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Hey dudes (and dudettes)!

I've been busy on several fronts lately, but I believe it was worth it because I have very good news for you.

The fixes you were waiting for, since both https://store.steampowered.com/app/3321460/Crimson_Desert/ and https://store.steampowered.com/app/2677660/Indiana_Jones_and_the_Great_Circle/ were no longer working in VR due to the recent official patches, are ready and included in the latest R.E.A.L. releases. The free version, supporting INDY and lots of other games, can always be downloaded at the end of this post. The "VR friend" version, which supports all the games of the public version plus the ones which are currently in Early Access, including CD, is attached here.

The full list of all supported games is always in the pinned post, which is also the recommended starting point for people who are new to the Patreon.

But as I was saying, I have also been working on something else, not just the fixes.

The first new thing you will find is what Brandon calls a "major improvement" to DL(S)SS. At the moment it is available only for CD, but if the results look as good to you as they seemed to be in our internal testing, in time I will port it to other games in our collection. Anyway, CD is probably the title that needed it most, since the crazy amount of detail in the foliage combined with a less-than-perfect DLSS implementation by the developers make for a lot of shimmering and artifacts, especially when the upscaling factor is high. By the way, those problems are present in the base game and many people who play it flat have complained about them, but of course in VR they tend to be even more visible because VR magnifies both details and imperfections.

Brandon is very sensitive (more than me) to image quality issues, and he says that with this release of R.E.A.L., using DL(S)SS in the game is now a much better option over FSR, which was my previous recommendation for people who couldn't afford to select the DLAA preset. So I have high hopes :-) Please let us know about your own results!

This new release also fixes a bug I had in my game startup code for quite a while, which would make some titles launch at a resolution different from the one you had chosen during your previous session. Now all games should correctly remember the last resolution you set with the slider, and they should be able to restore it automatically for you at the beginning of the next gaming session.

And finally, there are big improvements to the FOV management offered by the R.E.A.L. framework. The FOV-related controls have been reorganized and moved to their own section, which makes them easier to find and navigate, and offers a cleaner way of either remembering them across gaming sessions or restoring them to default values when needed.

But most importantly, the FOV restriction sliders are now available and supported also for OpenXR, which makes them usable with a much broader selection of VR headsets rather than just with Meta devices. SteamVR is not yet supported because it doesn't offer a programmatic way to access its own internal FOV restriction controls, although you can do that manually from your SteamVR settings (we will try to come up with a guide about that, maybe even make a video tutorial).

And last but not least, the FOV restriction controls (horizontal and vertical) can now be linked together in such a way as to automatically select the optimal FOV aspect ratio for the resolution that you are currently using in game. This gives you the best possible match between the headset form factor and the image size that the GPU has to render, which can result in rather dramatic performance improvements because the GPU no longer has to waste any power drawing useless pixels that will never be sent to the VR headset. The same optimization was already available before this release, but it needed some tedious manual intervention: basically you had to inspect the log in order to find out the ideal aspect ratio, then change the game resolution and/or the headset FOV parameters until you achieved the best compromise. Now you can have R.E.A.L. perform the same calculations automatically just by ticking a checkbox []-D

Tomorrow I will start looking at 007 First Light to see if it's possible to make it playable in VR; I'll let you know what I find. But for the moment, I hope you will enjoy this new release!!

Comments

Rajah Pinard

Can you also look into Lego Batman Legacy of the Dark Knight?

OnairO2

Me this morning: "I'm just not interested in 007....I dunno, it's just not for me, so I'll probably skip it" Me just now: "Well, if you're asking, I take all my drinks shaken....not stirred."

Tomo

007 First Light = AWESOME !!! hope that works flawlessly

alpha54

Ty for the extensive update - awesome work mate. Will have to wait a while to experience the DL(S)SS enhancements as I’m not really into CD, but that is not a complaint to be super clear haha. Awesome that peeps will get to try them out and provide feedback, I look fwd to the improvement when it makes its way to a game I play. The newly automated FOV stuff sounds super cool too. As always, great work mate 🙏

alpha54

PS. Holy shit that 007 teaser, I’ll have a heart attack if you make that work lmao 😅. I think I’ll have to travel back in time to pinch my younger self lmao, the idea of getting to be literally inside the world of James Bond is uniquely 🤯 given how much of an impression those movies left on me as a kid…

George

Probably it's time to check how bad my machine is for CD. Thanks for giving me hope! And please add MGS 5 and the Yakuza series (Dragon Engine) to your list of potential candidates, they definitely need VR mods

Dale Keaveny

Super keen to try the new DLSS features. Thanks Luke!

JA

Is this for the 1.08.00 version of CD?

John

Ty Luke hoping you do that game . would be awesome 👍

OneUp03

Are the FoV controls able to be applied without restarting VR now? It would be neat if so, as 3D needs the ability to modify the FoV dynamically

Brandon(Post Maester)

If you mean, does it need to reinitialize after setting them, it still does. Unless he changed things from when I tried it, even more :)

Brandon(Post Maester)

Isn't performance for that game really bad? I'd rather he did some of the Arkham games instead if he has any Batman games on his radar.

Brandon(Post Maester)

If you find that CD looks much better with DLSS now, I'll take a little bit of that thanks 😋 Not much, like 10%-15%. I'll just take the S at the end.

BigJohn

Thanks Luke! I am having issues getting to work though, It starts in 3d then jumps to a 2d screen. Anybody know what I am doing wrong?

Tomo

Tell me B, if I want to play Spiderman do I leave the old mod in which works fine - no complains - or do I update to the new one ? probably same right?

JA

Awesome, gonna test out now and see what the dlsss improvements are like! Does it work on 4.0, 4.5 and 4.5L and do you prefer one or the other? Ive been using 4.0 at balanced I'm pretty sure with the resolution pushed to where it should be for 100% resolution in steam. I think they also included some performance fixes in the latest update so hopefully with the new updated feature in the framework as well as the games patch im hoping to get better performance! Thanks again Luke and Brandon! ❤️

JA

Also would love 007 first light VR conversation :) Hoping Luke can make it work as the next release!

Brandon(Post Maester)

Theoretically, should be the same at this point. Can't think of any updates specifically for Spidey. Unless you want to use the new FOV stuff.

Brandon(Post Maester)

I'd probably take 4.0 for the extra performance. It may not look quite as good as preset L but it is not far off. I prefer preset E myself as it has less flickering. E also has softer image quality, but I use Reshade sharpening anyways which makes up for some of that. Once they fix their DLSS implementation I'll probably move to 4.0(K) or 4.5(L) If you use Max lighting and RT, then you won't have as much flickering with any preset. Just depends.

Brandon(Post Maester)

Drop in the files from the latest release of REAL and run the config file. Should work. I'll download and try it just in case something is off with the release version.

nyavana

I am desperately waiting for your solution on 007. I will refund the game if you can't get it to work

FlyingWaffle

Well, if 007 doesn't work, there's always Forza Horizon 6! :-D

BigJohn

Oh I forgot to run the Real config, thank you, this is only my second Luke mod forgive my ignorance lol it works now.

Peter Hantsche

007 would be pretty nice, yet I'm starving for Forza Horizon 6. I just can't play car games without VR anymore. ^^°

Wouter

Thanks for the hard work Luke! And...007 First Light would be awesome!!!

Wilson Ng

totally second this! hoping Luke will try to work his magic on this!

Riskyshrimp

Very much appreciated update. I had indy working on a previous version but my latest saves were not compatible, I can now dive back in on my 100% completion run. 007 game would be amazing so fingers crossed, I find it almost impossible now to play flat screen games however good they are. Keep up the fantastic work. Many thanks.

Andrei Boruzescu

I think Star Wars Outlaws VR is broken also 007 First Light would be awesome in VR

LW

+1 I stopped playing FH6 in hopes there's a VR mod some time soon

WIG

I really appreciate Crimson Desert update. I am only 6 hours in (on rolled back old version) this is such a massive beautiful world to be inside of. I am super excited to try fov on pimax its a great way to squeeze extra performance. I going to update it it and use the updated first person mod too. Would love to see you borrow the first person xml to add native first person option to your mod. And add even higher resolution options This has got me motivated to play again and enjoy all the crispy visuals. Thank you very much I am so grateful to see this update gents.

Mark Rehm

Thanks Luke and great work Brandon! DLSS in CD is a lot better now 👍

Zappologist

Wow, great changes, thank you Luke! And an unexpected dream/wish that might come true, about your 007 First Light explorations, I cannot even imagine how awesome a blend of Hitman, Uncharted and Watch Dogs would be to play in 3D! Good luck with it, for all of us, baby!!!

lucia

Thanks Luke.....I'm trying to get everything working again because Steam doesn't like my new 5080 very much! And then I'll be able to marvel even more with C.D....I'm at 39.7 hours and I'm still at level 0!!!!!! :) :)

Xoleen Neelox

Wow, the new updates sound really awesome, and I’m keeping my fingers crossed that 007 First Light works out. I’m already super hyped for the game. And thanks for all your other mods too, they’re absolutely incredible and have already given me so many hours of fun <3

Cercata

Witcher 3 is asking for VR treatment in 2027 ... I wonder that CDPR thinks about the new R.E.A.L. strategy ...

Cercata

After 200h in Hitman 3 VR, I was expecting native support for this one :'-(

flobv

A new expansion DLC for Witcher 3 has just been announced by CDPR.

Brandon(Post Maester)

Let us know if you see any improvement with DLSS between the rolled back version and the new one :)

Brandon(Post Maester)

Unfortunately, FH6 is a no go. Luke took a look at it and the anti-tampering tech still gets triggered and makes a conversion essentially impossible to do or play without the game crashing itself.

Brandon(Post Maester)

Honestly, I think that ship has sailed at this point. Perhaps they will do a location based experience though 😉

Wilson Ng

That’s a sad news..

Peter Hantsche

Thx for shattering my hopes early ^^°.

Cyril Preiss

Hi, I’m experiencing the same issue I had when I tried using the rollback version (Crimson Desert) When I launch the game, after the initial prompt I get a black screen with the mouse cursor visible, showing the blue spinning loading icon, and it stays stuck there indefinitely. I’ve already tried completely uninstalling and reinstalling everything, but as soon as I install RealVR, the game no longer starts. Could you please help me troubleshoot this? Best regards, Cyril

Andrei Boruzescu

Thank you! On my end it is definitely not working anymore and yesterday it was working great.

Zeki Laurent Sadic

I will try to hold and a wait playing First Light, until the VR mod eventually arrives, like I did with Last of Us. Totally worth it, playing first time in VR.

Brandon(Post Maester)

What headset and how is it connected if not DisplayPort? What platform, Steam? Did you double check the game settings to make sure they are correct? Is there a bar at the bottom that is loading shaders? How are you launching the game?

Paul Hart

Thank you for the fixes. Now I can be Indiana Jones once again!

Cyril Preiss

Hi Brandon, thanks for the quick reply. - **Headset**: Bigscreen Beyond 2, connected via DisplayPort + USB (native PC VR, no streaming/compression). - **Platform**: Steam + SteamVR, running on an RTX 5090 with the latest drivers. - **Shaders**: Yes, I saw the shader compilation bar complete successfully when I first launched the vanilla game *before* installing Real VR. The game ran fine at that point. - **Launch method**: I've tried launching from Steam library, directly from the desktop shortcut, and from the .exe — same result every time: black screen with the blue spinning cursor, stuck indefinitely. - **Context**: Everything was working perfectly until the latest update. I did a full clean reinstall (uninstall game + Real VR, delete leftover folders, reinstall both) but the issue persists. Let me know if you need logs or any specific config details. Thanks!

Brandon(Post Maester)

Yeah, if you put a copy of your RealVR64.log file on pastebin and post a link here, that might be helpful. Have you tried rebooting your system yet? You could also try clearing out your shader cache to see if it will recompile and run. That will mean you have to recompile shaders for other games as well though. If you want to try that, just delete the files that it will allow you to in AppData\Local\NVIDIA\DXCache and skip the ones it won't allow you to.

Cyril Preiss

Hi Brandon, False alarm — I found the issue and it was entirely my fault. Frame generation was enabled in the game settings. I assumed Real Config handled every parameter including that one, so I never thought to check it. Rookie mistake on my part, especially after using this mod for years. Sorry for the noise, and thanks for the quick reply anyway! Cyril

AaronCLS

given the unfortunate recent events, that is not likely to happen.

AaronCLS

I see a REAL update, the day immediately gets brighter. Getting what I vot ... er, paid for! Thanks for considering the new 007 game, played a bit and it was a lot a fun. Very cool Uncharted/Hitman vibes.

WIG

I cant seem to be able to mess with FOV in r.e.a.l only let's me tick HFOV the other is greyed out as are the sliders. I only had a bit of time today though. Just enough to update game and check. Is this linked to pimax? I have meta xr active . Appreciate any help on this please

Billy Bloggs

Thanks for the update. I have Crimson Desert looking brilliant now. The new implementation of DLSS(S) does kill a lot of the shimmering I was experiencing. Running RT and Ray reconstruction with a slightly reduced fov and mostly ULTRA settings. Some of the landscapes look absolutely phenomenal. 100+ VR hours in this game and it's been a real gem.

Brandon(Post Maester)

Good to hear! Hopefully they will fix/improve their DLSS implementation, and it will be even better 😁

Brandon(Post Maester)

Yeah, doesn't work with Pimax when using Oculus runtime. OpenXR does work but of course we can't use that yet. Someone said Pimax support told them that they are working with Sboys3 on expanding his Native SteamVR driver for more Pimax headsets. So that is great news! I'll definitely use my Crystal more when we get access to that, which will also allow us to use the new FOV sliders as well. I'll let Luke know but I don't know that there is anything he can do about it for now. Quite bizarre that some outside dev has to come along and fix OpenXR support for them 🤦‍♂️ Oh! Unless you tend to use 1/2 rendering mode, that kinda works. Still has a bit of jitter when moving your head but not nearly as bad as the other rendering modes. The 1 extra frame of interpolation seems to almost account for their frame delay.

Brandon(Post Maester)

Still good for me and all the patches apply fine. What isn't working exactly? I installed the game, installed REAL and it booted up in VR just fine for me 🙃

Richard Mayne

Crimson desert is so slow in VR. When I move my head left and right, I see the edges or black areas. Is there a practical way to speed up the frame rate without sacrificing quality? I have a 4090 (16 GB) with an I9. Wasnt expecting this performance issue. Im on 2032x2032 with max graphical settings.

Brandon(Post Maester)

Max lighting with RT is pretty heavy in this game. Are you using any upscaling? What rendering mode are you using? Unless you are using the restrict FOV sliders somewhat heavily, 2032 is quite low resolution. Max settings are not worth 2032x2032 at 100% FOV at all.

Mark W

Any chance you could revisit DFR in REAL mod? I know it was tested a while ago with mediocre results, but with high resolution headsets becoming more prevalent, the gains should be a significant boost for more people. Even just the basic DX11 DFR implementation gets my Crystal Super UW to native resolution at 72 fps in a handful of games or makes DLAA possible.

재용 이

Luke, I’ve been a subscriber for a long time. Please, please consider making a VR mod for Forza Horizon 6 when it comes out. I would absolutely love to experience that game in VR. Your mods have given me some of the best gaming experiences I’ve ever had. I know it must be a lot of work, but I really hope you’ll think about it. Thank you always for your amazing work.

Will Morrison

I'm trying to get Crimson Desert to run for the first time (played it flat for a couple of hours, then extracted the latest-at-the-time R.E.A.L. and ran RealConfig, but starting the game was just no beans. I saw this updated post today and extracted the new version, now I get a different failure - actual black screen and a close the program or wait dialog, but no indication it's getting to the point of trying to launch something in VR. I'm sorry if this is well trodden territory, but honestly I'm struggling really hard with how to effectively use Patreon. When I made a post a week or two ago, I literally couldn't even figure out how to view the response that Brandon gave me. Heck, I've spent like 10 minutes trying to figure out how to get the darned "start here" material that I know I've seen before and I'm just throwing my hands up. So anyway, sorry if this is already answered elsewhere, but could use some help with troubleshooting steps for CD just not booting.

Brandon(Post Maester)

Number one reason people have had this issue is because they have frame gen on 😉 If you need to disable REAL to check, just rename dxgi.dll to dxgi_.dll so it doesn't inject.

Brandon(Post Maester)

No can do, the anti cheat tech doesn't allow it. The game will just crash itself.

Brandon(Post Maester)

The new FOV limit sliders are kind of like DFR but instead of low-quality image on the outside, you get no image. You would think that would be even more of a performance savings in the end.... right? Of course, it is more noticeable but honestly going down to .900 or .850 becomes mostly unnoticeable for me after a while. Kind of like when you are watching a movie with letterboxing, after a while you sort of forget about it. Up to an extent. Probably depends on playstyle too. I use the thumb sticks to move the camera a lot, so I don't move my head very far left and right the majority of the time.

Andrei Boruzescu

Thank you so much Brandon, it seems somehow my settings got reset and it turned on Ray reconstruction and frame generation which was the cause of it not working. It's working great now. But I thought an update broke it so I wouldn't have checked if you hadn't confirmed it works on your end so - Many thanks!

Andrei Boruzescu

Hahaha my old friends from school/childhood call me by my nickname -Boru. For a second there you had me wondering if we know eachother in real life.

WIG

I will test it after my run of nights. Thanks for checking. I have 5090 so maybe I can just crank res more and dual back some settings Would there be a way for me to change ini file to manually adjust? The hfov does work as a tickable option just not adjustable. If anything vertical is the one i can go further with. There was a way to do similar in oculus debug tool and h 8.5 and v 8.0 was perfect for me in quest 3. This is a good way to save performance without dialing settings back. Those settings in quest i couldn't even tell but gained 10% frames

Richard Mayne

I do use DLSS L upscaling. Even when I set all graphical settings to minimal, I still see the black area or edges when I turn my head quickly and I dont think it should do that. Do I need to change FOV to expand my view somehow?

Will Morrison

[Update: Cap is off on the game menu, but the instant you're back to game world, it caps back to 60] Thanks Brandon, super appreciate the fast response. At least this time I was able to find it! Indeed, frame gen was the culprit and once I knew how to disable R.E.A.L., easy to fix. Now I'm messing with settings, and I seem to have an fps cap now at 60, but I can't find a setting for that anywhere and it wasn't capped before R.E.A.L.; happen to know where that cap might be set? (5090/9850x3d/BSB2) - anyone know what's up with this? So far I've found a manual cap in NVidia app that doesn't do anything. Any changes to settings I've tried and PC restarts have no effect so far.

AaronCLS

Hey reporting back after trying the CD update. Brandon was right, these are excellent improvements! Made me actually want to play for a while. Now I only have to figure out how to turn off SSO to get rid of that flickering shade.

Brandon(Post Maester)

That depends on latency and performance. In most cases REAL will automatically adjust the area the game renders to your headsets fov. So, if you are using 1/3 rendering mode and you move your head around a lot, that extra latency from frame interpolation can mean you are seeing where the game is not rendering at the sides because it is not keeping up quick enough. One thing you can try, is to lower the "reduce shaking" slider in the REAL overlay main tab to 0. If your eyes are really close to the HMD lenses it is more noticeable as well. Hitting your FPS cap consistently will also help limit this. You can try using 1/2 rendering mode at 72 or 90hz and latency shouldn't be very bad at all, or if you want to see if latency is the big issue, you can try switching to Legacy rendering mode. You could disable the Hfov and Vfov optimizations in the REAL overlay, but that will mean losing performance and visual quality because the game is now rendering over a larger area beyond your fov. If it is only an issue when you are moving your head around a lot at a quick pace, you could also not do that 😁. I mean, normally you would use thumb sticks to move the camera when playing a game flat, so just do that here as well so you don't have to move your head to the side quickly. For me, thumb sticks are still my main mode of moving the game camera broadly and quickly and I just use my head for more accurate smaller adjustments. If you struggle with motion sickness, I suppose that could be an issue with that kind of play style. Hopefully that makes sense and you can find some combination of rendering mode, refresh rate, latency and movement style that mitigates that.

Brandon(Post Maester)

I'm not aware of any way of adjusting like that for Pimax headsets. I don't think you can make any manual adjustments in the RealVR.ini file that would work in this case either. It is an odd case because you are using Oculus runtime with a non-Oculus headset, so compatibility only goes so far. I think getting access to Sboys3's driver will probably be the fix for this and other compatibility issues, unfortunately.

Austin

Hey y’all, I had Indy running before, albeit a little rough, but still very fun. Now I’m not able to get it to launch without crashing, despite having a 4080 and everything set to low and config optimization. Want to finish this story so badly. Thanks for any help.

Richard Mayne

Its pretty obvious that even when I turn my head more slowly to admire the view, the black area surrounding the field of view becomes apparent and it kills the immersion. do I really have to keep my head still and move my mouse? I think there is still alot of work to do. Crimson Desert is probably just hard to master.

Richard Mayne

Using legacy rendering mode seems to have helped and made the game more playable.

Brandon(Post Maester)

When did you have it running? Just before the recent update? You may need to enable Steam Input if you haven't. If that isn't the issue, maybe try disabling REAL by renaming RealRepo folder to RealRepo_ so it doesn't inject and double check the game settings. Like making sure Frame Gen isn't on.

Brandon(Post Maester)

Yeah, probably a mix of latency and performance then. What kind of fps are you getting? There are checkboxes for latency and fps in the overlay tab of the REAL overlay that you can activate. I also use the dropdown there to move them to the center of the screen, so they are easy to see. If you are using 1/3 or 1/2 you really need to make sure you are hitting the fps cap for them consistently or they will have issues. If you want the game to look really nice, then it is pretty performance heavy.

AaronCLS

I tried yeah, not much difference. Did that work for you?

Austin

Thanks you for the response. It had to have been like six months ago. I ran it flat again to make sure everything was set according to the video guide, and then lowered any settings I could find. Then tried to optimize with config mod. I can run any other mod, this one seems to tank immediately. From everything I’ve read, the one thing I didn’t try was reverting the Nvidia version, but am doubtful about that since it was awhile ago

Brandon(Post Maester)

Make sure to download the newest version that Luke put out a couple days ago. It has a fix for Indy. Double check that you have the game in windowed as well.

Mark W

spew CD wont open for me. have latest patch and latest early access real vr. get infinate black loading screen

Mark W

CD must have updated in between latest vr early access geez

Billy Bloggs

Do we know if the new 1.09 patch breaks VR yet? Ive got steam sitting in offline mode and I'm not game to turn it back on.

Austin

Holy crap, it’s working. It wasn’t set to windowed. Thank you 100x, Brandon. Only thing I still need to solve is the black bars on both sides of the screen.

AaronCLS

For those that are having trouble with CD (or nay game) getting updated and breaking REALVR, just keep steam offline and set the update property (global or per game) to update when/after launch. That should help you keeping you modded games intact. If you have the memory space, you can also back up the entire game folder before deciding to update and see if it breaks your mods. If it does, the restore the backup and launch normally. Hope this helps!

realvr

Guys, just want to confirm that it's safe to update CD to 1.09. I tested it and it doesn't seem to have broken anything :-)

Darren Stoller

Just tried it briefly and it still seemed to work fine.

Brandon(Post Maester)

Fortunately, a couple of the updates haven't broken VR support, so hopefully that will continue to some degree.

Brandon(Post Maester)

Double check Frame Gen. That has been the number one cause for this issue. Rename dxgi.dll to dxgi_.dll and turn FG off if it is on. Then rename back to dxgi.dll so REAL will inject again.

Brandon(Post Maester)

Are you using 1/3 rendering mode? It can have high latency because of the extra frame interpolation. Especially if you are using it at a lower refresh rate. 1/2 will have lower latency if you can do 1/2 at 60 or 72hz/fps. You can also lower the "reduce shaking" slider in the main tab of the REAL overlay. REAL defaults to stopping the game from rendering beyond your headsets fov, which is a big help in visual quality and performance but if latency is high or performance/fps is low then it can struggle to keep up when you move your head. You can also disable Hfov and Vfov boxes in the REAL overlay but it will hurt performance and visual quality because the game is now rendering a larger overall image outside your headsets fov.

WIG

Thank you for confirming Kings. I get a week off tomorrow. I am getting morrowind vibes in my heart. This game makes me feel like that again where you just keep exploring. I only 7 hours in but that going yo change this week.

JA

Thanks for everything Luke, and for confirming we can safely update, I came here to check before updating!

VRt

Vinesan Naidoo

In Crimson Dessert, there is vertical black line on characters back/shield with anything other than DLAA. Any fix?

Brandon(Post Maester)

I can't say I have experienced that issue. There are shadow issues with NPC's but they are there even with DLAA. Max lighting and RT with DLSS upscaling is a pretty good settling point if you can run it. DLAA is really expensive as are all the best options for visual quality in this game :) You can try this graphics mod, it is the only one that we can use that offers any real possible benefit, he works on it and updates it pretty frequently. It is designed to look best using Ray Reconstruction and max settings, but it can still have some benefits outside of that. https://www.nexusmods.com/crimsondesert/mods/651| You could also try clearing out your Nvidia shader cache, that can help with issues in this game sometimes. This game still has visual artifacts and problems though, even flat.

Derrick taylor

where's the new mod for The great circle? The other files certainly doesn't work.

Brandon(Post Maester)

Indy should be fixed in both the free/public version and the early access version. Either one should work. Also, it is not a mod 😉

WIG

Ah okay, I looked and say that is open vr driver right? So pimax had can work with steam vr. Is that a good solution? I thought open xr was the way forward? Its fine tbh not a biggy mate I appreciate all the help as always man. I am so excited to play now I just started my week off

Brandon(Post Maester)

Yup, should be good. I don't remember exactly when he fixed the HUD issues, could have been a month ago now. If the boot and battery HUD bars show up correctly, then you are on the right version for DS2. Looks like it was May 4th for the DS2 fixes.

Brandon(Post Maester)

Sboys3's driver makes it a SteamVR native headset essentially. So, you can use OpenXR through SteamVR, same as PSVR2. Which is why it is great news, we will now be able to use OpenXR properly with Pimax headsets :) That makes them more compatible and should give us access to all the framework stuff like the FOV sliders.

Riskyshrimp

Indy works for me after update. Hopefully you can get yours working too.

Brandon(Post Maester)

If you tried the latest release and it doesn't work, let me know what is happening exactly.

Derrick taylor

double vision both view is flat. one bigger than the other overlapping.

Brandon(Post Maester)

What headset are you using? You are using the latest version of REAL and ran the config file again when you replaced the files?

Derrick taylor

I use the valve index. and I did ran the real configuration of the latest. 2.7.,1,2 public and non public version

Brandon(Post Maester)

Can you put a copy of your RealVR64.log file on pastebin.com and post a link here please?

Derrick taylor

for some reason the paste will not create.

Brandon(Post Maester)

There is a device not wrapped warning in there. Make sure the game is set to Windowed mode, if it already is, try changing the resolution.

Derrick taylor

I did both suggestionsad itdidn'twork. Ithought borderles window was the preferred method. ut, I did the window option an it didn't work. The resolution is 2440x1600 or something like that.

BigJohn

Does anyone know if It is possible to add a addon to the mod overlay? I'm trying to use a addon for reshade to turn the wind down. I can get it to work when using the latest version of reshade but it will not show up in Luke's overlay.

flobv

How does CD look with the new improved DL(S)SS ?

Austin

You’re the man, thank you for the clear explanation. Hope it helps someone else.

Brandon(Post Maester)

REAL is built off of a much older Reshade version. Luke would have to rebuild with the latest version for Addon support and that isn't likely to happen any time soon if at all. It would be a lot of work.

theO

omg that would be so awesome!!! fingers crossed!!!

Brandon(Post Maester)

Much improved :) They still need to work on their implementation, so it still has room for improvement.

BigJohn

Ah ok I understand, thanks for the info! I appreciate it.

david vincent

I never thought of reducing my FOV in SteamVR, noice.

AaronCLS

Hey Brandon, which mod was that? Links to a not found page.

Peter Brown

Hoping that the mention of looking into 007 first light eventuates into something.... I don't see any mention of it other than one sentence in this post above so don't have high hopes it's a realistic expectation.

Brandon(Post Maester)

Have to wait and see, it would be a brand-new engine that Luke has never worked with. Looks like it will be a blast if he is able to get it done :)

Maemo

Hi, I recently started playing Crimson Desert and noticed that when I enable Oculus ASW on the new R.E.A.LVR framework, it no longer works (same issue happened with Death Stranding 2). I have to switch from Oculus/Meta to OpenXR to make it work, but then the image quality isn’t as good as with Oculus/Meta. I checked my old frameworks that worked perfectly with Days Gone and Kingdom Come 2, where ASW was running fine. I realized that on the new frameworks that Luke Ross has started, ASW doesn’t work anymore. Can this be fixed? Or will Luke Ross add support for it in the next update? Because ASW really helps a lot — it lets you play with high graphics in mono mode and actually enjoy the experience

flobv

Nvidia announced the new generation of Ray Reconstruction for Dlss 4.5, to be released in August. Will this also improve the image quality ?

Anthony Jordan

Anyone know how i can get R.E.A.L VR FOR red dead redemption 2 first time on this site

Brandon(Post Maester)

ASW is not recommended at all. Are you using Legacy rendering mode? You will probably get the best results with ASW if using Legacy rendering. If you are using 1/3 or 1/2, don't expect it to work even remotely well. Those modes are already adding interpolated frames, so adding ASW on top makes no sense and will only cause major issues. Have you tried 72hz using 1/2? That should be a lot better than using ASW.

Brandon(Post Maester)

Won't know until it comes out. Hopefully it improves on performance when using RR instead of just tanking it more 😁 We seem to be moving in a bad direction for games and performance, where companies no longer care if you can't afford 90class GPUs to play games without them looking very degraded. Which is quite harmful to running them in VR even with a 5090. You should not have to turn on RR for the game to look good in the first place. I would count that as a development failure. It should be extra icing on top of the cake.

Brandon(Post Maester)

You will need to check YouTube for somewhat recent videos on how to get it working. They often contain the downgraded game files you will need etc. You can't play the current version of the game in VR. We don't support it at all here after the DMCA. People still play it with the downgraded files though.

flobv

You are right. Witcher 3 looks good without RR.

david vincent

DLSS still looks horrible in my headset, I guess I will wait for the devs fix...

david vincent

it's the old version of RealVR mod with tons of ghosting, doesn't worth it IMO

david vincent

"We seem to be moving in a bad direction for games and performance, " Except for Crimson Desert which is incredibly optimized

AaronCLS

Hey Brandon, in previous CD post, you mentioned and linked a mod that enhances visuals. Unfortunately the link is dead. Do you remember which mod it was? And are there any other mods you'd recommend for CD?

Brandon(Post Maester)

Should look better though, especially if you are using Max lighting and RT on. Should be way more stable. Depends on lighting conditions too though, especially if you are not using those settings.

Brandon(Post Maester)

Yup, is what it is. That's what happens when something gets DMCA'd 🤷‍♂️ Luke did fix DLSS for that game though, which was a lot of work back then.

Brandon(Post Maester)

Not really, there isn't much scalability as you go down in settings, that is not good optimization. I think people mean, you can play it flat at a decent fps while using all max settings. So, it might run somewhat better with all the bells and whistles when playing flat, but I don't think that is a good definition of optimization 🙃 However, they are still very actively working on the game. So, it could get some optimization passes etc. Let's hope that happens soon 😁 There are honestly only a few issues that they could fix, and the game would still look pretty dang great when not using Max lighting etc.

WIG

Use nvidia app and force preset K

Brandon(Post Maester)

Actually, if you just select DLSS 4.0, it already uses K :) I find that forcing preset E is more helpful with foliage flickering if you are not using Max lighting with RT on. The image quality is quite a bit softer though. So, you need some sharpening over the top for it. I'd go with K or E for the extra performance.

Will Morrison

Hey guys, anyone else have this issue with Crimson Desert getting locked to 60fps? It'll go above 60fps in the menu(s) that aren't rendered, like the main menu before you go to graphics where R.E.A.L. renders the menu onto its overlay, but everywhere else for me it's just 60fps and nothing I've tried so far fixes it. Separate issue, but also everything relatively close to me, like grass near the camera, or items when you examine them, have a sort of double image. 5090/9850x3d

Brandon(Post Maester)

If you mean there is a shimmering around objects, that is just a thing in this game for now. Use DLSS which is less offensive, Luke did some extra work on it for this game. They still need to fix their DLSS implementation though. 60fps: Sounds like you are using 1/3 rendering mode, which interpolates 2 extra fames for added smoothness but caps at 2x/3 your refresh rate. So 90hz would be 60fps but should feel like 180fps in motion. Just switch rendering modes. 1/2 will cap at 90 and interpolate 1 extra frame for 180fps smoothness. Legacy is just regular AER with no interpolation, which will cap at your headset refresh.

AaronCLS

thank you, sir

WIG

There is an add on mod for it that you can make things more 3d. Like 3d boost its super cool actually. 3d crazy pops its hard to explain but its like the first time you put a headset on all over again. Sweviver speaks about it here it also allows fov crop like luke added but working on pimax https://youtu.be/Y6oHpf-Y2Ds?si=5rjNVCVbnKGz5tKd Would it be a lot of work getting it working? Could this be something in the future? It would be a game changer If it was compatible with R.E.AL framework or a feature like it added like convergence slider. next to world scale. You should try it out mate on some native games to really get it This is the mod author speaking here :https://youtu.be/Eg-NR3c8qAI?si=xLt8Zet-oyDbRV4E

Will Morrison

Thanks Brandon, the interpolation was definitely the issue. Regarding the shimmering, is the known effect distance dependent? I'm seeing something kind of like a double image even if I close one eye, and it seems directly related to how close the object is, ie how much parallax it should have. I tried dicking around for a few minutes in VR and frankly, I can't imagine anyone is actually playing the game this way, so I suspect it's not the known shimmering issue.

Brandon(Post Maester)

What headset are you using and how is it connected if not DisplayPort? Are you using DLSS, FSR?

Will Morrison

Bigscreen Beyond 2. I've tried DLSS on and off, no change. FSR I haven't tried - I forget what that is, it's AMD's upscaling algo?

AaronCLS

CD finally clicked for me, but the shimmering effect is crazy, apparently their "denoiser" isnt up to standard. Only fix I see is to enable RT, but that tanks my 4090 fps. Hope they fix it soon or that we at least get a mod for it. I also noticed that indoors sometimes I get a crazy oversaturation effect, it is not REALVR either, it is a game issue. I think it also happens with RT on, though to a lesser extent. If you guys learn of any fixes please share it asap

Brandon(Post Maester)

You are using OpenXR runtime with SteamVR set as OpenXR runtime, right? It says you are using OpenXR at the top of the REAL overlay main tab? If using DLSS makes absolutely no difference during different scenes, then something is probably off somewhere.

Brandon(Post Maester)

Yeah, Luke could only do so much to fix DLSS without them fixing their implementation on their end. DLSS should have the least amount of shimmering at this point though. RT will only tank fps if you are using Max lighting, but unfortunately Max lighting also helps quite a bit with shimmering.

david vincent

At one point you can't launch the game anymore without being online (probably because of Denuvo). So yes, backing up the game is mandatory.

Matthew Kinsey

Fatekeeper just released on Steam early access. This looks like it would be an incredible VR title

Darren Stoller

I don't know if this has been mentioned before but in CD, when I horse taming there are two separate images in left and right so I can only see if I close one eye. By the way, CD looks fantastic in the dream air.

Maemo

No, for games like Crimson Desert that I want to play with cinematic settings and are quite demanding, I always set it to mono mod. Then I connect with the Oculus cable and enable ASW, and it works incredibly well. Especially since I can set it to 90 Hz and easily get 45 FPS. For lighter games, I set it to 1/2 or 1/3. I've tested it on older games like Ghost of Tsushima and others. On Meta/Oculus with the old frameworks it works really well, and actually ASW performs excellent with Luke Ross — ghosting and artifacts are very minimal. This month when I subscribed for Death Stranding and Crimson, I noticed it only works on OpenXR and got disappointed. Because it works so great on Oculus, and it's hard to believe Luke Ross hasn't added support for it, especially since his frameworks have way more options compared to other VR modders.

Brandon(Post Maester)

Works with UEVR, why would he spend time on it? It looks like it is only a few hours of gameplay too. I don't think adding an EA game right now would be a good idea either, CD is pretty much an EA game essentially. So, he is already going to have extra work keeping up with that 😁

Brandon(Post Maester)

Ahhhh, yeah, it would probably work fine with Mono mode. I doubt that he uses ASW at all, I don't. Like I said, it isn't really recommended. How is your headset connected?

david vincent

I know this is a niche problem but I still can't make RealVR works with an ASI loader

flobv

We need some kind of driver level DFR Dynamic Foveated Rendering in VR. It could run actually at higher FPS than on flatscreen. It's a huge waste of resource to render the whole FOV in full resolution in VR.

Ash

Crimson Desert is GOD TIER AMAZING! *Please Luke you have done all the "Souls" games except for : "Sekiro" and "Armored Core 6" (both FromSoftware games), can we get support for those please?

OneUp03

Hey Luke, might it be possible to add 16:9 support to Elden Ring?

Maemo

I mostly connect via the Oculus cable because ASW works better than SSW with the Virtual Desktop . As I mentioned, it really gives minimal artifacts, and with 45 fps you can get the best resolution and quality, especially on these heavy games. If SSW works, I’ll switch to Virtual Desktop, but if Luke Ross fix it again like before ..., his VR mod will again become the most flawless option, and I think it would be easy for him to do that. I’d really appreciate it if you could pass this on to him so he can make it like before, so we can enjoy it even more—especially now that 007 is out and I want to play it with that mod.

david vincent

I'm looking at a few essential mods like PrivateStorageAnywherePLUS or Character Creator

Eitan Litner

must say its shimmering free now. playing with realvr and vrto3d mod. thanks. beautiful work!!!

Brandon(Post Maester)

You should be able to use ASI mods by placing them into the game folder directly. I use a few, I have installed them with the Json manager. Make sure the version.dll file is in there also. What loader or manager are you trying to use specifically?

D H

Anyone know what this error means? I can't launch CD 21:05:11:746 [MAIN ] | ERROR | Failed to apply CDGameState patch. 21:05:11:808 [MAIN ] | ERROR | Only 5 of 6 RVR patches applied successfully.

WIG

I am 33 hours in already now and absolutely loving crimson desert. Another update will hold off as saw its broken the mod. Such a fantastic experience in VR.

Rook Bartly

Does this mod still support Cyber Punk? I remeber the huff puff for a while back and was wondering if I could play the game again in VR… the real way to play it?

Beaterino

VR needs all the help it can get. I wish i could support you more but for now im just not cancelling my monthly :)