Rendering 101 pt. 2: Theory- Materials, BxDFs, Fresnel & Microfacets (Patreon)
Published:
2019-12-05 08:01:00
Imported:
2026-06
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Bright petrol green plastic, warm shiny copper, clear glass, waxy jade - materials define how objects in a scene appear. But how do we model this plethora of appearances? Let's talk BxDFs, Fresnel and microfacets!
Everything Has Fresnel on Filmicworlds:
http://filmicworlds.com/blog/everything-has-fresnel/
Thx to Mike from https://www.mrpost.ru/en for inspiring the microfacet visualizer!
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