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In this vid we'll look at loading an image as a bitmap atlas. This is when you store multiple frames in a single image. It's very useful for animation and storing multiple characters per image. I've used a technique for quickly loading many sprites of the same size, but you can alter the method to allow sprites of differing sizes.

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Direct2D Tutorial 9: Animation

In this vid we'll look at loading an image as a bitmap atlas. This is when you store multiple frames in a single image. It's very useful for animation and storing multiple characters per image. I've used a technique for quickly loading many sprites of the same size, but you can alter the method to allow sprites of differing sizes.

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