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Hi,

after two weeks the assets, game loop, combat code, mob ai and stage design for the RPG is finished in its first version! Hooray!

Combat 3 vs 3 + strategic targets (see terminal in screenshot)

Win if all intruders are captured / scared off

Loss if your team defeated or strategic target hacked/destroyed by enemy

Captured units will be displayed (see screenshot) and can be collected in stasis pods

Defeated intruders leave loot (see box in screenshot)

I will do a whole bunch of these renders

Like Pokemon - collect them all for an achievement ... ;)

Whats still to do before I publish a test build in the Beta Channel early next week

balancing combat and actions

refine some visual effects

correct wrong iso perspective on terminal and loot crates

code the end of combat loot routines

code the end of combat exp / leveling

modify bot data records so yourn experience is stored in your combat bots

This RPG code took quite a while (tabletop rule implementation was more complicated than I thought...) but I had to do a bunch of blender assets, character design and rigging for the Chibis on top :)From end of next week I will continue with the NSFW content (Milking additions T'Ris, Racind Additions Khelara, Trixie content...).Next few days I'll be mostly afk and then back on Monday...I wish everyone a nice weekend!

y.v.

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AndrasV

Amazing ... Thank You!