D3D11 Create Device and Swap Chain (Patreon)
Published:
2015-11-11 07:47:18
Imported:
2026-06
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Content
In this vid we'll call the D3D11CreateDeviceAndSwapChain function, which creates three very important object for us:
Swap Chain: This object manages memory buffers, flipping rendered frames to the monitor etc.
Device: This object is used to create various resources like the render target view (which we'll have a look at next time).
Context: The context is the object which is used to do the actual rendering.
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