For your viewing pleasure.
It's me, Colin. Please welcome the entire team that helped make Saint Slayer: Lillymo co-owner, programmer, and designer Barry Johnson, artist and designer Joshua Gossage, composer and musician Josh Davis, graphic artist and marketer Lachlan Pini, and PR specialist Ben Smith. Together (along with me, Lillymo co-owner and writer), we dissect the creation of our studio's seventh game. We discuss the embryo of the idea, how it morphed from what we called Spear Game into what it would become, what games we drew from for inspiration, the reasons we focused so heavily on Steam, and a heck of a lot more. As always, we're pleased to give precious insight into the creation of the games, and what better way to do it than from the primary perspective? Please enjoy.
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