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It's me, Colin. Please welcome Last Stand's executive producer Dustin Furman and ex-associate producer (and current games industry man-about-town) Ben Smith back to Sacred+. I've cobbled together this decidedly old-school LSM trio with a purpose: To talk about Housemarque's newest third-person romp, Saros. Since first playing the game more than a month ago, my thesis has been that Saros is a response to Returnal, moreso than a spiritual or literal successor. The game therefore rapidly becomes a litany of small and large changes that make it truly distinct from Housemarque's previous fare. Thus, the main lingering question is: Do these various choices work? How's the gunplay? The upgrade systems? The optional content? The Trophies? And what the heck's the story about anyway? (Truth be told, we're all in various stages of lost.) There's no doubt that Saros is a great game, especially mechanically. It's a true joy to play. What's left to wonder is if Returnal's mystique and 'get-good' nature has been lost in the mix, and this, of course, is all a matter of taste. Please enjoy.

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Comments

Susan B. Anthony Bourdain

For me, Saros is defined by indecision. The permanent upgrades are muddled. There are lots of story threads dangling at once and feel artificially withheld versus meaningfully mysterious. The modifiers are pushed front and center, but the game never makes a compelling case for how you’re supposed to think about them or why they matter. The weapons/pickups seem caught between roguelike discipline and a more conventional desire to let players optimize, reroll, upgrade, and settle into preference. I expected Saros to be strange and maybe divisive. I didn’t expect it to feel like the least confident game I’ve played this year.

Andy Carroll

No one plays more games without understanding what is going on than our boy, Colin M

Mitch Orobko

I like how Colin's obsession with the modifiers is essentially the sole reason that it's in the middle of the robots menu lol. He says multiple times through different podcasts how he's not sure if it's intended for players to use it or not. When he finally asks the question to the houemarque guys, they are just like "yeah it's just totally optional" lol. Think he was lookong way too much into it.

Dr. N-Word Cortex

“He goes places” - Colin M. 2026 on Chris Chan.

Del Griffith

You have to use the Alt on the repeater crossbow. It is insane. No other gun comes close.

Danio

It's not Colins fault but it was such a nothing burger. This is why LSM shouldn't concern themselves with keeping in touch with Sony or Xbox or whatever. Such an empty PR speak...

Taylor Martin

Spoiler: I’ll admit I’m biased, as the tropes and tone of saros are right up my alley, but I really liked the story. The big reveal that the monsters who built all the magnificent architecture and this ancient civilization were actually echelon I enslaving echelon II hit just right for me. The idea of an ancient god of desire luring beings to this planet to enslave them in their desires is also beautifully dark. I do feel like Arjun being responsible for killing Sebastian in some way felt unnecessary, him being an alcoholic who couldn’t let go of his wife would’ve been enough character motivation without these repressed memories of murder. I also think I prefer the story if all of these things happened as opposed to occurring in his mind as he copes with the police showing up because he’s a suspect in his friend’s death. I appreciate they left it open to interpretation, though at times the vagueness does feel a bit pretentious. Gameplay wise, it’s the first rogue-light (like?) that I’ve not bounced off of and frankly, I became a bit addicted for a few few days. But I can see how that might be offputting two people who actually enjoy the genre. Starting runs from the beginning makes the game trivially easy. It seems to be scaled to be difficult if you start in the biome you just unlocked. Overall 9 out of 10 game for me. I hope housemarque gets to make more AAA games.

Lee Bull

Thankyou! Glad I'm not the only one who realised this.