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Finally done with the GUI code after working over some not so good RPG code, foundation code I naively started with...

initial assets all done

unit and mob classes and templates done

units nicely displayed and selectable

available actions filtered regarding active and selected unit,

To Do:

actually executing combat actions,

accumulating and storing experience and leveling

As the whole RPG thing is time consuming I want to keep you informed of the progress. y.v.

Files

Comments

Gideon Lamarr

It's a Rabbithole, but I'm actually quite exited about it and it's quite hard to keep a lid on all the suggestions that are bubbling up - from Combatdildos to Pony Cavalry :)

wKAo1cdn

Haven't checked other posts, but what outcomes of a battle are like in general terms? Hope to see some plundering and 'plundering' happening both ways :D

y.v.

There will be unruly thiefs, which need to be restrained and stored in stasis pods of course :) Loot and connection to some quest items would also make sense...

Martin Böhmer

I would love to see restraining actions in combat like automatic bondagegear you throw at the invader and she get's bound by the gear :-)

y.v.

it seems like I have to supplement the planned thermal grenades and EMP grenades with restraining grenades :)