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You'll need them when building lists, saving connectivity information on your mesh or when looking up nearby points: Arrays.

In theory nothing more than a list of values, arrays are handy for quite a few things we'll encounter frequently when developing VEX scripts. This tut gets you started with the basic theory and usage of arrays.

You might also want to have a look at SideFX's help page on arrays: http://www.sidefx.com/docs/houdini/vex/arrays.html

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VEX 101 pt. 11: Arrays & Foreach-Loops

Comments

Ahmed Magbool

Hi , not sure if the video is completed , it cuts at 19:15 ??

entagma

Argh - how I loathe media encoder. Reupping at this very moment. Apologies. Cheers, Mo

Gustavo Gonzalez

Hey Moritz, the design in the intro to this video is super nice. Is there any chance that we could rebuild something similar in this course? Cheers! Gus

entagma

Hi Gustavo, yes indeed that's what we're gonna build over the next few tuts :) Cheers, Mo

Florian

getting meaty ! thanks

paul silcox

Love this series, thanks Mo!

Javon Adams

another great video! loving this series and learning a lot by taking the time to experiment beyond the video to see what happens when I tinker.

Lucky Dee

one question, in js foreach loops can be frowned upon because they take a lot longer to calculate than a for loop. Is thiss the case in houdini, do your foreach loops slow down the workspace or render at all?

entagma

Hmm... I think as long as you're staying in VEX and don't start usign SOP-level loops, the speed difference should be negelegible. Should. Haven't benchmarked it yet - if you happen to do so, please share your results, I'm intrigued! Cheers, Mo