MtoA 116 | Mastering Glass | using Arnold with Maya 2017 (Patreon)
Published:
2017-02-19 11:31:40
Imported:
2026-06
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Content
Welcome to this MtoA (Maya to Arnold) 116 course.
Support me by becoming a Patron: https://www.patreon.com/arvidschneider
In this video I will talk about creating a realistic glass shader in Autodesk Maya 2017 and the new integrated MtoA plugin.
It will be a detailed tutorial with realistic workflows on how to create wear on the glass using breakup maps and bump maps
If you like this video please leave a comment below and give this video a thumbs up.
https://www.udemy.com/u/arvidschneider/
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