Home Creators Posts Import Register Favorites Logout

Content

Hi,

today I coded the uniform progression system (starting with T'Ris). I also made sure that those players who start from resume point also see the stepwise progression.Here is how it works:

as Captain you can suggest to a crew member to "spice up" their outfit

you do that by giving her an item (uniform adjustment & repair kit)

if the characters stats are good enough she'll agree and accept the kit

she will then prepare her free uniform variation and add it to her wardrobe

from the next day if ordered free uniform she will wear it

a character will always wear the lewdest free uniform she can

you can tell them "wear less lewd" if you want or vice versa

this uniform does not have mood impact

Screenshot shows T'Ris on the bridge in one variation. I'll start out with three variations for T'Ris, which means a bunch of new sprite renders ( 3x bridge, 3x mess, 3x quarters). Fortunately the code already is prepared for layered conditional sprites.

I think this will add greatly to the immersion / progression feeling

y.v.

Files

Comments

Sexy_Gnome

Does this only effect thier original uniform? Or is the uniform progression goes from normal to racy to then revealing uniforms we already have in the game?

Joss

I love it !!!!