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Thanks so much for your support! Like, seriously, you guys.

To view the full-size version... left-click, right-click, new tab. Or left click then use the scroll wheel to zoom in and click and drag the image. I just figured that one out myself.

I see some of you guessed, if not this exact thing, then at least what the general function of the encapsulated nodes off of each orb might be. As for what each specific power might be...

As the stinger suggests, I like passives. Well, it depends on the game, but I tend to like them when they're not lame like "1% Better Chance to Block." There are a few different kinds of Passives, and the ones that extend existing abilities aren't really what I think of when I think of Passives. You know, stuff like "10% of damage inflicted is Vampiric," or "Do 50% extra Damage to enemies below 25% health."

The stuff I like are passives that grant new abilities, but without any of the management overhead. They're quality of life improvements. "5 meter automatic loot radius," or "Reflect an attack that would have killed you - 5 minute cooldown."

Then there are the ones that "proc" (an acronym for a Programmed Random OCcurrence - I didn't know that until just as I was writing this and looked it up). Basically you get an unreliable power. "20% chance to dodge incoming ranged attacks," et cetera. I'm less excited about those. It honestly depends of the proc rate. See my previous rant about lame upgrades.

Some Passives functionally take the place of attribute points. If you think about it, "Strength" in a game doesn't do anything by itself. Strength is what's used to calculate Carrying Capacity or Melee Damage or Jump Height or whatever. But if you could buy "Increased Carrying Capacity" or "Improved Melee Damage - Level 3" or "Hardiness - 1 Extra Health Pip," you're effectively acquiring the end result of buying attribute points. It could be suggested that it's designed to be a more engaging manner of character advancement than just dropping a point into an attribute.

A lot of games RPGs have Too Many Powers in my opinion, and you only have so many hotkeys, so cynical game design analysis aside, I tend to gravitate toward passives. Give me a big hit for bosses, an AOE for swarms of things, a fun traversal ability, maybe some stealth/backstab options, and a lot of quality of life passives, and I'm happy.

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Comments

Reigys

At the very least, I imagine the shield orb passive is probably something like being able to activate it without being in contact with the orb, or maybe automatic activation

Granite

I would totally do the shield passive next. That's the most likely place to get literal plot armor.

Force Gaia

Given that we've not seen an upgrade on some of them like lighthook and shield, plus the unknown and kinda-unknown, I'd not even want to guess at some of the passives. That leaves the PPO, fly ball and com orb which have all seen demonstrable upgrades, and even then I'd not want to guess what the other two's passives would be.

Stan

Agree with that totally do shield next.

Guillaume Ravoire

Damn, that is one hell of an upgrade. And now she's somehow going to be put in a situation where she needs to fall fast.

Tomek Kowal

Passive shield -= only it's on 100% of time. And it will treat spicy food as a threat, so every time Sydney will try to get closer to the bowl it will get slid away...

TheLazyShadow

Maybe light hooks passive it can go though transparent materials like her shield or glass, would be situational but useful.

Tim Malmström

Oooooooh!!! Passives are like minor permanent super-powers in their own right! And Barrack has already said he doesn't do "minor" (+2% chance to block with a shield and such) upgrades, so this should be *very* awesome!

Marc Vun Kannon

Not sure what the passive version of some of these orbs would be. Life support on automatic sounds useful, but what would the others do? Can she turn them off? There may come a time when she needs to fall quickly, or turn off the shield.

Damaged

This is a very interesting power indeed that's going to cause problems for her. Not getting sick + featherfall sounds like she just isn't as affected by gravity as much anymore. It could have huge advantages, but the negatives could be particularly bad. Reduced muscle mass, reduced bone density, damaged eyesight (of the three this one is the only one that can't be slowed by heavy workout) are just some issues. I will, of course, preface this by saying they are only likely downsides—the true results of humans living in lowered gravity aren't known. The only gravity changes that have been researched are increases in gravity (from artificial motion) and microgravity. Edit: All that assuming she cannot dial it up or down. Maybe "1/3 gravity" is the default and she can turn it all the way to "~0G" or up to "1000G"

Kasper Warmerdam

Maybe the lighthook creates a semi-passive tentacle that allows her to grip a third orb? That'd be awesome!

FeyOne

I agree with the subtext of the comic... I'd totally be going through all the passives for my next upgrades. My order, as driven by Sydney's recent brush with death, would be: SHIELD, pew-pew, then com-ball, and then I'd re-asses for the final 2. But after nearly getting killed several times recently and her being no threat if someone can block her from touching the orbs.... well a passive shield and passive cannon ability on top of the fly-passive... just those three together totally change the odds for her even if something like the Concretia incident happened again.

akrasia

Okay, they're passives. Do we know if that allows passives from more than the usual two orbs to be in effect? No, we do not.

Town Crier

"NERD NERDNERD! NERD NERD NERD NERD NERDYNERDNERD NERD!" <--What Ariana hears.

Martin Drkoš

It look like the gas ball already has it's passive active. So it's unknown what that is?

Rocky

Passives! Sweet.

JasonAW3

I have to wonder now, would the passive still work if the orbs are in the poster tube?

Andrew

If Anvil & Sydney do the roof jump again, I wonder how fast they would fall?

Treb35

Some guesses: Forcefield: Field shape change Energy Blast: Turret mode (can be set at a location in the orb range and shoot) Telepresence/True sight: Lie detection? Not sure Lighthook: Third "hand" for orbs Life Support: ?? Unknown: ??

Stephen Gilberg

Not only do I like passives; I mained the Paladin in "Diablo II" because his auras were like passives for multiple entities. Well, except that you could enable only one at a time, and it cost you a right-click function. But heck, if you're not using mana for anything else, why not make a special left-click function?

Ascender

I re-assert my conviction that the comm-ball encapaulated point is a babel fish.

TPanda

I appreciate the IT Crowd Mug that Ariana is rocking in this.

Treyn

What worries me about the passive for the Atmo-Orb is: Oh no, the settings for Atmo were changed to Nitrogen-Sulfurdioxide-hydrogen and no one can find the reset button but now it's constantly generating that.

Biblioholic1993

Oh man, she definitely needs the shield orb passive, which could possibly proactively block attacks she doesn't see coming, and less urgently the atmo-orb to negate the airtight-ness of the shield orb

Kyle Voltti

It's possible that the passive is also negating her vertigo. Put her in one of those spinny chairs to see if she spews

Geass

If I recall correctly the only other orb with an encapsulated nod is the life support orb. I do wonder what that does, as it could be hard to tell, but clearly it did not protect her from the negative aspects of he air tight shield.

John Fiala

Never having to worry about falling again? I love this.

Jacob Barboza

So now she can fly with shield, drop fly, and shoot a bunch while feather falling

OftenSane

Can she turn it off though? Like if she jumps down the stairs, is it going to take 30 seconds to reach the bottom?

Bharda Sullivan

As passives go, that is pretty fucking awesome!

Eric Loken

That is indeed handy. And I agree I like passives too. You definitely need some cool active abilities, but after a while you just have too many active powers and you can't remember them all when you need them or find the control for them, and a bunch of them just don't get used. I find that is true in both first person RPGs and RTS games with a bunch of units; when the crap is really flying I find I don't have time to hunt around for the more esoteric abilities, but if something is just going to happen that makes an existing ability better, or is always on, or has a good chance to proc (never realized that was what it stood for either) on its own, then that is less overhead for me.

Mike Atwood

I'm really wondering in this sequence where Sydney had a lot of time to consider and consult what the next upgrade would be, why they didn't get Krona involved. Since she can see the 'deep code' behind the orbs when they are in upgrade mode, presumably there's a chance she could provide some insight into at least what the unknown orb does, if not what some of the upgrade paths might relate to.

D.A. Lamont

Feather fall FTW! 💪😎

eddi_TBH

Sydney is about to have some real fun.

ThatOneGuy

My next test would be at the firing range, to see if she can fly while using the weapon orb... I can't imagine what else the encapsulated link between flight and energy blast orbs would be. I'm also super curious what the inner circle does.

Souliris

Incoming Sydney flight drifting.

U.Kaya

Just a thought but fly orb might be gravity control instead it explains how it can trave FTL too :P

Levi Hatton

Have you considered making a sticky post on here, or in the character bio section of the comic site, to Sydney's orb grid?. Possibly showing current status or even progressions based on comic page number. Enabling easy to see updates and changes for some the the crazy RPG peps like me. Maybe even a thread to speculate on orb grid functions.

Matthew Paulin

Mr. Barrack. This level up process for Sydney is the most interesting thing for me about this comic. I wish you would spend more time leveling her up so we get the joy of experiencing her getting more powers. Do you know what all the powers are or are you making it up as you go? Maybe we could have a powered-up time-traveling Sydney come back so we could see what OP Sydney would look like using her powers...

akrasia

That's actually a grave danger for storytelling, having to constantly ratchet up power levels.

Harmony Petersen

She can now soooo cheat at the long jump, the high jump, the rock climb, gymnastics, etc. etc...