Some improvements and additions for the next version (Patreon)
Content
Some improvements and additions for the next version:
Months ago I worked on a new status effect system (such as attack or defense boosts) for the combat system, which will make battles more strategic.
I rewrote the entire combat system from scratch to optimize it, improve its logic, and integrate the status system. Now, some attacks like Fireball can inflict negative effects such as “burn,” for example.
I redesigned all the shops and optimized the system, as well as adding more items that provide buffs and better support the player during combat.
With the combat system rewrite, I implemented an AI system for each enemy, making them more unique and ensuring each fight has more varied strategies.
Enemies like Zubon (the boss of Arc 1) will go through different phases during battle, which will change their behavior and abilities.
I rewrote the entire stats system for both the player and enemies. New stats have been added, such as speed, critical chance and critical damage, as well as physical resistance and elemental resistances.
Abilities were completely reworked and now scale their damage based on a percentage of the player’s attack. They also include cooldowns and can trigger different effects.
The companion system was also rewritten for better balance.
Both the player and enemies now have agility and accuracy stats, which affect how easy or difficult it is to land attacks.
Both the player and enemies now have improved stat scaling per level. Each arc will have a level cap, and enemies will scale according to the player’s level.
To avoid overwhelming the player with too many options during combat, you will need to choose three abilities before each battle: two special abilities and one ultimate.
The “block attack” action has been removed and replaced with a “recover Chakra” action.
Alongside the stat system, I also added more equippable items to improve the player. You can now equip a helmet, clothing, a main weapon, and a secondary weapon, each with different stats.
It is now possible to upgrade the basic attack to deal more damage without spending Chakra.
The basic attack can now restore a certain amount of Chakra.
As the months go by, more outfits are added to the game for various characters. Each outfit comes with a wallpaper that can be unlocked in-game and set as a phone wallpaper.
The phone interface has been completely redesigned, along with other screens.
This is not fully implemented yet, but starting from the next version, it will be possible to link a Patreon account to obtain cosmetic benefits in the game, such as exclusive outfits and wallpapers.
I am working on a dating system for each character. These dates will be modular, unlocking options and actions as each girl’s affinity bars increase. Hanna will be the first to feature this system.
In addition to all of this, I am improving the overall visual quality of the game, including scenes, sprites, environments, items, UI, and more, for a better overall presentation.
There are still a few things I can’t show yet due to story-related reasons, so I hope you stay tuned for the game’s release!