Icons... Lots of Icons! (Patreon)
Content
A sneak peek at what I've been working for the past weeks:1) inventory icons for the various objects you will be able to grab;
2) inventory icons for valuables; the idea here is to have a special space dedicated to them where they can pile up for a particular visual effect (by the end of the mission you will be able to admire the big pile of loot you'll have taken);
3) icons for potion buffs, debuffs and the poisons you will be able to apply to your weapons; bonus - you can also see the original full res sized icons on the sides;
4) (not pictured) icons for the bodies of the various NPCs you will be able to carry (and boy this was particularly tedious to do).The buff/debuff icons are painted from scratch, the inventory icons are based on renders from the 3D objects with additional hand painting on top to make them fit the hi-res style of the HUD.I'm now mostly done with the 2D assets for the HUD an such. Papy is working on fleeing behavior for the NPCs, getting us yet another step closer to being able to work on a demo. I'm currently working on a few more dwarves (modeling + texturing), after which I plan to tackle the last big chapter of asset making required for the game - the level textures!