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Hi,

after working a bit with texture settings and light in Blender I think the result is acceptable ;)Blender allows for post render compositing nodes and I added a bloom glare node :)Let me know what you think. I could reactivate the tanlines and some other properties (red nails, ...) that got lost in the first transfer. The pubes are still the mesh patch from DAZ. I will add Blender hair/fur there :)y.v.

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Mr. Cranky

She looks really good. I do see faint tanlines in this image. Like them.

Nflpls

Love it, man. Looks fantastic. T’ris with red nails means she’s *really getting wild and shedding those Valkoran inhibitions! 😝

AndrasV

Does this mean that moving from the DAZ mesh to Blender hair/fur will make it easier for you to manage shaved/non-shaved variants of images and sprites in the future?

y.v.

only in as far as rendering of those images is concerned. The management of variations in assets is still the same challenge.

Keith Sherman

Something Erked me about this pic and i could not put my finger on if for a while. And looking between this one and the blue background one, I liked the blue one more but could not explain why and it was driving me nuts... I just figured it out and thought i would point it out. And ask if it is just me or if i can curse the rest of you by pointing it out. You have a light coming in from the left of her. That by itself is fine but the background makes it look like a light is coming from in front of her and doesnt match how it would look if it came from the same light. If the background light came off from the left it should be a different shape streaking across the wall. While I know the background was probably done separately my brain is looking at the whole thing going "Somethings not right here"

y.v.

it's a pretty standard photo studio set up. - There's a key light on the top right - there is a rim light on the far left and - the back plane with a pattern on it has a separate spotlight to illuminate the circular area behind the figure

y.v.

and this is actually a single stage set up, so no trickery with separate layers involved at all