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In this vid we'll call the D3D11CreateDeviceAndSwapChain function, which creates three very important object for us:

Swap Chain: This object manages memory buffers, flipping rendered frames to the monitor etc.

Device: This object is used to create various resources like the render target view (which we'll have a look at next time).

Context: The context is the object which is used to do the actual rendering.

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Direct3D 11 3: Create Device and Swap Chain

In this video we'll call the D3D11CreateDeviceAndSwapChain function. It creates three important objects for us: Swap Chain: This object manages memory buffers, flipping rendered frames to the monitor etc. Device: This object is used to create various resources like the render target view (which we'll have a look at next time).

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