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In this video, I will show you:- how to quickly find a lighting setup using AI;- how to set up fill and key lighting based on references;- how to create beautiful materials step by step for your final lighting and build depth so the interior looks great from every angle without overexposure;- how to create wood materials in Substance.

For your convenience, here are the timestamps:00:05 — Review of previous renders and mistakes02:13 — Creating references06:27 — Preparing the scene for lighting setup10:00 — Working with Tone Mapping and choosing fill light14:20 — Working with key (main) light sources24:55 — Working with materials38:48 — Creating wood in Substance

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Scene Breakdowns 8. A restrained classic interior with HDRI (English)

Comments

Petru Pegza

Hi Anastasiia, I wanted to ask for your expert opinion. Are you currently using the ACEScg workflow, or have you stuck with the traditional Gamma 2.2? Overall, do you think it's worth making the switch? Are the results genuinely that much better?

Anastasiia Reznichenko - 3D viz

Hi) I’ve always worked in Gamma 2.2. When needed, I simply enable the ACES OT parameter, and sometimes I even lower it. It all depends on the project and the effect you want to achieve. For now, my traditional workflow is still more than enough for lighting setup. At this stage, speed matters most in my work, so I’ll leave more time for experimentation later.

Petru Pegza

Thanks for the reply! I completely agree. Speed often dictates how we work. Have a great day!