VEX101 - For Loops (Patreon)
Published:
2018-05-01 18:59:01
Imported:
2026-06
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Suppose you want to calculate a point's position over and over again - but writing down hundreds and hundreds of lines of the same code? Seems a bit tedious. Fear not - the mighty for-loop is your friend for exactly this situation.
In this tutorial we'll go over the basics of using for-loops to create a three dimensional version of an old-school (analog) CG trick: Lissajous Curves.
For texturing we used Cornelius Dämmrich's awesome free textures. Have a look at his freebies here: https://zomax.net/free-stuff/
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