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  • GhisWaveSyst_ProjectUE5_29May2022.zip
  • GhisWaveSyst_ProjectUE427_29May2022.zip

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Content

Hey fellow Patreons!

It's finally here, the wave system is done! What a project to build that was, and what a video! Both took way, way longer to finalize than I expected but here they are at long last. Hopefully this is quite an informative video. I really didn't expect to make a 35 minutes-long video but there was quite a lot to talk about... I did my best to explain in details how-to use the system, what it offers, its limitations and the theory behind it. That should give you a head-start in case you want to tear it apart and learn in-depth how it's built. Note that this solution has its flaws, it's certainly not perfect and it definitely has a GPU cost, but it's solid enough I think to be a great starting point. I believe it's actually shippable as-is.

Anyway, I hope you'll enjoy interacting with that water! Feel free to reach out to me in case you have any issue or question! Let me know what you think in the Discord (or in the comments here in case you didn't joint it :) ).

Coming up next on the Patreon: some more assets (I still have a stylized rock pack to release), still a few projects involving water like that Gerstner demo project and that tiling FFT ocean I mentionned quite a while ago which, turns out, got merged with some more experimental tools... Stay tuned. Oh and also some news on Project Aya.

Cheers and thanks so much for the support! Have a great day.

Files

Previews only

Wave Interaction System is available! Let's check how to use it and how it was built!

Available as a Tier 3 reward on my Patreon : https://www.patreon.com/GhislainGir Twitter : https://twitter.com/GhislainGir 0:00 Intro 0:18 UE Water Plugin 0:43 My Plugin 01:05 Features overview 02:34 Limitations 03:44 Basic Setup 04:56 Actor Setup 05:17 Obstacle Setup 05:32 Multiple Water Surfaces 05:52 Water Actor Grid 07:17 Water Actor Far Mesh 07:34 Water Actor Center On Pawn 07:57 Water Actor Post Process 11:48 Capture Actor Obstacles 14:25 Obstacle Map 15:15 Static Actors 16:09 Volume Setup 19:04 Wave Algorithm 23:14 Controller Component Functions 24:35 Controller Component Settings 28:00 Performance 29:14 Capture Actor Extras 30:35 Fake Wave Shadow & Caustics Effects 31:05 Conclusion 31:30 Patreon 31:48 Gumroad Situation 33:12 Outro Cheers!

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