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Downloads

  • GhisSplCurveSpawner_ProjectUE427_09July2022.zip
  • GhisSplCurveSpawner_ProjectUE5_09July2022.zip

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Content

Heya!

Here's a little project to keep you waiting while I work on the big incoming Gerstner Waves demo project. It contains a simple blueprint used to instanciate one or multiple static meshes along a spline with a decent amount of controls, like ground projection, location, rotation and scale randomization and offset. Nothing too fancy but might help you build and design your levels and get you more familiar with what you can do with construction scripts!

Also thanks for participating in my last poll! It looks like there's still quite a few people working in UE4 (40%) and so I think it's best that I keep releasing projects for both UE4 and UE5 for now :)

Have a nice week end and thanks for the support!

Cheers

Files

Previews only

How to use Blueprints to instanciate meshes along a spline

Quick breakdown of a tool I made to instanciate meshes along a spline with a decent amount of controls. It's available as a tier 1 reward on my Patreon: https://www.patreon.com/GhislainGir Twitter: https://twitter.com/GhislainGir 0:00 Intro 0:11 Demo 2:36 Breakdown 5:26 Outro Cheers!

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