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Hi,

thanks a lot for participating in the two Polls regarding Game Design / Direction

Open Poll - Trainer Game Design Improvement Areas

69% Behavioral progression, more engagement in cutscenes, more involvement in off-scene

14% More engagement in cutscenes

11% Behavioral corruption progression

5% off-scene training involvement

VIP Poll - Main Features

47% Ponygirl minigame

29% Immersive in game atmosphere (like posters, interactive elements, ...)

12% Expanded ship upgrade system

9% More complex bot building

2% Other

Conclusion

For V1.20 I will introduce free-uniform progression (4 types) to show EXH progression visually (see one variation for T'Ris attached to post as example) starting with T'Ris and also

expansion of the interactive (NSFW) ship elements (like the poster or bot), furthermore

I will expand dialogues in existing NSFW scenes and for future scenes add variations (camera, ...) where it makes sense

minor ship upgrades will come to V1.20, as it is not so much coding work (cargo expansion, cargo warehouse drones, ...)

The Ponygirl mini-game is more work than I thought, but it can be developed independently and later integrated. This enables me to share some test versions of it with beta testers in the next 2 months before release in V1.30.

Also there was a whole lot of great discussion and ideas in the poll which I can use for inspiration in planning future direction!

Thank you very much for contributing to improve Space Journey X further!

y.v.

Files

Comments

Piotr Sulecki

If you're going to tweak the uniform progression, you may want to take a look at one more aspect of it. Basically, the mood changes from a uniform should be influenced by the girl's EXH. Probably the Khelara's payouts, too, although I'd prefer the player to have to bargain with her: she has no motivation to lower her prices, it's her income after all, but she could be convinced to reduce them a bit.