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You all voted for it, so here's the first look at the sequel to FATACLYSM!

I've been working on it for quite a while now, but most of the content in the video is still extremely temporary. The art is all placeholder, and many of the gameplay elements are going to be changed as well. For example, the characters' skills, damage numbers, and so on will all likely be changed, instead of just reusing the skills from the original Clysm.

I also plan on changing many other systems and introducing several new mechanics, but those will be revealed in future previews! For now, I hope this video offers a good sense of how the core gameplay operates.

As a small note, the arrangement of the party and enemies being side to side and split on their own vertical halves of the screen is relatively new, but I believe it's for the best. The original concept of having them all squished together didn't really facilitate them getting fat, but this new setup is designed to give every character plenty of room to grow. I'm curious to see if you all have any opinions on the new combat layout!

Once again, the gameplay shown here is still incredibly early in development, and a prototype build is likely quite far off (and would look radically different than this video once it actually exists). Regardless, let me know if you all have any questions or concerns about how the gameplay is developing! Things are still very early, so making big changes is an option anything in this video seems like it should be different.

Until next time!

Files

FATACLYSM 2 First Look

The first look at the Godot-based sequel to FATACLYSM is here! Just about everything in this video is a placeholder and/or is subject to change, but the general idea of the mechanics should hopefully make sense with the content shown here.

Comments

Dreamfire

I'm going to assume the original is not getting expanded/ is basically the prequel? This is looking pretty neat!

Butnuster

looks promising so far

Dreamfire

*Thumps up emoji*

RandomJayReal

Ngl, pretty neat to see, cant wait

UltraNinja

Honestly, I'd like a sort of "Legacy" option that makes the game more like the original.

Deadeyejaco

I kind a like it hope to be new boss how to be new endings hope to be new immortal ability to force fed

Jupitarian

Something like that is certainly a possibility, but it would take alot of time and effort to add. If there's interest in it once the game is released, I could maybe do a poll for if people want it.

RatMan

Shame nobody will be getting as big as in the twine version

RatMan

It looks like there's not going to be as much room for the portraits, which means each characters weight gain can't be shown off as much

Jupitarian

There's more room than the characters had in their tiny corner boxes in the first game. The AI was also really bad with the larger sizes, so in this game we're planning on going bigger and having more sizes than the original. If you think this setup seems more limiting than a browser window with a bunch of text, then I don't know what to tell you.

RatMan

It sounds like I might end up being wrong, which I am looking forward to