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Welcome to this MtoA (Maya to Arnold) 119 course. 


Support me by becoming a Patron:  https://www.patreon.com/arvidschneider


In this video I will talk about how to setup shaders for realistic looking hair in  Autodesk Maya 2017 and the new integrated MtoA plugin.

It will an intermediate tutorial which covers a bit more challenging workflow on productions shader. I will be using the alHair shader from Anders Langlands. 

The groom was provided by Sohrab Esfehani.

https://www.linkedin.com/in/sohrab-esfehani-86b4b928


If you like this video please leave a comment below and give this video a thumbs up. 



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MtoA 119 | Realistic Hair Shading | using Arnold with Maya 2017

Welcome to this MtoA (Maya to Arnold) 119 course. Support me by becoming a Patron: https://www.patreon.com/arvidschneider In this video I will talk about how to setup shaders for realistic looking hair in Autodesk Maya 2017 and the new integrated MtoA plugin. It will an intermediate tutorial which covers a bit more challenging workflow on productions shader.

Comments

mkor

Hi Arvid, is possible to achieve the same result in Arnold 5?, like the color randomization and grey hair. thanks for all the videos, they are very helpful.