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This week I did take some time to finish out a couple effects for some spells, and tweak a few bugs, but I really focused on level generation.

Specifically I worked on putting together a procedural level generation system.  While I don't plan on every level including this everywhere, it does give me a chance to add a little variety to the game.  The system is not completely procedural, how it works is it strings together prebuilt level sections randomly.  After building a path from the starting section to an ending section, it will go back and build out alternate dead end paths.  

To test it, I build just a few SUPER SIMPLE landscape areas, and put some enemies in them.  The areas don't connect together very well, and I don't have anything to hide the seems at the moment, but it does make it feel kinda like a level.

My Plan is to build a bunch of bigger, more complex areas, and then connect a few of them together at a time.

I also cobbled together a spell menu, just to make it a bit easier to select magic.  I don't know if its as fast, but it a fair start.  When I play around, its starting to feel more like a game at this point.

I still need to make some good, distinct icons for each of the spells.

I've already changed the design on the menu background.  This one is a little too busy.

I'm starting to be pleased, and things are really coming along.  Now its time to start filling the game up with content!

Files

Procedural Generation Test 2

Another test of procedural level generation. Its randomly picking and loading chunks in the level. Some protection is in place to make sure it doesn't turn in on itself. The various level sections are just quick canyon like landscapes.

Comments

MorriganSlayer007

where did you use this type of character material ?

MorriganSlayer007

How do you do sexual poses, do you import or edit ?

amac

Amazing.

Sergey

Cool, looking forward to next release!

Yuri Noda

I'm giving my respect to you! You still improve your game and don't abandon it. Good job! Hope you'll make a lot of content.

Gryphon Raid

Looks nice, really good work!!! Only the seduce spell doesn't really lead to success... it takes too long until it works (never got it to seduce with spell... enemies are always faster, or too near), but I like the idea with the seductive pose! May there could be several seduce spells with different "methods" in future versions... Hope to see further enemies like the tentacles in future versions.