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Got a new Mac Studio Ultra M3 (slightly before the price hikes hit hard...) and am experimenting a bit with local models (Gwen Edit 2511, 24Bn). Shoutout to Drakonis for helping me to set this AI Stuff up in ComfyUI...Just used a side image of T'Ris from the game assets and added a bit of prompt.The lettering is post.I think it turned out well. My large collection of 80 pulp novels helped with the ideas :)Let me know in the comments whether you'd like to occasionally see stuff like that or whether its nah... can make that myself... ;)y.v.

EDIT: An earlier version with slightly different style...

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Comments

Wolf

I'm not opposed to seeing more

Darryl !

Nice. I just had a thought for a little side income... You could do a range of The Women of Space Journey X trading cards!

Font

I love love loved it, until I read it was AI. Please do more! (Pulp covers yes, AI is a bit more meh)

Font

Omg yes! I'd love to do a collectible hunt in game too!

Redmeridian3041

Nice version of T'Ris! Would like to see more of her and the rest of the crew!

CptBlood

I like it. Love to know what workflow and model you used. Only comment on the look is maybe lower the denoise on the original a bit because her face went a bit generic. (Only a bit though looks good otherwise)

Rolo

If AI helps to create excellent cg faster, I am totally for AI :)

y.v.

The input image (her nude side image from the game assets) was probably a bit low res. Also I noticed as soon as I ask for a different facial expression (aggressive) it moves into more generic territory. Sere added image with her standard expression (and slightly different style) attached to post. I use Gwen 2511 uncensored 24B Version. No big pipeline, just link the input pic, and write a few words in the prompt, most important: detailed oil painting style, 80s retro pulp style

CptBlood

Cool, yeah the generic can happen if you try to change it too much, I have been learning AI and trying to learn daz myself. Like I said it's pretty good otherwise

y.v.

Good luck setting up a local model. I use ComfyAI. I felt like i needed to be a brain surgeon to make sense of it...

AndrasV

I’m sorry, but in my humble opinion, the earlier version with the body armour looks better than the “battle bikini”. 😄 On a related note, it could be fun to occasionally find new “posters” (more precisely, centerfolds) hidden away in various crates, to put up on the Engineering wall. A little bit of random “world-building” for those of us who insist on opening absolutely everything... Maybe there could even be more than one spot in Engineering where they could be displayed? 😄

y.v.

As we all know, in these times, naked, centerfold posters can only be pinned in the last refuge of the human male, mainly engine rooms :) HR will never come there. They don't even know the way.

y.v.

Also, as we all know, battle bikinis have the highest armor class

ttandrej

Honestly, your 3D drawn art looks way better than this. It's fine for a poster.

y.v.

I had early on a handful of AI generated images in the game, but I removed them all one by one. The only ones remaining are the start and landing cutscene on the planetary base and a few generic computer screens. And one framed image of Galaxina in the mess hall, but I should remove that one as well.

Nyrreah

me neither

a

The Idea is great, but your renders have such cool unique stile that AI can't reproduce. So those images ending up very out of place. The earlier version looks better though, because it tries to a painted poster instead of mimicking your render.

Tony (edited)

Comment edits

2026-09-05 06:00 While it has the general feeling of vanilla AI images, it also reminds me a lot of old fantasy/science poster and images. I really like your own render style, its clean and even a little cold, but it fits the characters and the setting. But I'm also a big fan of old art from the 70-90´s specially fantasy, science fiction and pulp, and these look great. The first one reminds me of a Frazetta art picture with less details and light sources. I'd love to see more of those, Posters for the ships and rooms like those would look great.
2026-08-12 16:45 While it has the general feeling of vanilla AI images, it also reminds me a lot of old fantasy/science poster and images. I really like your own render style, its clean and even a little cold, but it fits the characters and the setting. But I'm also a big fan of old art from the 70-90's specially fantasy, science fiction and pulp, and these look great. The first one reminds me of a Frazetta art work with less details and light sources. I'd love to see more of those, Posters for the ships and rooms like those would look great.

While it has the general feeling of vanilla AI images, it also reminds me a lot of old fantasy/science poster and images. I really like your own render style, its clean and even a little cold, but it fits the characters and the setting. But I'm also a big fan of old art from the 70-90's specially fantasy, science fiction and pulp, and these look great. The first one reminds me of a Frazetta art work with less details and light sources. I'd love to see more of those, Posters for the ships and rooms like those would look great.

Thanatos_DTH1

This appears to be more of a pulp/dime novel cover... And since it's published by a large corporation (Holocorp) then AI schlock would fit well with the theme. Wouldn't be surprised if the text of the book was AI generated as well, and nigh unreadably bad. I can just see T'ris walking into the lounge and finding the Captain reading it and her mood instantly dropping to 0.

N3wb_4_l1f3

Hard no from me. LLM-slop all looks the same, one of the things going for your games is the relatively unique art style. Please don't cheapen that with an environmentally destructive, unethical, plagiarising torment nexus.

y.v.

it seems there are quite diametral factions in this discussion. I will definitely not add any AI generated characters to the game. Whether it makes sense to have a bunch of posters or literal pulp novels with such fitting covers as Collectibles is another question. That might fit but I'm not sure yet. I still get a bit annoyed by that galaxina framed image that's in the mess hall and by those AI generated icon on the captains computer, which I for the most part do not like. Maybe I shall purge the game from all remaining AI elements

N3wb_4_l1f3

Ultimately of course it's up to you, but I think adding slop to what is otherwise a top tier game cheapens the experience and brings down the quality of the entire endeavour. GenAI is a cool little gimmick that could someday be a useful or powerful tool. But in it's current form all it's doing is putting more money in the pockets of the already obscenely wealthy, hastening the further destruction of the environment, and flooding all our art spaces with generic, samey slop. I submit your time, effort, and art are worth more than this :)

Andrew

If it were y.v. original art (like the posters in the engine room) I would be all for it, but since AI is involved I'm going to have to say no thank you.

tiredtiertwo

Not my cup of tea, much prefer your own creations.

asdman64

I prefer the earlier version. In the later AI version she looks too butch for my taste.

Ophidian

I enjoy your take on it. I would like to see more, big fan of Norman Saunders and the others of that era.

Gideon Lamarr

I think that there is a major difference between using AI as the main source of creation or as a tool for refinement. The latter is very much lgitimate, as it provides the possibility to deliver the "extra mile" that often dies on the way due to deadlines and amount of work and time it consumes. The trick, to me, is to avoid the generic "cleanliness" that makes AI products so streamlined and characterless - the second picture is a prime example for that. It's featureless and boring because you already have seen that picture a thousand times - as Francis Bacon said: "there is no beauty wothout some strangeness in it's proportions" - so yeah let's explore the first one as it at least provides some expression and attitude, and yes, call me oldfashioned but I like Battlebikinis :)

Gideon Lamarr

A friend of mine who is by now pretty good with working with AI has the approach to create the basic work with AI and then goes over it "on foot" to desiberately add "imperfection" and of course hands ...

y.v.

that could be an approach for art assets. I occasionally do a concept with AI and then I just remake it in blender along those lines which I use as inspiration.

Gideon Lamarr

As far as I have seen it he does storyboard and preliminaty scteching by hand, thel let the AI "fill it up" and polishes the results by hand again - don't ask me how, I have as much Idea of seriously working with AI as a Fish has of riding a bike - but it sounds like a really good Idea, from the perspective of a guys who still has to decide which kind of paper to use for a project .

Nakona Nannako

A bit too much AI look tbh, I'm not a fan of this. I just hope this is just a reference material for what's coming with your own stuff later.

y.v.

Yeah, I will definitely never make character scenes with AI. Mostly I use AI as concept art for monsters or spaceships and then remodel them by hand (like the shield generators, the argus unit, the gate module etc...)

Zjoee

What's wrong with Zebulon? It's a nice little town haha.

Boutrostali

AI art is far too prevalent already in games. I would personally prefer not to see it at all.

Jimbo

Not a fan tbh. If you can make it with AI, it can be made by anyone with a computer. There's a lot more value in something you create without AI assistance, since it's only something you can make. If you were to add AI content to the game, then I might as well just boot up my own local model and generate it myself.