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In this video I will be showing you how to use the exported texture maps from Substance Designer and connect them with the aiStandardSurface shader right inside of Maya. 


ACCESS to resources like the model and reference image become a Patron here:

https://www.patreon.com/bePatron?c=755335&rid=1791624

https://www.patreon.com/arvidschneider


Modeller: Alec Drake

https://www.artstation.com/artist/arcdrake


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MtoA 506 | Substance Designer with aiStandard Part 2

Welcome back to my channel and thank you for checking out this new and exciting tutorial! In this video I will be showing you how to use the exported texture maps from Substance Designer and connect them with the aiStandardSurface shader right inside of Maya. ACCESS to resources like the model and reference image become a Patron here: https://www.patreon.com/bePatron?c=755335&rid=1791624 https://www.patreon.com/arvidschneider Modeller: Alec Drake https://www.artstation.com/artist/arcdrake If you like this video please leave a comment below and give this video a thumbs up. http://www.arvidschneider.com https://twitter.com/arvidurs https://www.udemy.com/u/arvidschneider/ https://www.facebook.com/ursproductions http://instagram.com/arvidschneider