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Before we dive head first into our first renderings, I think it's cool to get an idea of how a computer actually calculates how light propagates through a scene and how it computes an image.

This video goes over the theoretical background of what a raytracer and a pathtracer do in order to generate images. We'll be talking camera rays, bounces and monte carlo methods.

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Rendering 101 pt. 1: Theory - Raytracing, Pathracting & Monte Carlo

Comments

Joerg Fluegge

Small alteration for the Houdini experiment. Only look at the first quadrant (positive X/Z axis) and 1/4th of the circle. You only have to do one multiply of P.x and P.y to compare against 1 and the get PI directly from the ratio.

Injae Hwang

Hi Entagma, It seems that I cannot view this video with an error "Sorry, Because of its privacy settings, this video cannot be played here"

entagma

Which browser are you using? Do you have any adblockers or privacy plugins active? Those can sometimes interfere with Patreon's video embedding. If nothing else works, you can also try accessing the video through our website. Cheers, Mo