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Hi! Today we’re having an intensive lesson on setting up realistic materials of metal with PBR textures. We’ll cover all the key aspects — from the basics to working with Substance Sampler tools. Here are the timestamps for your convenience:

00:39 – Basic settings and the difference between metals and dielectrics01:27 – Creating polished chrome02:36 – Polished gold04:00 – Brushed metals14:29 – Sandblasted metal17:16 – Working with Substance Sampler, ready-made assets, and modifications21:54 – Creating aged metal with corrosion

Previous lesson on wood https://www.patreon.com/posts/068-creating-pbr-1366391353D STOREYOUTUBEWORKSHOP 3DSMAX AND CORONAINSTAGRAM

In the attached file, I’ve added textures for practice.If you have any questions, feel free to ask in the comments or in the group chat.

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069 - Creating a realistic metal material: from basics to working with Substance (English)

Comments

Natalija Radovanović

Hi, amazing video! One question, why do you use tiling settings instead of UVW map to adjust map size?