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You guys have no idea how much work was required to get to this point. But I suppose that is the fundamental nature of the ImSim - you don't have any system until you have them all, and Papy's been knocking them down one by one - pathfinding, sight, hearing, combat behavior, the whole nine yards. Add to that the assets, model, animations and yeah, we finally got working combat.This short clip should be enough to reveal that it is basically a less clunky version of what we're used to from Thief/Ultima Underworld, with more weapons, attack types, armor types, buffs, guard behaviors and a few more bells and whistles. So yeah, we're making more baby steps, and getting closer to that much awaited demo. But until then, I'll be back to toiling in the asset mines, stay tuned for more updates!

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craww

Hell yeah man, can't wait to try the demo.

Simplex

Amazing progress! BTW. Do you consider Hedon Bloodrite to be an immsim, or rather a game that is not a pure immsimm, but has some immsim elements?

Zan the Bonebreaker

It has the vibe of an imsim and is inspired by imsims, but I wouldn't call it an imsim :^)

Simplex

Thanks and good luck with the development. I loved Hedon Bloodrite :)

Simplex

Apologies if this is a stupid question, but does the game have a title? :)