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Hi, I discovered a mistake regarding infiltrator and active quest checks which suspend escape temporarily.That led at the Biolab Quest to the infiltrators actual escape rating being applied instead of 0. A 100% infiltrator of course could never make it not escaping...Fixed 255+ upstream. Patch for 250_023 see below.y.vEDIT:V250_023 PATCH 1 - bug(quest): Fixed wrong quest condition escape checks for infiltrator at biolab- only for V250_023!- copy file 760_sexbot_lab.rpy into folder 700_minigames

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Mr. Cranky

The link goes to F95 Zone and wants a login/registration (pls excuse the double post. Didn't think the first one when through)

y.v.

Thanks for the info. Updated with clean link.

ShadyWolf

Just to be certain that I understand: As long as you have the Argus, and it's at 100% - There is NO RISK of any Infiltrator bots escaping (on board the ship, and during "Away" missions), so no need for Immobilizer modules for their build. Does this also apply to other bots while they're in the Lab? It would make sense that Arcade bots may need Immobilizers to "protect" your investment at a remote location.

N3wb_4_l1f3

@Shadywolf It is only and specifically during the specific "Use the infiltrator to grab x" missions at night. So for example when you get the Flyboy from the Collector, when you need to use the infiltrator to get into the Biolabs, etc. At any other time if you leave them in your lab with a risk higher than 0, there's a chance they'll escape.