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  • ENTAGMA_additive_particles.hiplc
  • ENTAGMA_additive_particles.hiplc

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After our latest free tut one of the first questions that came up was “How do you render additive particles in engine XYZ?!” – luckily Simon Fiedler agreed to shed some light onto how he pulled off that Krakatoa signature look.

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Rendering 101 - pt. 31: Guest Tutorial - Additive Particle Shading

Comments

Derek

Amazing video, this is something that I really missed from working in max with Krakatoa! Keep up the great work!

E R RODRIGUEZ

Well paced, very useful tutorial. Wow

jimbachalo

Clever technique! Keep them coming Simon.

José Molfino

great tip!. you can also use toNDC and fromNDC to move the particles to screen-space

max crow

so, so clever