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INCOMING MESSAGE FROM LAST STAND MEDIA It’s been 30 long years. Now, Bungie’s classic Marathon series returns in the form of a brand new hardcore PvPvE extraction shooter. After all this time in cryostasis, what’s the verdict on Marathon’s resurgence? Is this an international sensation like Arc Raiders? Is it a colossal failure like the ill fated Concord? From an exciting and striking initial reveal teaser, to an art theft scandal, to a critically panned alpha, to a slew of 9/10 reviews. Nothing about Marathon (2026) is simple. True to the mindbending narrative and complexity of its foundational titles, even something as straightforward as the game's basic reception is complicated. Some believe this new Marathon title to be a design masterwork with an inspiring generational art style. Definitive proof that Bungie, despite tumultuous development, bad press, and decades of shifting staff and evolution, still has the secret sauce that made Halo such a beloved juggernaut at the turn of the century. Others see an overpaid studio building an ugly mess of unapproachable systems and crushing difficulty. Doomed to die in an exclusionary hardcore niche of its own making. Somewhere in the heavens, the verdict is waiting. LSM’s resident Bungie nerd, Chris Ray Gun is joined by Brad Ellis, Lord Cognito, and Rick Hoeg to discuss all things NuMarathon-on-on // … … … connection_lost Searching … Searching … Searching … SGNL-RDRCT // RSS (LSM) CMAL/RHOE/LCOG/BELL // status_green/standby SPLR-CST-Activated // status_green/standby MRTHN // status_green/standby JUMP PAD ACTIVATION INITIATION START TRANSPORT WHEN READY END OF MESSAGE
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