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  • PDG08_Files.zip
  • PDG08_Files.zip

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In this two-in-one episode Chris shows you how to control external programs with tops while creating custom aerial photography for your Houdini heightfields using the amazing texture synthesis tool by Embark Studios. Weird? Maybe. Fun? Definitely!


Download Texture-Synthesis here:

https://github.com/EmbarkStudios/texture-synthesis


HDA for Texture-Synthesis by Manuel Köster (if you're lazy):

https://github.com/manuelkoester/texture-synthesis-houdini


Texture used in the first example:

https://texturehaven.com/tex/?c=terrain&t=rocks_ground_03


DOP80 dataset used for the base aerial photograph (Achtung: German)

https://geodatenonline.bayern.de/geodatenonline/seiten/wms_dop80cm


More on heightfields:

https://entagma.com/live-rendering-of-heightfields-in-rs/

Files

Previews only

PDG 101 - Pt.8: Command Line Programs & Texture Synthesis

In this two-in-one episode Chris shows you how to control external programs with tops while creating custom aerial photography for your Houdini heightfields using the amazing texture synthesis tool by Embark Studios. Weird? Maybe. Fun? Definitely! Download Texture-Synthesis here: https://github.com/EmbarkStudios/texture-synthesis HDA for Texture-Synthesis by Manuel Köster (if you're lazy): https://github.com/manuelkoester/texture-synthesis-houdini Texture used in the first example: https://texturehaven.com/tex/?c=terrain&t=rocks_ground_03 DOP80 dataset used for the base aerial photograph (Achtung: German) https://geodatenonline.bayern.de/geodatenonline/seiten/wms_dop80cm More on heightfields: https://entagma.com/live-rendering-of-heightfields-in-rs/

Comments

Konstantin Magnus

Fantastic work and really well presented! Are you going to look into machine learning, as well? Eg. predicting certain vellum results based on comparing a bunch of before-after meshes?

Entagma_Chris

Thanks so much! ML is definitely on the list, but I still have quite a bit of learning to do on that topic! Your vellum example is interesting though! Especially since it's not the usual image related example. So it's about having a base mesh and predicting it's simulated state after x amount of frames?

Konsta Ryösä

Wow, amazing tool and a great tutorial, thanks so much!

jimbachalo

Great tutorial. I think there is a slight problem with the packaged zip. N_guide.png is in the in folder but should be in a separate folder named guide.

Serkan Sökmen

Awesome introduction! I was first struggling to use it externally, but this cleared a lot on how to integrate it into Houdini, thanks a lot!