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Yes, I'm talking about https://store.steampowered.com/app/3321460/Crimson_Desert/

I spent an indecent amount of hours on this one, and it's starting to look almost like a native VR game now. In fact, it's arguably the best-looking game you can experience in virtual reality these days, although it wants a beast of a PC in order to run at high resolution and frame rate with ray tracing activated. But which game doesn't, really? Ray tracing is being pushed so hard, yet basically no consumer GPUs are ready for it.

And of course in VR we pay double the price: literally, because the card has to render two eye views, and figuratively, because NVIDIA does not allow us to use their Frame Generation hardware, which is the only thing that makes RT remotely viable on current generation GPUs.

So... back to CD. First of all: I fixed the UI for good. Everything draws in its proper place now; HUD elements are gathered in front of you, while world markers are at their correct depth and stick to the objects or NPCs they belong to.

Honestly, the only gripe I have with the GUI right now is that the all-important hints the game gives you (like, which buttons you're supposed to press, and in which order, when you need to use a new ability or combo), are confined to a very small area in the top-left corner of your field of view, and drawn with a tiny font, which makes reading them and especially making out the button glyphs quite challenging. Please write back in the comments if you can find any third-party mod that allows you to fix that issue satisfactorily, and if you include a short guide on how to configure its settings I will add it to the post.

The R.E.A.L. VR framework will automatically switch to 2D rendering inside the headset when menus are detected, so the map, skill tree, inventory and so on will no longer show the glitches and usability problems that used to require manual switching every time you wanted to access the world map for example.

You asked for it, so I ported over the new camera system that I first implemented for BG3, giving you more control over the degree of tilting that the horizon is allowed to have. You will have three presets to negotiate the tradeoff between feeling queasy and having to crane your neck up and down ;-)

I fully rewrote the frame synchronization code for this game to get much better stability, especially when DL(S)SS is active and your GPU is pushed to the max and struggling to hit the refresh rate. The sporadic rendering hiccups present in the initial version, where it looked like the left and right eye wanted to swap places for a moment and DL(S)SS appeared to desync, should be a thing of the past.

I also fixed photo mode, so that it renders in beautiful 3D while at the same time allowing you full freedom in controlling the camera, even the field of view. Even though photo mode might not be a priority in most games, this one has such breathtaking vistas that you'll probably want to take some nicely framed shots to send postcards home!

If you haven't started your playthrough of CD in VR yet, then I'd say it's time to do so now []-D

Get all the gory details in my game-specific post, and the link for the latest Early Access release of the R.E.A.L VR framework can always be found here these days. Enjoy! Carry many cats around!!

Comments

Bran Muffin

Once I get my hands on a Steam Frame I’m going to check out these VR mods

Void3008

great job , ui and minimap work great now , and fps is more stable in heavy areas

zer0

Amazing! We really appreciate your indecency. Thanks man. You are a legend.

Disco Dan

Been holding off playing this cause I just knew you couldn't let sleeping dogs lie. 🤓

FlyingWaffle

is it worth trying this with a RTX 4090?

Eitan Litner

Thanks gonna test tonight :)

realvr

I think so. The 4090 is still a solid performer. Maybe go easy on the Ray Tracing 😬

Void3008

i play on rtx 4080 , medium settings at 3200x3200 , game runs great

JA

I'm using a 4080super with a I713700f and while fps is abit lower then other games Luke has made conversions for this still looks amazing and runs well enough for me to enjoy so I'm loving it with a card below the 4090. just find what settings work best for you and this is truly one of my favs Luke has done. I'm still tinkering with settings to find my sweet spot of image quality vs performance! about to update now and try the improvements! Thanks Luke and Brandon :)

YouGotColdYogurt

The objects and characters looks very blurry or keeps getting out of focus like wavy. It makes my eyes uncomfortable. Motion and depth scaled is turned off.

steph

thank you for all the hard work :)

Sean Lewis

Is there no way to run more than one GPU card and have them render each eye independently?

Brandon(Post Maester)

If you are using DLSS, their implementation is not very good. Hopefully it improves. Lighting quality is a big visual driver in this game. For example, foliage and game objects seem to look worse the more you lower the lighting quality. What resolution are you using? You also need to make sure you have a fairly stable frame rate, if you are pushing things and your frame rate is dipping, it will cause upscaling to break. Are you using any upscaling? This is a tricky one because the game still has issues itself and those become more apparent if you aren't able to play at max settings with DLAA. You can still see them at that point, they are just less visible. If you watch people playing flat, you can make out a lot of the same issues. Like smearing/shimmering on foliage and lighting artifacts. Welcome to the age of forced RT and RTGI :) They don't seem to have put much time into the fallback SSR implementation at all. I'm sure the game will continue to improve though. They seem very serious about taking in player feedback and improving off of that. Which is great!

Brandon(Post Maester)

Yup, you should be able to play it on a 4090. Obviously you won't be maxing out graphics to get the best visuals but outside of using the fov sliders for Meta headsets that is not really feasible anyways. It will take some tinkering to find a settling point. And just remember that this game is still a work in progress, so I'm sure visuals will improve over time at lower settings. They already improved the inside lighting to a degree in a recent patch. The cost of RT is tied to the level of Lighting quality you are using. Ultra lighting for example only has a small RT cost vs Max lighting.

YouGotColdYogurt

Hi Brandon! Yes I am using Dlss. So don't use it? I am using a 5090 card on the meganex mark 2 hmd.

YouGotColdYogurt

With the upscaler off and RT on it looks real good but my fps is down to 28. I locked SteamVr throttled fix rate at 45 fps.

Brandon(Post Maester)

Upscaling will have some shimmering no matter what currently, though DLAA will have the least. You can still use DLSS, but you can also just disable upscaling altogether (which you probably did). DLAA will still look better right now but it costs more performance. You can try FSR as well. It depends on your other settings too. You can try Ultra lighting quality with RT on. Max lighting is probably the biggest visual boost in terms of settings, followed by RT. But max lighting and RT together are very costly, so you can try that combo or just max lighting with DLSS or FSR upscaling to see how it looks. This game still has issues no matter which route you go, it is just a matter of what currently looks most acceptable to you. If you want to turn on Max lighting with RT and DLAA, you are going to have to make big resolution sacrifices. Those sacrifices don't look nearly as bad if you are using a Meta headset and can use the fov sliders to make up for it. Anything non-Meta is going to take tinkering and accepting some form of artifacts and shimmering. Some people are using Mono, but that doesn't get rid of those issues entirely either. The game is still very much a work in progress, and I am sure it will continue to improve.

Brandon(Post Maester)

Even if there was some current way of doing that, the amount of people that would be able to set that up currently probably wouldn't justify any effort for Luke to try and account for it. They got rid of SLI. Plus, you would probably die of heat stroke from running 2 5090s 😂

Darren Stoller

Thanks for the 2d menus Luke. I still can't use Ray reconstruction and have so much shimmering with dlss, I just can't get it to look good at the moment. I think I'll wait for more game updates in the hope it improves dlss at least.

YouGotColdYogurt

Thank you! Thank you! I'll try out your suggestions.

Darren Stoller

This is obviously only my personal preference, everyone else seems to be loving it :)

Donaes Platteel

Incredible your dedication making all these tweaks, your precious work is greatly appreciated !! I've never had any problems with any of your VR mods over the last couple years since I have been one of your Patreons, but this Crimson Desert I just can't seem to get working. I just updated to v2605.8.2_early_access and the issue is still there. CD runs fine in 2D, no overlays, I am running Pimax Super UW with a RTX 5090 and a 9950X3D so in theory it should be possible to run , but every time after I have copied the files in the correct Bin64 folder and applied the Realconfig as usual and I start the game from steam, I just get a BLACK SCREEN and CD won't load, it just crashes ... Crimson Desert is not Responding. Here are the RealVR64, I tried running it in PimaxXR https://pastebin.com/pmkcxXnx and SteamVR https://pastebin.com/YiqJ3xN9 , i hope you can make sense of it, I would really love to play CD in VR !!! I have made a post similar to this one yesterday but since then it has dissapeared. Hopefully you or Brandon the postmaster can spare a moment this time to find the culprit and give me some suggestions on what to try to make this working ! Tanks SO much !

Brandon(Post Maester)

Could be frame gen. Make sure it is off. You would need to use Oculus runtime for Pimax though. No SteamVR or OpenXR. Pimax OpenXR has a frame delay issue. Oculus runtime should work well. Just download the Meta Link App on your system if you haven't. Then of course extra settings like foveated rendering in Pimax Play may cause issues. Not sure if the ultra wide fov has a negative impact but I don't think that would cause crashing.

Brandon(Post Maester)

They all have some degree of shimmering. Running RR with max lighting and RT plus DLAA just has the least amount of shimmering and artifacts. Of course, you can't really do that if you are not on a Meta headset with access to the fov sliders :) That is crazy demanding. Each layer of that setup you exclude or drop down is going to introduce more shimmering and artifacts. I will make a settings video going over these things, but I am currently trying to figure out a couple more issues. Then, of course, things will probably change 😁 I expect to do the video next week either way. Limited on time this weekend because my Mom is coming into town for Mother's day.

Donaes Platteel

No Frame generation running, i just checked in 2D, meanwhile i have installed the Meta Link App, is there anyway I should select it's runtime for my Pimax ?

genz0r

Tried that. Noticeable improve in performance with same settings. Great that hud is working good now and also map since the flat implementation. For the ones that are using dlss and complaining about it ; use fsr 4 with optiscaler. Better results.

Brandon(Post Maester)

Auto should default to using Oculus. Just set Pimax as OpenXR runtime in the Play software. If Auto at the top of the main Real overlay tab doesn't show Oculus. You can select Oculus from the drop-down there

Agentghost

For nvidia user, FSR4 with optiscaler is better?

Agentghost

Maybe Luke will attempt something like dual GPU set up, seeing how he lamented about the poor single-5090 solution for Crimson Desert.

genz0r

For CD at the current state , yes. https://gofile.io/d/fiyGuj Try optiscaler with this file inside bin64 folder and see it by yourself ;)

Alex M

just tried it out, nice work!!

F4CEpa1m

The amount of work you put into this is impressive. Love the detailed write ups and the progress!

realvr

Hey Donaes, please double check as it indeed looks like you have Frame Gen enabled, which will 100% cause your game to crash in VR. The log you posted shows this line just before the crash: Unexpected NVSDK_NGX_D3D12_CreateFeature(0000000370D85390, 11, ...) and 11 is NVSDK_NGX_Feature_FrameGeneration, so for some reason the game wants to activate it. If you didn't turn it on yourself, the most likely explanation is that the NVIDIA App (formerly known as NVIDIA Experience) is helpfully "optimizing" the settings behind your back.

david vincent

SLI has never really worked in VR

david vincent

One little omission I found : the right stick Y axis is not locked

genz0r

Yes. First u move optiscaler files to that directory, run install_optiscaler.bat or something like that. Choose the option 8 on the console ( i think is the 8 , the last one ) and choose nvidia aftee that. Then just move that file as david said. Not complicated at all.

Donaes Platteel

@LukeRoss YOU ARE A LEGEND !! That was it !!!! I had to disable the Nvidia App OPTIMIZE, which was enabling the frame gen in the background !!! The game started !!! only right eye is flickering the images, any recommended settings to run with a RTX5090 to solve that ? edit: Running RealVR with Legacy AER got rid of the right eye flickering .... THANKS SO MUCH !!

david vincent

Hey Brandon, is there a chance we SteamVR headset users will get those FOV optimizations one day ?

david vincent

We could significantly reduce artifacts by toning down or disabling this crazy in game wind. Crimson Weather mod allows you to do this, but unfortunately it seems to conflict with RealVR (whether in its Reshade or .asi version).

Riskyshrimp

Amazing work, I look forward to playing it once i have finished Avatar, Kcd2 and Indy.

realvr

There’s a new drop down menu controlling that! CD tab

Darren Stoller

Doom eternal is on sale on GOG (UK) and I can confirm the framework works with it and you will be able to stop any further updates.

neil rosson

Great work, I'm getting 72fps with RT on, no idea how. I do not really understand the new FOV sliders? They do not seem to change the fov.

Jay Shell

Thank you, thank you, thank you for the (unlocked) camera tilt! I've always wanted that in your mods like UEVR has. Crimson Desert is so much better after your update.

Tomo

I am keen to hear how you travelling with the Dream Air? becoming your daily driver over the Q3 or pain in the rear to use with the mods and just too expensive and time consuming to set up? I think you wanted to write up about it in some time so I am keen to hear it..

david vincent

"More First Person" mod is highly recommend. Flying and riding in FPV is amazing.

Brandon(Post Maester)

The lighthouse version along with Sboys3's SteamVR driver fixes Pimax compatibility issues. That requires an extra investment if you don't have lighthouses, but who knows if/when Pimax will fix things on their end. I am hoping they do because I also would like to pick up a Dream Air at some point :)

Brandon(Post Maester)

They (fov sliders) only work with Meta headsets using Meta Link. The RT cost for this game is tied to the Lighting quality setting. Ultra lighting quality will have a pretty small RT cost for example, while Max lighting will have a much higher RT cost.

Brandon(Post Maester)

You can also disable the weather effect in the game settings :) That way foliage blows around less.

Brandon(Post Maester)

You can disable Pimax sharpening to get rid of the flickering :)

Brandon(Post Maester)

You can already use them if you are using OpenXR. If you are using OpenXR runtime and they are greyed out, then the fov is probably already optimized. If you mean the newer FOV sliders, then that is a different story. I think Luke said possibly, but no promises or ETA.

Brandon(Post Maester)

The previous version would allow you to move the camera to whatever game position and then hit F10 to lock it there, which was really nice. I hope he implements that again instead of just trying to keep it in first person all the time.

Zeki Laurent Sadic

CD is sadly not for me, but SO looking forward to First Light eventually (fingers crossed).

Zeki Laurent Sadic

CD is sadly not for me, but SO looking forward to First Light eventually (fingers crossed).

realvr

Unfortunately this game has some fundamental flaw in the way it uses DLSS. I tried the weather mod, and even playing flat and setting the wind to 0 / no wind, the foliage upsampling is always screwed up. You need to wait for like 3 seconds with the camera perfectly still in order for the foliage to resolve correctly, and as soon as the camera moves even a little it's back to grainy/blurry. That's why I still recommend FSR if you don't have the GPU power needed for DLAA/RT.

B2scorpio

"Hi! I installed the REAL VR mod for Crimson Desert, but when I rename openvr_api.dll to openvr_api.dll.bak to play in flat mode, the game won't launch at all. Is there a way to switch between VR and flat mode without the game crashing?"

genz0r

Is not that file that u need to change the name. Rename dxgii

david vincent

At least he made an "always FPV except for combat" version of his mod. Do you know other "immersive" mods like that, by any chance?

Cyril Preiss

Huge thanks, Luke, for this new version of the mod. With the first version you shared, you gave me the chance to experience Crimson Desert in VR, and it was already a truly “frustratingly amazing” experience. With this new version, it simply becomes amazing. There are still a few small issues, for example the map display when assigning tasks to camp residents, but overall the improvement is massive. By the way, has anyone found an alternative to the “no letterbox” mode, since it apparently no longer works? Those black bars are really frustrating, especially in VR. I also wanted to take this opportunity to say something I hadn’t said yet since everything that happened earlier this year, unlike many others. I’m genuinely happy to pay a subscription every month. My gaming life has not been the same for months now, ever since I started playing games with your VR mods. Even when I already have the mods I want, I know that my subscription helps you keep working hard and hopefully bring us VR mods for future games as quickly as possible. It’s simple: without Luke Ross, my experience of video games, and especially VR gaming, would simply not be the same. Thank you again for everything, for your work, and for your courage. And as for the haters, they can simply go somewhere else.

Brandon(Post Maester)

You will need to rename dxgi.dll to dxgi_.dll or whatever naming convention you want so you see it is not getting recognized. You will also likely need to go into AppData\Local\Pearl Abyss\CD\save and rename the user_engine_option_save.xml files to switch between flat and VR. The xml file with ori in the name is the original one you will want to name back so it is recognized over the currently modified VR version of that file.

Brandon(Post Maester)

There is one that stops the game from zooming out along with in game sliders, or the shoulder cam one if you want more of a close, shoulder cam. I prefer that personally because I find myself bumping into people more in first person since you don't have an accurate sense of where the player body is. I currently use the previous "more first person" mod and sliders to make a 3rd person shoulder cam. I think first person except for combat is good, especially once he figures out how to make the player visible in first person, which he is working on.

Jamey Stephens

I have played CD quite a bit in flatscreen, but it won't load with the mod. I just get a black screen with a circle. I have a 5090. Any idea what it might be? I have a pimax CL. Updated Nvidia drivers, still the same.

realvr

Thank you so much for the kind words, Cyril. Comments like yours are what keeps me going when the going gets rough. The No letterbox and Better Subtitles mod still works! I'm using it and it completely gets rid of the bars in cutscenes. Maybe you just need to reinstall it after the update?

david vincent

I'm also looking for a compass mod (I don't like having my eyes glued to the minimap). "TomTom Arrow" mod works great on flat screen but unfortunately doesn't show up in my headset.

Pierre Della Rocca

Hi guys, thank you Luke for this mod. But is it just me or on Crimson desert it feels quite blurry, i am on 4000/4000 and everything in ultra; but the halo around the items and characters make it quite blurry

Jay Shell

Would the camera tilt option be something easily added to other past games such as Elden Ring, Souls, etc. Or is it more involved and not worth the time investment?

genz0r

What is this camera tilt option thing? Ive read that in some comments and idk even what it reefers to lol

Brandon(Post Maester)

You can keep the horizon locked to your headset like it usually is, have a hybrid option (default) where it can tilt up at certain angles or have it fully unlocked so you can use the mouse or thumb stick for the Y axis. As I understand it :) It will be located in the game tab (CD in this case) of the REAL overlay.

Alex M

What is the reason for recommending restricting FOV to 0.7 and 0.63, i get black edges when doing that, is it worth it?

Billy Bloggs

Looks like we survived the 1.06 update?

Alex M

there's a new update that was just released, game boots fine, but i had a couple crashes in extended playthrough, i can't tell if these are new or existing stability issues since i only just got the game.

Jay Shell

I think the camera tilt really shines for people like me who play with the Y camera inverted. Tilt make it more natural like we are moving our heads. Push up and it's like nodding our head forwards. Joystick down is like tilting our head backwards. Non-invert people tend to use the camera as their eyes where up on the joystick means you look up and down/down. It's a struggle for me to do the latter.

Darren Stoller

Hi Luke, how is the dream air running with crimson desert?

Ujin Kubata

can someone share settings for 5090?

Brandon(Post Maester)

Restricting the fov will definitely give you black edges. It reduces the fov that the game is rendering at, which means it is rendering a smaller area of your fov. It enhances image quality of that area, which means you can then lower resolution to achieve the same image quality with more performance. So instead of running at 3920x3920 at 100% fov, you could run half of that resolution at 50% fov and get the same PPD or image quality to improve performance if you are using things like RR, max lighting, RT and DLAA. 50% fov is not at all recommended of course :) just as an example. If you were to run 3920x3920 at 50% fov, that would essentially double the PPD you are running at, so no fps gains because you are now running at a crazy PPD with the lowered area the game is rendering. In practice, you could lower the fov to say .9 or .8 on both and gain a bit of image clarity or be able to lower resolution to account for the cost of those settings while keeping similar image quality.

leunam Aynelos

for some reason the loading screen and "Walk towards the light" portion was in perfect vr but as soon as the game world actually loads it switches to 2d for me while Realvr is still on. (similar to main menu screen and ui in the game) how can i fix this?

Brandon(Post Maester)

Yeah, really hoping they fix their DLSS implementation or improve upon it so we can use DL(S)SS with better results. I can stand in front of two characters in the camp on one of my saves and they start out looking quite good. Then I watch as the sun goes down and it gets a bit darker and they suddenly have all kinds of garbled artifacts on them. Fortunately, they are working at quite a furious pace on improving the game :) So chances are they will improve things graphically as well.

Brandon(Post Maester)

Are you using Oculus runtime with the Pimax CL? Make sure frame gen isn't enabled. It has been turned on for a number of people now after they install the framework and it will keep it from launching. Nvidia app can also turn it on if you allow it to "optimize" the game. Also be careful of other mods stopping the game from launching after an update.

Jamey Stephens

Now that you mention it, Pimax Play ran an update the other day. I need to review all of the settings again. Didn't think about that. It seems to reset them all every time it updates. I'll check when I'm at home. Thanks for pointing me in that direction.

Jamey Stephens

General question. . .I ordered the lighthouse version of the Dream Air a while back, and it should be arriving within the next few weeks. I'm excited to try out the sboys driver for it. Will this have a positive effect on Luke's framework vs only utilizing Piman Play?

VRt

Brandon(Post Maester)

Make sure your game is up to date and you are using the latest version of REAL. Still working fine for me after the update. Are you using other mods? Though I find the game usually won't start if a mod is broken by an update. Was it working before for you at all? What headset? Running any overlays or gaming software?

Brandon(Post Maester)

Yes, Sboys3 driver fixes some issues that Pimax has using Oculus or PimaxXR. Should have better compatibility from what I have heard.

Brandon(Post Maester)

Still working for me. Though it looks like it broke 1 or more mods I was using :)

Brandon(Post Maester)

Yup, that is another point of breakage 😂 The joys of PC gaming and all the possible things that can update 😁

JA

Thanks again Luke for your continued hard work!!

leunam Aynelos

im using an apple vision pro with alvr connecting to my gaming pc running steamvr. ive been able to play everyone of your games with this setup but this is the first one that is malfunctioning like this

Cartridge Beats

Incredible work as always Luke, much appreciated! The game is getting consistent QOL patches so I'm sure it'll only get better and better to experience in VR too. I'm already absolutely stunned with the level of immersion your framework provides, especially when switching to first-person mode. I'll dare to say CD is the Skyrim of our generation, a little janky and the story isn't great but the combat and exploration are top-notch. Thanks to experts like yourself the game will get even better and I hope the publishers appreciate the sales boost the framework provides. Only a few weeks ago I dreamt about experiencing this world in VR and you've delivered in spades. Looking forward to experiencing more and more of your work. While most big corporations are abandoning the "VR/metaverse" you're truly carrying the entire VR medium forward and keeping it relevant for headset owners both old and new, making VR something that everyone has to experience in their lifetime.

Brandon(Post Maester)

Can you put a copy of your RealVR64.log file on pastebin.com and post a link to it here? I can at least look at it :) There are no guarantees if you are using something like alvr for compatibility. Seems like people have had mixed results.

B33LZ

Any chance you'd bring 360 camera movement to the older profiles? I mean tilting the camera. Such as Last Of Us, Spider-Man, SW Outlaws, Avatar, Ghost of Tsushima etc.. I'td be awesome to have full camera freedom on those.

B33LZ

Also I'm new here. How does Luke select his next game? Does he do polls? Or is just random?

william mumford

Hey Luke, unfortunately CD just had another update and the game appears to be broken again. Hopefully it won't take too much to get it going again. Honestly this one might be best to put on the back burner until they slow down with the updates. I know it has to be exhausting to keep up with it when they are happening weekly like now. Others may disagree, but I personally would be cool with you focusing on something else for a bit while the development settles down on this one. Maybe just let everyone know upfront after you fix it again that you will be pausing on it, so they have the chance to make a backup copy of the game in its working state for now if they want to. So many other stable games are out there waiting. Dying Light the Beast is just begging for your attention... 😁

william mumford

Actually I went back and tried again and the game started up after 3 tries. Seems to be working fine after all....Still like Dying Light though LOL

Alex M

Ok thank you for the explanation, i think i'm gonna do HFOV / VFOV = 1.0 / 0.63, so based on your explanation, i think that implies i should not pick square resolutions then for best results, also thanks for the configurability! 0.7 / 0.63 is too detracting for me personally. I will also check out briefly the 0.5/0.5 as a 'window into the future of VR' like you said xD P.S. I think I saw you say run 4.5 Model L @ DLAA in that same post, to be clear i'm not going to pretend i can teach you anything about 3d graphics as what you're engineering is way beyond me, nonetheless, my understanding is for DLAA, K performs best and M & L are not really any better graphics, just lower performance, M was trained on performance and L was trained on Ultra performance. Personally for my 5080.. i find Performance & M & RT & RR etc is best.

Brandon(Post Maester)

If you wan't to make it a bit simpler. When you see an update, or if there is a specific version you want to stay on. Just copy the game folder to another location. Then you can let Steam update the game and drag the files from the copy over to the updated game folder. Essentially same thing but you are just making a copy of the game instead of having to download it again :)

Brandon(Post Maester)

Yeah, it still works fine. Other mods may be broken. I had to update a couple and disable one.

Brandon(Post Maester)

Probably (my guess). Haven't heard any plans on if and when yet though :)

Brandon(Post Maester)

It is kind of a mix of what he is personally interested in and what people seem to ask for most. But sometimes it is a sequel to something he did or previous game in the series as well. Player base is also a factor. If nobody is playing a new game, then I wouldn't bother asking. Honestly, I don't think there is a hard and fast formula though 😁 Which makes it kind of fun. You never really know what is coming next most of the time. So, if you have a request, just throw it out there...... or here.

david vincent

some players replaced FSR 3.1 with FSR 4 with great results. Do you think it's doable with RealVR ?

Brandon(Post Maester)

When installing Optiscaler, make sure to pick OptiScaler.asi and Nvidia as your choices. That worked for me. You could also try d3d12.dll instead of OptiScaler.asi I had a game that crashes with the .asi option and switching to that got it running with OptiScaler.

Brandon(Post Maester)

I think you have Luke and I mixed up. We are very different people. One of us is much smarter about graphics, game software and coding than the other. I just talk more 😉 I'd be like high school dropout Luke in comparison. I mostly go around breaking things and sometimes it ends up helping 😂

Alex M

ah ! yes , well fair enough, Luke's time is valuable. Thanks for the responses no less. On that note, given I'm running 1.0 / 0.63 , perhaps LR would consider exposing non-square resolutions somehow (perhaps he can dynamically calculate the correct resolutions to expose here). Small piece of feedback, maybe you could pass along. (1.0 / 0.63 is a trade-off where you get panoramic landscapes while still optimizing somewhat, 0.7/0.63 feels too much like looking at a computer screen)

Brandon(Post Maester)

You can put a custom resolution in the user_engine_option_save.xml file though. It is located in AppData\Local\Pearl Abyss\CD\save You should see a line like this Not sure if it will accept any kind of resolution you put in, but you can sure try. I have used it to put in a higher 1:1 resolution successfully.

Sabine G.

Hello again, I just wanted to revisit Spider-Man Remastered but the game crashes always shortly after the first game screen with the framework overlay. I tried the latest early access version, the free version and an old version v27_0_1. I tried all three settings for Steam Input, enabled and disabled DLSS in the starting settings window, always the same result. Am I missing something? Here is my log: https://pastebin.com/vph87BSq

Evgeeso

Hey Luke ,what do you think about REAL for FORZA HORIZON 6 after release ? This will be a banger The Forza series is well optimised and notoriously known for not having any VR implementation

genz0r

I’m having a very strange camera issue and I’m trying to figure out if anyone else has experienced this. Here’s what happens: * When I launch the game, the initial screen appears very low, so I have to physically look downward with the headset. * If I use the Quest recenter button, menus become correctly positioned, BUT first-person mode ends up at the character’s feet/shins level. * If I do NOT recenter, first-person height becomes mostly correct and immersive, BUT all 2D menus and inspection screens appear extremely low. The biggest issue: When inspecting objects/letters/documents in-game, the camera switches back to the “low” offset mode, making it almost impossible to read or interact with them because the inspection view gets stuck far below my natural view direction. Any idea what could be causing that ? Does this happen to someone else ?? Is a pitty because first person is waay more inmersive.

RossH

Well, after finally receiving my Pimax microOLED optical engine, I went back to The Great Circle, to try to finish the game one more time. Brandon, to summarize the prior experience, I played the game without issue using my MeganeX 8K. At the point in the game when Indy started the Egyptian part of his adventure, I received my Pimax Super and started testing it. In this testing process, I could not get my MeganeX to work again after starting the Super 50 PPD testing. After determining the 50PPD optical engine required even more processing power than my PC could provide, I could never get my MeganeX to work again. Now, after swapping the Super optical engine, I cannot get either headset to work, using release v2605.8.2. The game consistently crashes several seconds before the first game splash screen with the REAL mod installed, but works perfectly without the mod. I have cleared my PC (local) configuration and save files, as well as reloaded the entire game again. Any suggestions for this baffling problem? By the way, did Luke ever resolve the one frame issue with Pimax? Can Pimax OpenXR be used with REAL mods yet, instead of the Oculus runtime work-around?

Brandon(Post Maester)

No, Pimax has not resolved the frame delay issue with their driver. That is not a Luke thing, that is a Pimax thing and they will have to fix it on their end. Do you have Steam Input enabled for Indy? It has to be enabled now for some reason or the game will crash, same for the DOOM games. If that is not the issue, then maybe you need to ensure that the Pimax or software is killed off in task manager to get the Meganex working? I have to restart my PC when switching back to my Aero sometimes or the Varjo software won't register my headset. So maybe rebooting would help when switching. Not sure, but things can get finicky when using different software's these days. If the game is crashing on startup, it sounds like it is probably Steam Input though, hopefully 🤞 Yup, 50PPD is unrealistic unless you have a pretty small fov and you are not playing something like Indy 😉 Just saw that there is an update today, hopefully it didn't break things :)

Brandon(Post Maester)

That is definitely not normal behavior. Maybe something with your play space is messed up? You might want to check that and make a new one. Perhaps the floor level is incorrect or something.... Are you using a Meta headset? They have a recent bug with play space issues. Not sure if that is a factor here or not.

Brandon(Post Maester)

I guess there was a DRM free leak of the game already. You could end up with an 8000 year hardware ban if you use it though 😂 It doesn't look like the Steam version will have any kind of third party anti-cheat, which is nice. I'd hold off and see how performance is and if the game is actually good before trying to get people asking for it :)

Brandon(Post Maester)

Hmmmm, seems like the patches are applying fine and I don't see any errors right off. Maybe try matching the resolution in game settings to your monitor, it looks like it is trying to start at an odd resolution. I'm reinstalling now to see if it works fine for me. Of course, double check other game settings while you are there :) I think I remember you having issues with this one before, right? Quest 3 and VD?

genz0r

Yes, it seems it has to be something in conflict between headset playspace tracker and luke’s framework. I will check it and see if I can solve it, and if i do ( which I hope ) i will post here how I did in case anyone has the same problem. Yes, im on quest 3. Idk if the conflict is between virtual desktop tracking options/settings or the quest 3 itself.

genz0r

It is basically a reshader preset, isn’t ir? Makes grass less satured and things like that , or does it affect in some other way?

RossH

Thanks, Brandon! I had disabled Steam Input for this game (and most games, native Xbox controller support is generally good enough). I spent MANY hours on this issue... Now, I see the REAL startup screen briefly appear, but the game screen is taking too long to appear (just seeing black screen after startup videos). When the video appears, it is in 2D and displaced from normal view, with video window separated from window text ("Continue", and so on). I have reloaded the .bat file several times.

Sabine G.

Over the last two weeks was playing CD, Far Cry New Dawn, Avatar, Hogwarts, Death Stranding 2, GTA V, Cyberpunk, Ghost of Tsushima.. with no issues. I had problems with Spidey before yes and figured out that it was my monitor which I replaced last year and that made Spidey and Ghost of Tsushima warp free. I see no individual resolution setting in the setup settings. It is currently set to Window and the resolution is fixed at 1920x1080 which is my monitors resolution. The aspect ratio is set to automatic.

Brandon(Post Maester)

I was just joking. Yeah, Skyrim modding is a whole other level. That is like the ultimate rabbit hole. Fallout 4 VR modding can be like that too, but thankfully there are collections that cover all the good stuff for that :)

Brandon(Post Maester)

Yeah, I just get a 2d screen after the update. I let Luke know. I don't see any patches failing though, which is weird. I tried redoing settings to make sure they are correct, rebooting and turning off DLSS. No luck, just 2d screen, so I think something is broken somewhere.

Brandon(Post Maester)

Try making a new play space when you are in game. That is what I had to do when I was VR boxing recently. It wouldn't register my play space if I made one outside of the game, I had to make it when I was inside the game.

Brandon(Post Maester)

It looks like a pretty standard Reshade preset yeah. Just make sure you don't install a separate version of Reshade into the game with the REAL VR framework. Hopefully you can just drop the shader and preset files in, and it works if you want to try it. I can do the same thing with a Lut essentially, so I'll pass. I have lots of them. Way too many actually :)

Brandon(Post Maester)

It is working for me. It might not have changed settings in the launcher though. I had to redo them when the game actually booted up. Have you tried running the game flat and checking settings while in game? In your log file it says the game is trying to run at: 12:51:16:487 [30424] | INFO | | Width | 1924 12:51:16:487 [30424] | INFO | | Height | 1061 Which is an odd resolution and doesn't match your monitor res. Mine matched when it booted up and started at standard 1440p. I remember this game having an issue if this was incorrect a long time ago. I think 🤔 Not sure if it still matters or not. Try running flat and checking settings while in game. I currently have "use default settings" set for Steam Input.

Brandon(Post Maester)

Have you tried using OpenVR(Legacy)? Does using Oculus runtime work with this setup for other games? Are you getting Oculus Debug tool popups or anything like that? Are you just using OpenXR runtime? If so, try setting SteamVR as your OpenXR runtime specifically.

Sabine G.

Yes, I started flat before and it ran fine with the normal resolution. Now I solved it and it is weird one. I switched from my XBox Controller to the Playstation Controller and the problem poofed away. The game is booting up in VR and not showing the weird 1924x1061 res but 3700x3700 initally. I can't open the overlay with this one and have to use the keyboard but whatever. :D

Brandon(Post Maester)

This game is pretty hard to recommend definitive settings for :) There are some major pros and cons no matter which way you go. I also went down a long rabbit hole the last few days of looking at all the xml files people have modified in the modding community for this game. I am actually questioning how many of those changes actually work like they say they do after that 😂 This game makes it very difficult because a sudden lighting change can drastically change how things look. I have a save where two NPC's look almost perfect when I load in, then the light changes just a bit and they suddenly are covered in garbled shadows. I also downloaded a mod that used an xml change to stop the game from forcing Max lighting when using Ray Reconstruction. It does, but fps and lighting essentially stay the same as you lower the lighting quality 😁So you can move to Ultra instead of Max, but you get the same results as Max 😂 Also, at night, when I turn on the lantern, it seems to greatly darken all the other light sources around the city. If I turn off the lantern, they all brighten up again. This game still needs some major work to its lighting 🫣among other things.

Brandon(Post Maester)

That is weird, I am using an Xbox controller 😂 If it works, just go with it and have fun!

Sabine G.

Yeah, that is beyond explainable - for me at least. :D But man, I forgot how nice the Spidey games looked. Happe to be back in.

Brandon(Post Maester)

Anyone else notice that the last game update seems to have fixed screen judder issues when frames are unstable? I can run through the city at 50-60 fps and things seem to stay stable now. Don't even need to set a cap with Riva Tuner anymore.

Mark Watson

Thankyou! I have a request though. Can we get some racing game love for VR? Specifically Forza Horizon 5 would be awesome, or Forza Horizon 6 that just came out. I have a really nice racing wheel that I never use but could dust it off for Forza. I know there are sim racing games in VR already but those aren't my thing. I don't want hyper realism or racing on an enclosed track. Forza Horizon games are right up my alley though.

Evgeeso

Thanks Brandon, I'll hope for the best)

Cyril Preiss

Try the DOMINENT EYE setting !! Yesterday, I had a completely unexpected revelation. I didn’t even know there was a setting to choose the dominant eye. So I had been using the right eye, which seems to be the default. Then I tried switching it to the left eye and, honestly, magic. I’m not exaggerating: everything changed. For the first time, I really felt like I was inside the 3D world. With the previous setting, there was this almost invisible problem, the kind you can’t really identify unless you know it’s there, but I could definitely feel that something was off. After changing the eye setting, the difference was honestly radical. Now I genuinely feel like the 3D environment surrounds me and includes me. Before, it felt more like I was watching a VR scene from the outside, not truly being inside it. I’m not sure I’m explaining it perfectly, but seriously, it changes everything. I’m probably not the only one who never paid attention to this setting, and there may be others here in the same situation. So if you’ve never touched it, try switching the dominant eye setting and see if it changes anything for you. Honestly, it completely transformed the experience for me. It’s so much more immersive now that I almost want to replay older games just to experience them properly.

Brandon(Post Maester)

No, I have definitely considered it. Going back to Skyrim and Fallout 4 in VR only gets more appealing as time goes on though :)

Brandon(Post Maester)

https://www.nexusmods.com/crimsondesert/mods/2583?tab=description This is a pretty good first-person camera that still has the player body visible. Not perfect and you have to be careful about moving your IRL position, but it keeps you in FP while in combat, gliding, mounted etc. Has an optional file to go 3rd with bows and guns. Does require Ultimate camera mod install. But that allows you to adjust things manually, so that can be a plus.

Jamey Stephens

Hey Brandon, I made sure I’m using oculus run time, turned off frame gen, and CD still won’t launch. I must be missing something but I’m not sure what. I’ve never installed any other mods, just the framework. Do you have any other ideas?

Brandon(Post Maester)

Can you put a copy of your RealVR64.log file on pastebin and post a link here?

Zeki Laurent Sadic

Indiana Jones and the Great Circle is cooked with the new Steam update. Please include a fix in the coming update.

Sabine G.

Here I go again with my fancy issues... this time for Indi. Haven't installed this on my new PC before so this is a fresh setup. I was going with the video guide posted somewhere in here to check if I am inputting everything correctly and I could not spot any difference but my Indi launches in a flat quare and fails to swap to VR. Identical to the function "toggle 2D screen" in the second tab but ticking that checkbox on and off doesn't do anything as I am already in that 2D mode. Monitor setting is Window mode and well everything is set just as in the video. Here is my log: https://pastebin.com/Qp8eHVCE And this are my overlay settings: https://pastebin.com/2xSWTHfs It's the Steam Version + DLC. Sorry for being so difficult.

Brandon(Post Maester)

Yup, sorry, I should have posted a message about Indy :( It is currently broken after the latest update. I already let Luke know but it probably would have been nice if I had let others know too 🤦‍♂️

Paul Hart

Hi,please can you fix the Indy mod after the update broke it? Keep up the good work! Thanks

david vincent

It's strange and a bit concerning that they haven't fixed such an important issue already. Now the game was sponsored by AMD...

david vincent

great finding! EDIT: Ultimate Camera Mod failed to install it, oh well

david vincent

nice so you can run .asi mods like Character Creator along with RealVR then

RossH

Brandon, I just discovered the Sboys3 is expanding his driver to include Pimax Dream Air (I requested support for microOLED engine Super, as well). He injects OpenXR support through his driver, among many other features, so even though SteamVR shows OpenXR support using OpenVR, all REAL, UEVR, and Mutar games can actually use their OpenXR interfaces with this driver without issue (I have been using this driver with my MeganeX for a year or more). Pimax OpenXR can be ignored for these headsets.

Brandon(Post Maester)

Yup I know :) It fixes the Pimax specific issues for the Dream Air, but it only supports the light house version right now. I am hoping he extends it to other Pimax headsets as well so I can hopefully use my Crystal Light more. I also would like to pick up a Dream Air at some point.

Brandon(Post Maester)

Nope, this one is nothing to do with you :) The recent update broke it. I already let Luke know after the update.

Riskyshrimp

Indy update has borked VR again, I roll backed and got it working but couldn't use my saves with that version. Hope a Luke fix soon. I was on a roll going for all trophies and collectables. Pesky godam updates.....

B33LZ

Cool.. hopefully it's not too hard to implement. It's kinda unplayable for some games and it's very tiring to look down while playing seated.. For now I locked all vertical analog movements in steam input so camera doesn't spaz out.

lucia

Hi guys, the only....... mod....... I need in CD is the ability to always stay in first person. I tried, but I can't! Can anyone explain how to do it? (I used the More First Person XML file, with UCM and the version.dll.) But all this prevents Luke's framework from working. Is there anything special I need to do? Thanks.

siggi G

dying light the beast please

Willy el friky

Luke, will you create a mod for Forza Horizon 6?

Hoshi82

Forza Horizon 6 now released in advanced access and next week regulary. There are already mods out there and reshade is working without any issue. With all that, would a VR mod be possible? Please please... this would be the first open world arcade racer in VR and it would be amazing.

VRt

Brandon(Post Maester)

There was another update yesterday but it doesn't seem to have broken anything :) The previous update seems to have fixed those chaotic frame time issues in cities etc. I noticed I was able to run around without having to use Riva Tuner to set a hard fps cap to avoid that issue anymore. Even running through the city at 55 or so fps still didn't create instability like it used to. So that is a big plus. If you are using 1/3 or 1/2, then of course you will need to hit your fps cap consistently :)

Stephen Gallagher

Is there a way to change the comments section from being sorted by the number of likes to being in chronological order? It seems this was switched recently (at least for my account), and it can make it harder to find information on game updates, mod compatibility, and similar topics. Thanks!

B33LZ

is there way to make Luke's dxgi compatible with Shader Toggler by Otis? Luke's dxgi doesn't seem too recognize ShaderToggler.addon64 - - tho it has the same interface as Reshade - - it needs Rehade Add-on support, renaming it to d3d12.dll trick doesn't work either

david vincent

click on the two arrows on the top right of the comments?

Brandon(Post Maester)

Not currently, no. Implementing compatibility for Addon support would probably mean rewriting the framework around the latest version of Reshade, which would be a major undertaking in itself.

Brandon(Post Maester)

I just used that latest version of the Json mod manager to install asi mods like that and it worked fine for me. Was able to use UCM fine as well though. Does the framework run if you revert back to vanilla with UCM and delete version.dll?

Chas Coppard

This isn't related to CD specifically, but is there any way to bind the recenter key to XBox controller input(s)?

Chas Coppard

Just figured out I can do it with Steam controller customisation. Long press of system button to recenter keyboard input works perfectly.

Michael Woindrich

Hi everyone, I honestly need some help because I'm completely lost. I'm running a decent setup with an RTX 4080 and a Quest 3, but no matter what I do, I cannot get an acceptable image quality, and the game is constantly lagging and stuttering. I’ve read all the comments here and followed every single guide, but nothing works for me. I see some people saying they play in "Mono" mode to fix performance and sharpness, but frankly, what's the point of playing in VR if you disable the 3D stereoscopic effect? To me, that completely kills the immersion and defeat the purpose of using a headset. I’ve tried everything, including tweaking all the in-game settings (low graphics, disabling Ray Tracing and Max Lighting), changing the dominant eye, and even installing OptiScaler with FSR 4 as suggested by genz0r. It’s still a blurry. The only thing that gives me a noticeable FPS boost is reducing the FOV directly inside Virtual Desktop. Curiously, the horizontal and vertical FOV sliders inside the R.E.A.L. mod overlay don't seem to change anything for me at all. Is there anyone with a 4080 and a Meta headset who managed to get a smooth AND sharp experience in FULL 3D stereoscopic VR? If so, what are your exact settings? I really want to enjoy this mod but right now it feels impossible. Thank you!

Brandon(Post Maester)

This game is pretty tuff at the moment. Since their DLSS implementation is pretty bad, it leads to about as much shimmering as any other upscaling or more. Lower resolutions should look better as you decrease your fov because the quality of the remaining image is higher, more PPD. So that is one route to making things look better if you want to not use upscaling at all or DLAA. I would say go with Ultra lighting and RT on because RT has very little cost along with Ultra lighting. Then decide if you want to use upscaling or not. People use Mono because it looks better since it is only the image from one eye. If your brain picks up more on other depth cues it can still look like there is some amount of depth, although there isn't. I have played games on my monitor that looked more 3d than others because of other cues and effects. But yes, there is an obvious visual difference for most people probably when switching back and forth repeatedly. I personally can struggle to tell if something is not in stereo 3d at times until I switch back and forth and see the difference. Binocular overlap in a given headset probably is a factor in this as well. Nothing wrong with people using it or you not wanting to, personal preference. There just is no best answer for this game currently. You are going to run into issues using RR and DLAA because of performance or visual issues using upscaling. They really need to work on their lighting system more and DLSS implementation. Despite people saying it is well optimized, I am inclined to agree with Daniel Owens. Good optimization means there is meaningful impact at different settings levels. This game doesn't have that much. It is basically, looks pretty at max lighting, RT and RR with crazy high-performance cost or mostly the same below that with little performance gain as you go down. Unless you go all low/minimum perhaps. But only a few settings really seem to drive visual quality at all. I think it will definitely improve over time though. You can try forcing preset E for DLSS, it doesn't have as much flickering. I use that or K along with this graphics mod (link below) and the only problem I have left really, is the garbled shadows on people. They can look terrible depending on lighting. E or K gives you better performance and seem to have less flickering to me. E is not as sharp, but I use Reshade sharpening, so that doesn't bother me much. You will have some shimmering and trails with upscaling I think no matter what. FSR seems to have more instability with hair and a kind of film grain when you move your head. No really solid solution at the moment outside of crazy performance costs and limiting fov etc to get there. If they fix DLSS and those shadows, it will be far easier settings wise. Plus, their lighting at night 😉 https://www.nexusmods.com/crimsondesert/mods/651

lucia

Thank you so much for the reply, but I solved it using the mod you suggested,true first person, and yes, if you go back, Luke's framework works! .........what a game, Brandon....I'm 28 hours in and I've reached Tree Borthers Cliff , I want to do the whole external tour from the map before I even start! And then, today I will bring my PC to install the 5080, since I'm also changing the power supply, I don't trust myself to do it! Best regards

RossH

Pimax (Gank) just let me know that Pimax has officially partnered with Sboys3 and gradually Sboys3 software will support all Pimax headsets.

genz0r

Hey Brandon ,good answer u gived there. So are u getting better results overall with dlss and preset E or K ratter than FSR 4 with optiscaler? And about that mod , i’ll try it. Didnt know about it. It is only compatible with DMManager?

Brandon(Post Maester)

You can use the graphics mod with Json manager. You just have to go into the actual mod folder that Json manager creates (in the Json manager folder) and drag it in there manually. It will then show up inside the Json mod manager. I would definitely give DLSS a shot with preset E or K. But that option will hopefully become even better once they fix their DLSS implementation. I do find that E has less foliage shimmering during the day if you are actually upscaling. Of course, it doesn't have the same overall image sharpness/clarity of the newer presets but again, I just use other sharpening over the top. Worth a try but it will be up to personal preference and performance needs based on the overall settings/visual route you take.

FlyingWaffle

Hey Luke, Would you ever consider adapting FORZA HORIZON 6 to your framework? The FH franchise is the only thing that is an "open world" driving sim (although it's more fun driving than sim per se), all the rest is track based or point to point. It's puzzling that Microsoft isn't making VR legacy on FH considering they do offer it for Flight Simulator (even on PS5! haha)... and it's not like adding VR to a driving game is an actual implementation challenge (lots of racing/driving games on PC have VR support). Sadly the only options right now are some pathetic vorpex style solutions, and if you could properly adapt it to VR I think you'd become a giant hero to the PC VR racing community :P PS: - it's possible that any modification would disable the MP aspect, but personally I can live with this limitation. - another potential hurdle is that FH seems to be using a proprietary engine, so things may get complicated. PS2: I want to thank you again for bringing Death Stranding 2 to VR, it's a fantastic experience.

Brandon(Post Maester)

Yeah, I always get nervous when replacing or upgrading parts in my PC. Even after years of doing it 😉

Brandon(Post Maester)

That is fantastic news! It would be better if they could just implement/fix that in their own software though. But that is cool that they are granting him access and supporting his work. I'll look forward to trying it out when the Crystal Light gets support.

FlyingWaffle

I'm on the Patreon website, I do realize now that the sorting is by "likes" (wtf), but I just don't see "two arrows on the top right"... maybe you guys are on some phone app?

Stephen Gallagher

The two-arrow thingy isn't on the main page; you have to click on the actual post to have it show up.

zer0

Would Forza Horizons 6 not be absolute nutters for our testing Joy's? I remember hearing many cries for Horizon 4 and 5 back in the day.

zer0

Would Forza Horizons 6 be absolutely nutters to add to our testing Joy's? I remember hearing a lot of cries for 4 and 5.

lucia

Oh Brandon.....I guess idiots exist in the U.S. too (or wherever you live!)..........I'll spare you the details (I went to a small computer shop in my small town!), but MAYBE I'll do the work myself (I also have to replace the case and power supply). I'm TERRIFIED, but since I have a 3060 and a 4070, I'll try one of those two BEFORE installing the 5080! Ok......mmmm, do you happen to live in Italy????? OK OK, I'm kidding!!! Wish me luck!!!! P.S. Sorry for the mistakes, I'm using automatic translation!

WIG

I noticed that I have to use legacy alternate eye rendering with pimax otherwise right eye flickers this was with avatar. I put oclus meta runtime on. But only thing to fix was legacy aer. Looks great.

Brandon(Post Maester)

Just take your time, make sure you have a dedicated space that is clear and take it one step at a time. And always be mindful of static electricity :)

Brandon(Post Maester)

Make sure you disable Pimax sharpening :) Someone said Pimax is working with Sboys3 to support more of their headsets beyond the Dream Air, so that will hopefully work wonders with compatibility.

lucia

Yes, I started looking for as much information as possible and... speaking of static electricity,now I'll make you laugh ... a year after buying the PC (2020 ,it arrived already assembled from England ) I wanted to clean it inside and was about to use the Swiffer!!!!!!.... In fact, now before I get my hands on it, I'd like to find the gloves I saw used in some videos! Okay, thanks again, Brandon.

Eric Régnier

hi luke / brandon . with this update I have single core bottlenecks I had not before. 5800x3d and 5090 here. did you met this issue ? someome esle having this ? any help appreciated. overall cpu load is like 20% an gpu like 50% with almost all settings on medium no rt res 2300x2300 quest 3 and virtual desktop. dlss on quality.

Hannes Stalder

Have you ever thought about doing a metro game? The 2039 trailer got me excited. And because its the A4 engine and not sloppy UE5 it might be a candidate? ;)

Brandon(Post Maester)

Why are you running so low a resolution with those settings? It would make sense if you were using RR, Max lighting, RT and/or DLAA combo but without RT and using DLSS quality that seems very low, which could explain why you have such low usage. Are you saying you are unable to hit your fps cap with those settings or something? That doesn't sound like a bottleneck at all with that kind of usage on your CPU and GPU, they are both low. That just looks like you are underusing your system :)

Andrei Boruzescu

Does anyone have Nvidia rtx 5080 and can tell me what fps you are getting? I am thinking of buying a 5080 and I would like to know if it gets better performance in VR than RTX 3090?

Darren Stoller

Latest update for crimson desert has broken the framework. After re-running the config the display appears as a flat screen in front of you, the VR is lost at the moment it.

David Horton

I noticed the same just about 5 minutes ago.

JA

Update broke game and my backup files are gone. Trying to download depot in steam console fails saying no license for depot?? Is there no way to roll back?

JA

The new update broke VR and my backup files are gone, trying to download depot in steam console fails saying no licence for depot ( no subscription) is there no way to roll back and play this currently?

Brandon(Post Maester)

Open Steam Console (Win + R → steam://open/console) Paste this command: cmddownload_depot 3321460 3321461 8432047928063861989 This worked for me. I didn't double check that the build ID etc. is correct though :) But it was when I asked GROK last time. Feel free to double check if you want, but it is downloading for me right now. You can also try restarting Steam if it keeps not wanting to download.

JA

Ohh I searched up in the steamdb for the last updates id's i got different app id, depot id and manifest id numbers then those, I will try those and let you know if it works

JA

It is now saying downloading in the console, hopefully it is the 1.07.00 build

WIG

Would love forza 6 especially with a wheel

Val Salia

Wuh oh, looks like today's update broke the mod! The game flicks between 2d and 3d screened during loading, and either starts the game as if 2d forced screen mode is on, or starts in 3d for a second or two, then reverts to 2d; and in both cases, cannot be toggled. Tried uninstalling all mods, different window types, and restarting (which seems to make it start in 3d but lock into 2d on the first launch after restarting, instead of the always-in-2d startup)

Alessandro D'Amico

I have the VR MOD that works partially, it goes into VR only just before the game starts, then at the game I'm left with a giant 2D image, does it happen to others too? The 11 GB update came out today!

JA

Just tested and it works and is the 1.07.00 build so all the UI and everything is still good. I got it saved on my drive now until luke updates, just played an hour all good! Thank you Brandon and Luke again, i got 30 hours in so far and still loving it!! Haven't been able to get this much into a game in a while so I appreciate you helping so quickly with me rolling back to keep playing :)

Brandon(Post Maester)

Yeah, I tried a previous version of it, and it was working for me. Not sure about this current version but I don't see why it wouldn't. I have tried a number of camera mods at this point, and they all worked unless they were not updated for the game version. The update today broke VR support though. Hopefully there will be a fix soon from Luke 🤞

Brandon(Post Maester)

Cd broke after the recent update. If you want to roll back for now, here is simple instructions on Steam. Open Steam Console (Win + R) paste this in the box: steam://open/console Paste this command in Steam console: download_depot 3321460 3321461 8432047928063861989 It will download to your C or main drive. After it downloads, just drop the files from inside that folder into the updated Crimson Desert folder in your Steam games folder. Edit: I had to clean this up, but it should work now. You may need to restart Steam if it doesn't try to download initially.

WIG

saw you temp work around for roll back cheers will try that so I can at least get a look cheers matey

Brandon(Post Maester)

Dang, they have been hard at work. I looked like 3 or 4 days ago I think and there were only a couple files 😁 Definitely have to install all the rest and try them out. Never mind, he just had to break them up :)

Wilson Ng

Let’s hope Luke will work his magic for a Forza horizon 6 VR mod! That will be super amazing!

George

Thanks for another great mod! I know you’ll probably be busy with it for a while because of the new game updates, but have you ever considered the Yakuza series or at least the newer games on the Dragon Engine? There are already 10 games on that engine, including the upcoming Stranger Than Heaven

WIG

Ohhhhhh this is what I need pimax sharpening only worked with legacy aer

AaronCLS

Hey folks, I keep having this issue with Dark Souls 3 where it CTDs rather often. First few times, a couple of versions back, was on reload after death. But just yesterday with the latest version, it crashed when initiating some random combat encounter. Going to try a 2nd fresh install and see, but has this happened it anyone else?

WIG

I having issues rolling back too I cant work out how to get console working Hmm is there any expected window for this to get fixed? I hoping to get in on the fun. Thank you Luke and Brandon. I will keep trying when I get home as I hope to see this game about bought it for vr

Brandon(Post Maester)

Have you tried disabling Steam input? Though I think that would cause more than an occasional issue if it was the culprit. Next time you get a crash, feel free to put a copy of your RealVR64.log file on pastebin and post a link here. Maybe there will be a clue in there. You can also check Windows Event Viewer to see if it gives you any crash info.

Brandon(Post Maester)

I had to restart Steam to get it to start downloading. Oh, I messed up and forgot to delete the )! And cmd should not be in there 😢My bad, should be correct now.

AaronCLS

will do thank you

Brandon(Post Maester)

Looks like you don't need Ultimate Camera anymore :) Which is a big plus.

arnt

I wonder why this is? I early on found and changed this setting to left since it is natural for me to aim by closing the right eye(cyberpunk) So if I did not change it I was unable to shoot properly. I never noticed the difference you seem to describe here though.. Curious.

Brandon(Post Maester)

This should download the whole game, so you open the main game folder in your steam apps folder and then copy over all those files. 0000 through 0048 bin64 etc. all of them.

JA

Nope the one Brandon put above is the correct depot for the 1.07 build, I did the same thing as you but tried the numbers brandon suggested and it started downloading. Once downloaded find it on your c drive and copy and paste / replace all files into crimson desert files and you should be on 1.07.00 and still be able to play in VR

WIG

I managed to roll back and get FPS cam mod working its super cool. Is there any way to get the resolution higher in the ini files? I know I would need to turn other settings down but manually editing to native crystal light resolution?

Brandon(Post Maester)

You can put a custom resolution in the user_engine_option_save.xml file. It is located in: AppData\Local\Pearl Abyss\CD\save Look for this line: OptionInt2Vector Name="_viewportSize" _value="3920 3920" and put whatever resolution you want in there. Yes, of course, you will have to mindful of performance and frame stability :) and it should also be a 1:1 resolution.

WIG

Such a beautiful experience. I played with older version of the first person mod. it looks so good. I think I can pump resolution a bit and turn off raytracing. Thanks again for the help rolling back much appreciated. I lost 5 hours tonight just walking around taking in the sights. Cheers Brandon.

Wilson Ng

i had the same problem, just delete everything in the original game folder to begin with then paste only those you downloaded back in the folder, it worked for me. you need to re-run realvr.bat after too.

JA

It should be the full size of the game installation along with all files in the entire package so should be like 150 gb and look the same as if you open the files for CD. Usually its saves the whole game installation and package on cdrive / program files x86 / steam / steam apps / content / app id/ depot. Im not on my pc to check exactly where mine went atm but will let you know in a few if that is indeed where mine went, if it says downloading depot in the console just wait about the same about of timeit would take to download the game and it will come up in console saying it's finished when done and where it was saved. Then you just find the files and replace ALL files in CDs files from the latest update and it will roll back to the previous one. It worked for myself and Brandon so id give it another try! I had a hard time figuring it out at first myself but got it working now and its good to know how to do for all games if VR functionality is ever broken. Can jjst be hard getting the right depot sometimes. Im not the biggest AI fan at all but Brandon says he used GROK to get the depot numbers and both times I had to roll back I used the ones he suggested and it worked over the ones on the SteamDB which is weird but it says in title screen after doing the latest depot download using exact numbers Brandon put above 1.07.00 is on the title screen and VR works, so they were in-fact correct! Hope that helps! ❤️ Lmk if you run into anymore issues. Brandon is always fast to help everyone and I like to help in anyway I can also in this great community we have! :)

AaronCLS

seems that crafty steam input fella was the culprit after all, my good sir. I am once again in your debt.

Brandon(Post Maester)

Glad you got it rolled back and are enjoying it :) It looks like this one will only continue to get better. They seem really committed to improving and expanding it.

Brandon(Post Maester)

Yup, you are replacing ALL of the game files :) There was this video that someone linked a while back and said it worked for them. But I haven't tried it, so I don't know what kind of issues you might run into if you do 🙃 Let me know if it works for you. You are just replacing the build ID in the appmanifest file for the game. https://www.youtube.com/watch?v=VFke8wsWsZg

RTR78

What is the most fun vr game you guys have had from Luke? I seem to struggle to get into these because I’m tinkering way too much with cables; settings etc. open to any suggestions to start with. Thanks!

arnt

I have been playing Avatar Frontiers of Pandora non stop for a couple of days now. Finally after 2 years or so I nailed the settings for my system and this game is so freakin great in vr.. I am absolutely blown away.. I regularly feel shivers down the spine and several times I have been of the verge of tears. That rarely happens to me in games but its just so f'in good.. All that said I wonder if there is something I am missing when it comes to aiming while on the Ikran. I dont understand how to hit enemies. I can hover right in front of an AMP and I have seen some random shots connect the times I have tried. Is this something I have to live with or is there maybe something I just dont get or some settings I can adjust? I do not have aim assist on btw. Thank you for yet a marvelous experience in VR!! After playing in VR I thought I had to check how the game looked with max settings on my tv and I was shocked that it was not really that much of a difference! Apart from the fact that it was flat, boring and not at all enticing :D

Matthew Flegg

you suck. i haven't had access too everything i've needed to access and spent a bunch of time overseas. i emailed you saying to cancel my membership and i've gotten nothing off you but i get on today and i'm still active. you suck hard mofo

Brandon(Post Maester)

Why wouldn't you just cancel your membership through Patreon??? If you can access Patreon, you can easily just cancel your membership.....

Brandon(Post Maester)

Luke redid the cameras after the last big game update for AFOP, so aiming from the Ikran should actually be pretty accurate at this point. As long as you are using a version of REAL that was released at or after that point.

Brandon(Post Maester)

Well... Dark Souls games for me, but that probably won't be a popular opinion. Totally depends on what type of games you really enjoy.

RTR78

Normally I go for open worlds like Skyrim and fallout but have those set up. Of course those aren’t Luke’s. Cyberpunk was ok in vr but got kinda sick after a while due to the jerkiness. Speaking of souls I do have Elden Ring.

arnt

Hm I see. Maybe I just need to git good then :D Also.. I find that using intel XE upsampling at balanced to look much better and with significantly better performance than dlss.. Which I thought was very strange as far as I have understood! It just looks crisper but with the same clarity? I have a 4080 card so I thought DLSS should be the obvious choice! I am using the latest version of REAL btw

RTR78

Thanks I’ll try it. I just want an easy time to get rolling and enjoy without much of a hassle from a get playing perspective. Obviously Elden ring is punishing. Ha Sit down and play. Have a 4070ti/Ryzen rig and quest 3.

Cyril Preiss

hope luke will give us an update very soon, this game is so adictive it's hard to wait not being able to play ;-)

RTR78

I’ll pick that up when the price comes down a bit. Have so much already.

RTR78

Quest 3

genz0r

Yes, ill also wait for luke’s update. Im pretty sure he will take advantage to improve other things so it will be better than just trying to rollback. Lets wait ! Patience is important ppl haha he’s a human not a machine

RTR78

I’ll check it out. Ya know sometimes I don’t need to stand and use motion controllers and am fine with just using controller or keyboard but being in the vr world. Be nice to know how to just do that at times.

Patrik Holmström

Yes! Totally agree what Cyril Preiss said. Your work Luke, make my gaming so much more fun! Now when the mod does not work after CD's update I tried it in flatscreen... That experince was not fun... at all. A big thanks from this guy in Sweden!

william mumford

If you want to cancel your membership, just cancel it from the patreon website yourself. You don't have to ask anyone to cancel your membership.

Brandon(Post Maester)

Again, just depends on what you are into. I'd say Elden Ring is a much better game than Crimson Desert, although I have very much enjoyed CD so far. The world of CD just can't compare with the design and world building of From Software in my book. It is like a good game vs a great game. But again, I love the Souls games, so I am biased 😉 And, I have no idea what the final product of CD will be, which could also be an argument for just playing the game you already have, which is a masterpiece and grabbing CD down the road after more improvements 🤷‍♂️

RTR78

Awesome. Thanks. I’ll try it! Have you messed with any other flat2vr games?

Brandon(Post Maester)

I haven't tried Intel upscaling for that game, but it seems unlikely that it would be better than DLSS. DL(S)SS should get rid of most shimmering around objects. Does XES not have much shimmering around objects?

Brandon(Post Maester)

You mean in general or flat2vr releases? I have played through every game supported by REAL to some extent. There are lots of great choices. But again, it just depends on what you are into. I wouldn't want to tell you to guy buy a game and you end up not liking it as much as a game you already have 🙃 You can see what games are supported in the Welcome post with the Steam Links. Just pick what sounds like fun to you and give it a shot. Of course, do take your hardware into account as something like AFOP is going to be harder on performance than something like Death Stranding etc.

RTR78

Well there are uevr and flat2vr games as well as realm mod etc. just was curious overall which ones are your go tos other than elder ring.

arnt

I have been switching back and forth quite allot to see the difference in various scenes and I have come back to XES every time.. Especially I find it much more enjoyable to look at distant objects. On the upper planes the horizon looks much clearer. No not a lot of shimmering around objects!

Joël Querci

Hi! I got a question: since the last update CD doesn’t work anymore I know and I rolled back to a previous version allowing me playing in vr with the last RealVR update. But I got an issue the game even rolled back with Brandon’s version doesn’t start anymore, it freezed… do you have an idea ? Thank you ❤️

Cyril Preiss

Same issue here! The game freezes even after rolling back with Brandon's method. Hope Luke finds a fix soon!

Brandon(Post Maester)

Not sure, do you have other mods installed? I didn't get any freezing after rolling back. Hopefully a fix is coming in the next couple days here 🤞

Brandon(Post Maester)

I'm pretty picky. I did really enjoy Day's Gone. All the soul's games of course, Baldur's Gate 3 is pretty amazing in all ways but the combat. Death Stranding 2 was very good also. I'd the say the Death Stranding games are incredibly unique and if you don't get caught up in maxing out stars for deliveries, you won't get burned out and find them as frustrating. I have enjoyed Crimson Desert too. There are lots of them that are worth playing here. I think Black Myth Wukong was probably my favorite UEVR game, followed by Clair Obscur. Resident Evil 7 and 8 are absolutely amazing as well. But you should play them back-to-back. RE4 is also great and then I'd say the other RE games are good.

arnt

1/3 openxr quest3 virtual desktop

arnt

(Probably asked this in the wrong place originally)In horizon zero dawn -I get constant weird hand and feet glitching on characters in cutscenes. According to what is written here I should turn of cinematic letterboxing in the display menu but I cant find it.. There is also a mention of nvidia reflex low latency which I also cannot find in the menu. Is the guide outdated? Apart from the cutscenes the game runs and looks great! But if there is an updated way of fixing the cutscenes that would be great to know since it distracts alot from the experience.- I just realized I do not have the remastered version but the old one.. probably answers my questions mostly! I will probably get the remastered one, didnt know it existed until now!

Joël Querci

Hi Brandon! Nope I don’t have a single mod installed. I think I am gonna wait for the fix 🤞🤞🤞 thanks!

Andrei Boruzescu

Hey has Indiana Jones VR functionality been broken by a recent update?

Q

Hi Luke, Just wanted to say I’m having an absolute blast with the framework. I’ve been burning through my backlog of games I never thought I’d actually get around to playing (already finished seven titles and counting). I think the framework works especially great with older games. It lets you crank up the graphics and see those worlds in their full glory again. So I hope you won’t focus only on newer titles and will keep giving some older ones love too. A couple of humble recommendations: Prey 2017 just a fantastic game, and Control, while we wait for the new one. Anyway, honestly, I’ll play pretty much anything you add to the framework, so you do you. Thanks again for bringing back my passion for gaming.

AaronCLS

Looks that way, I tried it and could only get flatscreen

骏 邓

007 First Light looks great

Brandon(Post Maester)

Yes, I'd go with the Remastered version. It has DLSS which is quite helpful and it looks much better overall.

Brandon(Post Maester)

I agree, seeing older games get the VR treatment often gives them new life and is a real treat for us older gamers 😊

Joël Querci

I tried both online and offline and from the exe and the steam app but it doesn’t work

RTR78

I picked up CD. So can you just sit down , use keyboard and mouse (or controller) and play in vr or do you have to stand and use motion co trollers?

Justin Meek

Hello Mods/Support, I have much success with many different LR VR Mods...man, so awesome, thanks for all your work to bring this to us! Now, I'm getting around to attempting CD to run in VR. Essentially, I got the mod into the right directories, I followed all the recommended settings from the blog post, I see VR enabled during the scene walking the load in to your last save point. Once I'm in game, the VR loses its hook, & I'm stuck in flat screen. Any suggestions on how to resolve this? thanks. note*: I'm on a 4090.

lucia

Hi Brandon....it's done! In the end, the company that takes care of the PCs where I work did the work for me........it still took me 5 hours to get it working, because my system wouldn't digest the new video drivers! In the end I solved it by installing a version, the 581.29 that C.D. recommended I use! And wow, thanks to the 5080 I gained about 30 fps! Then in a little while I'll try to update the drivers again! Ok.....Brandon I'm crazy, I'm at 40 hours and I still haven't started the story!! But damn, as you've seen, the people at Pearl Abyss have built a beautiful world! Ok, don't answer me, and if you know Luke personally.....hug him! p.s. I wrote here because I realized I can't reply to you directly in my comment, and I didn't want to write to you in one of your posts.....so in the end I don't know if you'll be able to read my reply, but it doesn't matter!

Brandon(Post Maester)

Luke doesn't do motion controls. Gamepad is usually the way to go to avoid issues with the mouse reaching or sometimes clicking out of the game with certain titles. But M/K can work too.

Brandon(Post Maester)

Glad you are enjoying it :) I don't know if you have turned on Hardware Accelerated GPU Scheduling (HAGS) but if not, try it. That often boosts performance for people as well.

Brandon(Post Maester)

Make sure you are using the version of REAL that Luke put out a couple days ago. The game was broken by an update, and it sounds like you might be using the previous version. Drop the new files in and run the config.bat file again to update.

Alessandro D'Amico

Problems so far. Writings and mini-maps are too small. Opening the documents is impossible without the 2d. When you feed the animals at the beginning you see the fondness bar and then no more. You also have these problems I’ve been playing for this 3S!

Brandon(Post Maester)

You can only gain so much trust at a time with animals, so maybe that is that issue? Do you only see the trust meter one time and then not a second time? The mini map is pretty small naturally, which is why there is a mod on Nexus to make it bigger 😉 https://www.nexusmods.com/crimsondesert/mods/275?tab=files All the setting menus and such should be in 2d, which displays them properly. If that is what you are talking about.

lucia

HAGS?......OK Brandon, I'm looking for information right away! Thanks, see you soon!

lucia

Damn, Brandon, I thought this HAGS was a specific program, but it was a simple operation to do in Win10... and it works! I wonder why this function doesn't automatically activate when I activate game mode!... Now, however, something has gone wrong because with the 1.09 update, the depth of field no longer works properly and objects in the foreground are blurry. SO I reinstalled version 1.08, which worked fine, but the same problem still exists!... Then I tried updating the driver... and nothing... right now I'm also reinstalling version 106 for a final test, but I think I'll have to fiddle with the card drivers because not even the link works anymore. I have a Quest3 that I use with a cable, because my modem isn't performing well.... argggggggggggggg!!! Bye and thanks!

Brandon(Post Maester)

You don't want depth of field in VR games, it will just make things blurry, especially if the game was not designed with VR in mind at all :) Turn DOF off, problem solved. Also, HAGS doesn't always improve performance for everything. UEVR recommends turning it off for example. Some people report it actually lowers performance for them. It seems to be a hit or miss thing, but a lot of people get a performance boost with it for REAL.

lucia

.......I'm reinstalling version 1.09 because Steam didn't like the 106 anymore! However, for now I've only done a small test with HAGS and in CD with 1/3 3200x3200 and everything on ultra, and foliage on cinematic I'm at 48 fps without dropping to 30!. If I use Legacy AER instead I'm at 72, always with HAGS inserted.....really not bad I've never played at 72 fps!!!!! OK Brandon see you soon! Best regards and thanks for your replies!

lucia

Brandon... sorry, I don't want to bother you, but before I mess up and go crazy, I'm asking. I'm sure you can answer me in three seconds! The foreground blurring issue was as you said; updating to version 1.09 restored the blurring option. As for the incorrect depth of field display, I've figured out that resolution upscaling is ruining my view. If I use AMD FSR, it's fine; DLSS 4, 4.5, or 4.5L are fine, but I can't enable any resolution upscaling options. For example, when I enable upscaling, the stars get unnaturally close to my view, and I can even see them in front of the clouds! I reinstalled version 1.09 from scratch. I had previously installed Reshade but had already removed it with version 1.08. Then I updated the driver (using DDU!) but not to the latest version... is this the problem? Or maybe because I've never formatted C: Is my PC so messed up that it's playing tricks on me? ARGGGGG help!

Brandon(Post Maester)

So, you are still turning depth of field on and trying to figure out why it is not working well with DLSS upscaling? Am I understanding that right? Again, I would just suggest not using any settings like depth of field because, why would you want more blurring? That seems counterproductive to a clear image in VR. Of course, you can use whatever you want :) I definitely would not give up using DLSS in order to use depth of field though, as DLSS is now the best option for reducing shimmering. You don't have to be on the latest driver. Lots of people are playing this game on older drivers for better stability. But your experience with different drivers may verry as some of them have been quite buggy lately. I am currently on the latest driver without any issues now.

arnt

Yeah.. Turns out I do not have any spare braincells. I just learned today that to aim with the heavy bow I need to use both triggers on the controller hehe. Btw this game in vr is just PEAK..! I can say no more *sobs*

lucia

No, Brandon, I'm not using depth of field! My mistake, I didn't specify! The display problem starts when I enable upscale resolution. I've always used DLSS 4.0 with upscale resolution set to quality, and everything worked perfectly! Then, with the 1.09 update, this problem arose, but maybe the problem is actually inside my PC! Anyway, yesterday I read something about it on the Steam forum, but obviously it was about a game with flat graphics, and a player had fixed it by first enabling DLSS, saving, then re-entering the game and enablin upscale resolution. I didn't have much time, so I didn't try anything! Okay, Brandon, don't reply, I don't want to bother you any more, you've already been too patient! And anyway, thanks so much for the driver info, at least I have a point of reference! I'll email you when I find a solution... if I can... Okay, Brandon, best wishes again and THANK YOU!

japgames

Can you add Crimson Desert-style cinematic letterbox/comfort mode for cutscenes to other R.E.A.L. VR games?

Brandon(Post Maester)

He just didn't remove the letterboxing for CD, which he doesn't for other games often. 007, there is the option in the REAL overlay you can uncheck to get them back.

japgames

Thanks. But those bars, when the cutscenes come on, completely eliminate the motion sickness. Without the black bars, it would be very dizzying. Can they be added to other older games with the mod by applying some option?

Brandon(Post Maester)

No, REAL doesn't add them in ever. That would be something they chose to put in on the game dev side.

japgames

OK, and can they be removed? I'd like to try the game that way. I'm referring to the Crimson Desert ones.

lucia

Hi Brandon, everything's finally back to normal! I was testing with DLSS/DLAA/AMD FSR, and the game wouldn't load in VR anymore. So I used dxgi_dll, it opened, and I noticed—maybe I'd set the settings too quickly—that C.D was trying to load DLSS 4 with the AMD FSR upscale option! I restarted, and now the depth of field works as before...computer mysteries! Ok, Brandon, I read your reply about the cable to use with the Quest 3, and I'll order it right away!...even though the cable with the Q3 causes fewer problems than with the Q2. See you soon!

Alessandro D'Amico

I have the following problems in the game are there ways to improve the experience? I went from “well I don’t understand what it is well I’m going” to “I have a thousand things next to vigour that weren’t there before and you don’t understand what the fuck they are”

Brandon(Post Maester)

There are mods for a number of games that remove the letterboxing. CD has one as well on Nexus. It is linked in the CD game post.

Marosh Bruno

Hi. 2 things, first why cant i access High on Life post? I cant find it on PC and on android it says I must upgrade membership (like i wasnt a member already)? Another thing, why is High on Life acting like i was holding up arrow? I tried to turn off every peripheral but it didnt help. Thank you...

Brandon(Post Maester)

Luke hasn't redone that post yet. All the old game posts are hidden because he is redoing them under the new format. I'll try HOL later to see if I have the same issue. The character is just moving forware/up all the time? Or the camera?

Marosh Bruno

Ok I understand the post. Sorry I misspoke, it's down not up. In the menus it's going down as soon as I let go of the stick. In the game as well character going backwards all the time. Camera is fine.

Brandon(Post Maester)

Yeah, works fine for me....... Maybe try different Steam Input settings or unplug and plug your controller back in? Any issues with the controller in other games? I am using an Xbox controller.

Marosh Bruno

Hi again. It's working now but now I can't set the resolution above 4k. If I remember it right I was able to set the resolution with PPD slider before... 🤔 4k doesn't look too good (crystal super oled) and there's quite a lot of headroom performance. When I ran the game there was a resolution 8k but it was stuttering too much and when I changed it I cannot go above 4k. I'd like to go somewhere between or maybe back to 8k but I'd change dlss settings but I am unable to set it back or anywhere above 4k

Brandon(Post Maester)

I don't think that one had the PPD slider, just the resolutions in the game settings. I don't think he ever put new resolutions in there after initial support which was years ago when we had 30 series cards :)

Marosh Bruno

I see. Thank you but don't you know how to replicate that 8k resolution it started for the first time tomorrow? I'd like to try change dlss and keep it that way

Brandon(Post Maester)

There was never an 8k res included by Luke. Maybe you had DSR set up in Nvidia control panel, and it was giving you a really high resolution in the game settings or something like that 🤷‍♂️ If it was something along those lines, it would not be a very efficient resolution for your headset because it would not be anywhere close to a 1:1 resolution. It would be 16:9 or whatever your monitor is. I could ask Luke if he can add a few more steps up in resolution for that game.

Marosh Bruno

I also don't know why but there was a resolution 81xx x 81xx so it was 1:1 and everything was stuttering a lot. So it seems there really was such resolution set. Who knows hot to recreate it, but I know that I haven't changed any nvidia panel settings 🤔

Brandon(Post Maester)

No clue on that one 🤷‍♂️ I did ask him to add a few steps up though.

Marosh Bruno

Thank you... You mean to add some higher resolutionsto high on life?

Marosh Bruno

Thanks a lot anyway. 🤗 I like to play at 4500p and higher. Baldur's gate 3 is running great at 5600p (with dlss of course I think I use balanced)