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As I mentioned in the previous post, this is great for - static/idle scenes; can also be applied to action scenes for an added 'over-the-top turbulent feel' that anime is known for; very fast performance; can be stacked with cloth simulation

The only negative is that it merely mimics the cloth simulations and doesn't come with collisions unless you simulate that with hooks, shape keys or any other method.

I'm preparing blend files for these, will post them soon on the 2nd Tier!

Files

Previews only

Quick tips - simple Cloth Animation in Blender via displacement

Comments

gulbis

Also thanks again for the support, with the new microphone I am able to create much better sounding videos. The only thing that I have to figure out is how to isolate all the clicks, taps and other background noises :D !