Test of Procedural Level Feel (Patreon)
Published:
2018-06-23 07:32:17
Imported:
2026-06
Content
So now that I've got a level(even if its a SUPER basic one), and a proper menu for the spells, things are starting to feel(to me at least) like a game.
I'd like to know your thoughts. I know the level has some pretty huge gaps, and there really isn't any exciting platforming, or strategic sneaking here, but are things starting to feel alright?
I'd like to know your thoughts. I know the level has some pretty huge gaps, and there really isn't any exciting platforming, or strategic sneaking here, but are things starting to feel alright?
64 bit build:
https://mega.nz/#!yEJEkKRa!KOtSxOfuGsGx__ZRZM7wIQokgB8mX09Cgf7zhCJVE5c
32 bit build:
https://mega.nz/#!qcI0mCpC!1TN-7phs7Qv3iMiWfSPBSm761WLnK3ijIYJ8zYsbkp0
One thing I'm thinking I am gonna change, is the way the weapons detect hits. Right now, its very much based on the actual hitbox of the weapon. This ends up feeling a bit off sometimes. So I think I'm going to be adjusting it to be more of a simple, distance check.
I think that will generally make the combat stuff a little more snappy, as the hit detection is all done in one frame, and a little more forgiving.
Lemme know how it feels to you. I know the main focus in magic, but no reason to have the weapons if they feel like garbage to use.