Home Creators Posts Import Register Favorites Logout
haven't archived this post yet. have a subscription? use the importer!

Downloads

  • GhisTextureTiler_ProjectUE5_16July2022.zip
  • GhisTextureTiler_ProjectUE427_16July2022.zip

Missing 1 full-res photo, 2 files, as this post has not yet been imported.

Content

Hey Patreons! Here's an unexpected tiny project :)

A couple days ago I shared on twitter a little material setup to convert, in-engine, a non-tiling texture into a tiling texture. I thought the technique was interesting enough to make a little youtube video about it and share the files for my awesome Patreons :) I pushed the project a little bit further than shown in the video and included a blueprint that captures the texture and creates a static texture asset out of it.

Also, that youtube video includes at the end a tiny sneak peak of my next upcoming UE project for the Patreon :) The Gerstner waves demo project is almost ready, yay!

Have a good day and thanks for the support!

Files

Previews only

How to convert a non-tiling texture into a seamless tiling one in Unreal Engine

You can support me on Patreon: https://www.patreon.com/GhislainGir Twitter: https://twitter.com/GhislainGir 0:00 Intro 0:35 Masks 1:19 X Axis Seam 1:42 Y Axis Seam 1:57 X&Y Axis Seam 2:43 Noisify Masks 3:03 Position-Based Noises 4:15 Outro Cheers!

Comments

No comments found for this post.