NSFW - Kobold Sydney (Patreon)
Content
Kobold Sydney is finished!
So here's my Blender griping story for you guys. I know there's a potentially nude Kobold Sydney there, so I hope people won't pay too much attention to the blanket, especially now that I've pointed it out. Well, I don't think the blanket looks very good. I was trying to take a texture and use the liquefy tool to put some wrinkles and folds on it, but it doesn't really work well for that. So I looked up a cloth tutorial for Blender, and it seemed pretty straight forward. Make a plane, slap a texture on it, do a bunch of subdivisions, and that's basically it. Run your timeline forward and it will flop over whatever other geometry is there, so long as everything is set with collisions.
I will skip over the part where it took me over an hour to apply my texture, because the texture wouldn't render, and instead came out pink. Everything I looked up said that it was because the texture was missing and to go to File > Something > Something Else to re-link it. Only, that's for if you load your blender files on a flash drive or email them somewhere and your textures wind up in a different folder relative to the blender file on the new computer. But I had JUST LINKED IT.
EVENTUALLY, I think I figured out that the tartan texture I found online might have had some non-standard unicode characters in the file name, like an "e" only it wasn't an "e" it was an upside down Lithuanian "schwa" or something, and Windows recognized it, and Firefox recognized it, but Blender was totally thrown by it. Of course, I couldn't find another post on the entire internet where someone had a similar problem. But after I renamed the file on my hard drive and re-linked it, it suddenly started working.
So as I said, I'll skip over telling you all about that part. But it's always something when I try and use Blender. But let me get to the really good part. After all of that, I learned that there's no physics mode while you're editing. Which means, you can tell blender that an object is supposed to flop around when you run the timeline, but you can't go into edit mode and grab a corner of your floppy object and drag it around and have the rest of the object follow along and fold up and pile over itself. In other words, you can tell Blender that an object is a blanket, but you can't make it act like a blanket.
I think what people do is make a blanket or sheet or a shirt or drapes or whatever, run the timeline to let it flop, then freeze the timeline and go in and very tediously edit vertices to pose their cloth.
Yes, I'm sure there are plugins that make that all possible. But guys, it took me an hour to texture a plane. I'm not ready for plugins. I am whatever comes before Beginner. More like "Unskilled Boob that Needs a YouTube Tutorial To Remember How to Scale an Object" - is about my level of skill, unfortunately.
So don't look at the blanket.