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Thanks so much for your support! Like, seriously, you guys.

To view the full-size version... left-click, right-click, new tab. Or left click then use the scroll wheel to zoom in and click and drag the image. I just figured that one out myself.

As suggested in the stinger, the lack of labels on these would make this upgrade process either especially agonizing or you'd just shrug and buy whatever. I think a little time spent thinking about the layout is probably a good thing, but beyond that, the best way to learn about it is probably just to start spending points and see what happens.

On a personal note, I really dislike skill trees in games that offer teeny tiny incremental upgrades. I think it's one reason I hate MMOs. You spend 4 hours grinding out a level then get to buy a 1% better chance to block at attack with a shield. Wow. That sucks. I played a lot of Diablo 2 back in the day, and I'm used to stuff like the Amazon's first level skill that gives her a 42% better chance to land a critical hit, with ANY attack. That does not suck. I've been playing a little Cyberpunk in the evenings, and honestly, my character is usually just sitting on 3-6 attribute points because every time I go look in the skill tree, I see stuff like "10% faster reload on pistols." or "Move 10% faster for 5 seconds after getting a kill." Yikes. Truly, I will have become death with powers like that.

Yeah, I know, by the time I get to level 30 and have spent 60 attribute points it all starts to add up, but the individual upgrades just aren't satisfying. And yes, I also know that a well made game should be balanced whether spending a point doubles my DPS or gives me a 3% chance to recover a mod when I break a weapon down for parts. My point is, if it doesn't matter either way, then give me a bunch of upgrades that are awesome, not lame crap like the ability to carry 1 extra flare.

I suppose what you can extrapolate from all that is the upgrades on Sydney's skilltree are for the most part, probably fairly significant. 1% extra chance to block my ass.

Okay. Somewhere along the way, my master orb skill tree file lost a skillpoint. Page 181 (the first appearance of the skilltree) shows that the PPO starts with two pips. Somehow, between then and the time Sydney panic bought the rapid-fire upgrade, I either messed up my master file or just forgot to update it, so either the PPO should have three pips, or I need to go retroactively remove the second pip and leave the PPO with two after the panic buy. I've decided that Sydney gets a free power, partially because it's less work than fixing every page with the skilltree, but mostly because I think it'd be funnier that Sydney didn't realize she has a third attack type, and the power she thought she bought was already unlocked. Also, I like Sydney, so why not give her a new toy to play with? I do need to go update the skilltree since she bought the third power though. I'm sure that will happen any day now.

I decided this after the last page went up, and didn't have any time to update the text on this page, but if you look behind her finger in panel, you can see the third pip lit up. I guess she'll realize it at the most amusing possible time, hopefully in the near future.

Files

Comments

Alenil

It would be funny and there was point that would unlock labels. And Sydney would ignore it whole time with 'this one doesn't look interesting'

Damaged

Next time she gets a point, it might be a good idea to just forcibly restrain her, Max. Just sayin'.

Stan

I would've thought the next "upgrade point" would've been decided long before the need to upgrade arrived.

Anton Schleef

Errrr.......that wasn't the correct chance for the Amazon. It's only a 24% chance. I was just looking at my D2 chars last night. Still, it only took 3 points to get it up to 32%, so I know exactly what you mean there about meaningful bonuses per point spent.

akrasia

...and it turns out encapsulated points are the ones costing a bit of Syd's soul to unlock?

martin leske

if you choose wrong all you have to do is grind some more its not like there is a level cap... right?

JBomb110

How come Maxima didn’t stop Sydney with superspeed? She’s had similar reaction times in the past. She could have grabbed Syd’s hand before Syd could touch the orb.

Jeremy Matt

Linking nodes = able to use powers of both orbs while holding either? That'd be super useful.

Martin Pollard

Next time they’re going to have to get Sydney some mittens whilst she’s deciding on what point to upgrade.

OftenSane

I'm starting to think that it'd be really helpful to have something like the "cast" page, except instead of character bios it's a list of orbs and their known powers 🤔

FeyOne

I really want to know what that "unknown" orb does.

cittran genericlastname

I can immediately think of three possibilities for those encapsulated node upgrades that would be complete gamechangers. First, as others have already mentioned, those nodes being a "Here's all the stuff this orb can do and here are the specific corresponding nodes" i.e. labeling. Second would be if those nodes allowed her to mentally control their relevant orbs *without* having to hold them. Third would be if they became semi-autonomous, basically running off some kind of user-preservation AI that acted according to the situation. This would probably be just about the most important upgrade she could possibly unlock. For literally every orb -- but especially the shield, flight, and life-support orbs. (Even though I strongly suspect that last unidentified orb is basically a Medic orb, we don't know for sure yet.) *EDIT* After reading some of the more recent comments on the previous page, I'm leaning towards that node being the "semi-autonomous mode" feature. As someone pointed out, that's what happened with the Life Support orb while she was in the pool (page 541) -- and it has exactly two nodes unlocked. One that obviously creates a life-sustaining atmosphere around the wielder. And one that's an encapsulated node -- which technically could be the atmo-gen function, but given that every orb has one of those encapsulated nodes, it seems likely that it isn't. She still had to touch the life-support orb, but she had no idea what it did, yet it performed the function automatically as soon as she was holding it. Every other orb has required her to figure out what they were, and then *intentionally engage a specific function*, as demonstrated by her Comm-ball "magic vision overlay" during the fight against Vehemence, as well as the Shield's "embiggener" function, as she put it, when they were about to show off Maxima's powers and Sydney needed to shield everyone in the crowd from the explosions ahead of time.

Daniel Schinhofen

I'd rather have less levels and better choices when dealing with skill trees. But we have a society now that wants more gratification even if it's minor, so we end up with 5% better X and 20 points of it, instead of just 1 100% better X.

Reigys

I'm thinking her upgrades / when she gets them has something to do with mental stress or difficult situations. So the more difficult situations or stress she encounters the better. I say this because the first time was when she was stranded on a planet being hunted by aliens and the other time was when she was basically in a hostage situation and also she had some guy all over her... in the bad way. Also both times she only got the upgrades when she calmed down a bit. (first when she was hiding and thinking of a plan, and second when she was reflecting on the time with her therapist.)

Marc Vun Kannon

After all this time I would have expected Sydney's arms to be more muscular.

Jabber

Very special thanks for panel 8 Dave, I got a new avatar out of it!

M B

Any chance of you posting a high-res copy of the skill tree by itself?

Martin Drkoš

Inbefore the encapsulated nodes are cosmetic and this one enables to leave behind light trails as she flies. Also, she should upgrade the molestorb. More tentacles or higher strength would probably be useful.