MtoA 506 | Substance Designer with aiStandard Part 2 (Patreon)
Published:
2017-07-14 18:50:27
Imported:
2026-06
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Content
In this video I will be showing you how to use the exported texture maps from Substance Designer and connect them with the aiStandardSurface shader right inside of Maya.
ACCESS to resources like the model and reference image become a Patron here:
https://www.patreon.com/bePatron?c=755335&rid=1791624
https://www.patreon.com/arvidschneider
Modeller: Alec Drake
https://www.artstation.com/artist/arcdrake
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