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You could also think of it as a "patch-as-you-go" service ;-)

I have two new releases out: v2606.14.1 for the public version (download link is here) and v2606.14.2 for the Early Access (download link is here).

As promised, I updated support to FF7RB https://store.steampowered.com/app/2909400/FINAL_FANTASY_VII_REBIRTH/ in the public version too, since the recent official patch appears to be stable.

INDY https://store.steampowered.com/app/2677660/Indiana_Jones_and_the_Great_Circle/ was also broken in VR due to the latest official update, so I fixed it in both the public and EA versions. It took me a little longer than I expected, but everything's good now.

I also revised DS2OTB https://store.steampowered.com/app/3280350/DEATH_STRANDING_2_ON_THE_BEACH/ which had one minor defect after the official update to patch 1.9.

For CD https://store.steampowered.com/app/3321460/Crimson_Desert/ instead you can just update the game to the latest 1.11.00 official patch without worries, as it didn't seem to mess anything up in VR.

But speaking of messing up, and the reason why it's called Early Access, I recently found out that there was a big problem with my gaze-based aiming implementation in BOND https://store.steampowered.com/app/3768760/007_First_Light/

The aiming camera would often headlock, making weapon-based combat and shooting in general really frustrating. How did I miss this? Well, it turns out that the bug didn't manifest on my system because of a hardware problem.

The game caches the camera orientation when there is no input coming from the mouse or gamepad, so with my previous release if you pressed the left trigger to switch to aiming mode in VR, the view would remain headlocked until you moved your right thumbstick at least a little bit.

Many players use the right stick all the time to turn around, even in VR and during combat, so they might not even have noticed the issue. But for me, the issue didn't trigger (nice pun huh? I've been waiting to use this one) because during the years my Xbox gamepad has developed a little joystick drift. That means it is continually giving a small amount of input to the game, as though I were moving the right stick just a tiny bit, and that's enough for the game to stop caching the camera and begin executing the code that makes it turn around.

The engine's caching mechanism is really convoluted, and after spending many hours uselessly trying to suppress or bypass it, I was still unable to find a perfect solution. So the new v2606.14.2 EA release has a workaround: when you start pressing the left trigger on your gamepad, it will automatically synthesize a fake movement of the right stick and inject it into the game, which is enough to get the camera unstuck.

Unfortunately the trick is viable only with a gamepad: if you're playing with a mouse you'll need to move it a little bit yourself when you press the right button to enter aiming mode, in order to keep the camera from getting headlocked. But as you know, you're supposed to use a gamepad anyway to play in VR with my framework.

One of you also had me notice that my proposed left trigger + left thumbstick gesture on the gamepad to toggle the "UI on HUD" mode was not a great choice, because it activates focus mode (bullet time) and uselessly drains your focus meter, so I changed it to left shoulder button + left thumbstick.

And finally, since there is a section in the game where you're supposed to zoom in using a telescope, and zooming is normally disabled in VR, I added the "Allow FOV change past this zoom level" slider to the BOND overlay tab, with a default threshold of 7. The default value should be fine for all circumstances, but if you find that the world often becomes zoomed in and warped during normal gameplay (for instance when you inspect an object) move the slider further to the right. If instead you like allowing the camera to zoom in all the time as is the case when playing flat, drag the slider towards 1.

Thank you for your patience, and for always being constructive and helpful with your defect reports!!

Comments

Riskyshrimp

Many thanks, am really enjoying bond, aiming did feel a little off however, will try out update and let you know.

BigBearBrads

Hey Luke, out of curiosity, how hard would it be to integrate dynamic foveated rendering into the AER rendering pipeline? Or does the way AER integrates with the game’s render pipeline make that impractical?

DreamMaker

Thanks Luke the Goat 🐐

Disco Dan

For the telescope zoom you can just select 2d mode in bond sub menu in realvr hud and it will zoom in normally.

Riskyshrimp

New update works a treat, combat now feels more fluid with tracking. Thnx again.

Bohdan G.

Question, I am new to VR and new to Patreon, If I join this Patreon will I get access to play First Light in VR? Is the VR mod ready to go after I join?

Brandon(Post Maester)

He looked into it a while back but it wouldn't work for many headsets and it would most likely only give a small performance boost with a great deal of work to implement. Have you tried the new fov sliders? They also increase visual quality but just don't render anything on the outsides.

Brandon(Post Maester)

Yup, it is out and working for lots of people. No guarantees but you are always free to ask support questions here. Of course, quality of performance depends on what kind of system you have :) This one isn't as demanding as some other modern games though. I can pump resolution up pretty high on my 5090 system.

BigBearBrads

Ah yeah that seems to be the common theme with games that don’t have DFR integrated into it, it’s hard to get good gains out of it. I haven’t tried it yet but I was just curious if it was possible/if he was planning on doing anything with that. Thanks for the reply!

Cyril Preiss

hi, i just received my pimax dream air to replace my Bigscreen Beyond 2. i have an issue the left and right eyes are not correctly aligned: they both show a different yaw angle. i never had any issue with the the other one. any idea ?

realvr

You need to use parallel projections with Pimax headsets

Cyril Preiss

thanks, i guess it's to be set in the vr overlay ?

Cyril Preiss

Could you explain how to do this? I don't have a clue.

Cyril Preiss

I actually had to select Pimax xr and my god, i was already found of your mods but with the dream air and and a 5090 i have reached another step, it's stunning how immersive it gets !!!

Brandon(Post Maester)

Are you using the lighthouse version of the Dream Air? If so, make sure to use the Sboys3 driver which allows you to use OpenXR with SteamVR. Using Pimax's version of OpenXR has issues.

AaronCLS

Hey folks, looks like 007 has a new patch (1.0.5) is this safe to update regarding Luke's latest fixes?

Cyril Preiss

i have the no lighthouse version, what should I do?

realvr

Yes the latest R.E.A.L. VR release supports game update 1.0.5!

AaronCLS

that's why you are #1

Brandon(Post Maester)

In that case, you are stuck with Oculus runtime for now. OpenXR using Pimax isn't compatible. I heard Pimax is working with Sboy3 on expanding support, but I don't know anything about it really. Mbucchia was also working on a SLAM version driver I think........🤷‍♂️ Yeah, Mbucchia is actively working on the SLAM version it looks like. There is recent activity for it on his Github. Worth keeping an eye on it :) Really hoping at this point, that Pimax will just work with them and help them as much and as fast as possible to get this working with all their headsets. It is a big win for them.

Alex

Howdy, is Doom Dark Ages working for you guys? As soon as i start the game (Steam Version) i get the BugSplat error (Don't get to the menu etc), i have set the game to the recommended settings like described in the DOOMTDA post before install, all other games work fine too. I am on 5090 with Bigscreen Beyond 2

realvr

It’s working fine for me (but I have the Game Pass version)

AaronCLS

Hey Brandon, what is your preferred way to share the real.log regarding weird crashes with 007?

Simplex

Would you be interested in cooperation with MrSurvivor's VR HUB - it's a great piece of software that greatly simplifies the process of adding VR support to video games. I think your VR framework and VR HUB are match made in heaven :)

Brandon(Post Maester)

Did you make any changes to DLSS and/or frame gen? When is it crashing?

Brandon(Post Maester)

Honestly, installing REAL is super easy. Most of the time you don't even have to worry about the game settings mostly. I'm very much for people understanding how the mods they install work personally. That way when something breaks, they might be able to fix it or know what went wrong. That is cool though.

Andrew Whiles

If you don't even touch games of ever supporting cyberpunk iam out of this thing. 3rd person games are good, but not for VR.

AaronCLS

randomly, a few times also on previous version. I am using 310.6 DLSS profile M

Brandon(Post Maester)

Did you happen to change the frame gen version? Do you have it set differently in multiple places? Like Inspector, DLSS swapper and/or Nvidia app?

Brandon(Post Maester)

If a third person game is good, it will be better in VR, just like any other game :) If you don't like 3rd person games in VR, then that is your personal preference. First person is not a priority for what game gets support though, the game itself is. Some game's you can use mods for first person as well. Supporting is always your call. There are multiple CP VR mods in the works right now, so keep an eye on those!

ANPUT

Has there been any talks about doing tainted grail: fall of avalon? It would be perfect for vr

Brandon(Post Maester)

I have thought about mentioning it, but haven't :) I don't know if that is really up Luke's alley but certainly mine 😂

ANPUT

Brandon! How have you been?? Bro i beat it on xbox but downloaded it to my pc to play again cuz it has new dlc and more coming and it would be insane in vr! Lol no clue how im getting 170's fps in 4k but i bet it would run pretty well!

Alex

holy hell, enabling Steam Input actually worked. Thank you!

lucia

Grazie Luke!

Riskyshrimp

007 is amazing and even better in VR, variety is the spice of life, so they say🥧😉

AaronCLS

I think not, I only set it DLSS on the DLSS Swapper app. But Framegen is disabled for all Luke games, right? Should put it back to default DLSS for this game?

Brandon(Post Maester)

You should be able to change the upscaling portion of DLSS fine. You could try default just in case. I was just making sure you didn't change the frame gen version, because that can cause issues, even if you aren't using it. Having DLSS set to different settings in different applications can also cause issues, so double check. If you have something set in swapper but something else set in Nvidia app for example. You just have a lot of DLSS issues in your log file. Could just be performance too. What fps are you getting?

Brandon(Post Maester)

It is that good huh? I haven't gotten around to playing it. Supposed to be really good though.

AaronCLS

I'll check and make sure they are all set to the same. Maybe try a fresh install also. FPS seems pretty stable in the high 80s

AaronCLS

Another day another CD update lol

realvr

Yes, for the moment it's best not to update because cutscenes are no longer fully immersive (they're still 3D but you can't look around). Fix coming ASAP

Brandon(Post Maester)

Don't see any DLSS or visual improvements in the notes unfortunately 😢

VRt

Was there a borders removal mod for cutscenes? I though I installed one a while back or might have been Death Stranding 2

VRt

Skyrim VR 2 is up my alley 😉

VRt

Im actually enjoying 3rd person VR mod alot more than most native first person VR games

ANPUT

Yeah it looks like it would be so visually ascetic toooo

realvr

@Brandon I don't think the DLSS implementation will ever be fixed. Lots of people playing flat have complained about the graphical artifacts (not only related to DLSS, but also affecting ray tracing, shadows, non-RT lighting, etc.) but the developers never acknowledged any of that. Nothing of the sort ever even appeared in their "Known issues" list. So, my guess is that there are commercial/strategic reasons why they don't want to touch anything there :-(

Brandon(Post Maester)

That is quite possible and most likely probable, I am still going to hold out some hope though :)

flobv

DLSS 4.5 Ray Reconstruction is officially scheduled to release in August 2026. Maybe they will integrate it then and hopefully we'll see improvements in visuals.

Brandon(Post Maester)

No, pretty sure that ship has sailed. There are a couple different people working on VR support for it on Nexus. One has hand tracking, but they are still works in progress.

AaronCLS

Heya Luke and Brandon. Been thinking about suggesting an idea to you guys for a couple of days, have you considered adding an optional/alternate mode with a fixed screen but using 3D? This would not be VR exactly, but a sweet alternative that could be less demanding performance-wise and add a decent deal of value to the framework. I'm sure you know but there are a couple of conversions scripts that adapt REALVR and others to work with 3D displays, I have not tried it but read that it works nicely. Might as well benefit with a direct implementation, if you think it's worth it, of course. I honestly believe an option for a stereoscopic 'cinema mode' with default or wide/ultra-wide resolutions would be a treat for 3D enjoyers; and more importantly, a feature that could make REAL much more accessible for folks with less than optimal hardware. I thought about it after using the awesome FOV optimizer feature, it would be basically that, but with the screen fixed. Hope you guys consider it!

Bart Grudzien

Anyone know why with 007 i get the game to launch fine and audio comes through but as soon as game starts my screen goes completely black on my BSB even though I can see the window on my monitor showing head tracking and game running fine.

Brandon(Post Maester)

Did you check the usual culprits, like Frame Gen being turned on? Try rebooting your system? SteamVR settings correct?

Bart Grudzien

Yeah. Framegen off and steamvr settings look good. Played far cry4 and it works but 007 just gives a black screen for some reason

Brandon(Post Maester)

Also check your Nvidia app settings for the game, could be something up there. If you want to put a copy of your RealVR64.log file on pastebin and post a link here, I'll take a look.

JshodanVR

in Death Stranding Realconfig keeps telling me that the game has never been launched before (false), and this happens with all the latest versions of REAL. Doom: The Dark Ages, on the other hand, crashes on launch, never saw it working.... This tool is really unreliable, even after being around for years now...

Brandon(Post Maester)

Nah, there are reasons. Are you playing them on game pass? It can be unreliable on different platforms, which is why there is a whole section in each game post about what platform it was tested to work on :) That unreliability would/could be due to the fact that different platforms handle game files differently. Game pass for example encrypts files sometimes which means that REAL can't access or see that they exist. Sometimes different platforms may name game folders or files differently. The framework is incredibly reliable with what it was tested to work on :) Very much can depend on the game version you are working with too, which is also noted in the game posts. That being said, I wouldn't say computers or computer software in general are all that reliable now days 😋 Let me know what platform you are trying them on. The DOOM games should work fine on Steam or Game Pass. You will need to enable Steam Input for the DOOM games and Indy these days for some reason. If you are not trying with the DC version of Death Stranding, that may be unreliable.

JshodanVR

Thanks for your reply. Steam. rtx 5090, i7 12700 k win11. both DS, base version and DC version.

Brandon(Post Maester)

Have you tried changing any game settings while running DS? Is there a settings.cfg file in the DS game folder?

Cyril Preiss

Indiana Jones: is there a way to set the res higher ? i'm stuck at 4k and 40 in realvr setting. i would like a higher res with my dream air. btw the dominent eye setting is missing for this game.

Brandon(Post Maester)

You can try putting a custom resolution in the RealVR.ini file. There is ForcedRes under the [RVR] section. Sometimes that works.

RossH

Using v2606.14.2, I was able to play The Great Circle for about 1 1/2 hours before the freeze happened again (frozen controls/3D forward facing view/black side and back views - must force quit to stop). See https://drive.google.com/drive/folders/1X8K_Qzcpro4qc8HIgOrAe83KmzfSn6ND for a copy of RealVR64.log. I captured the .log file before I force quit the game, to help isolate the issue. Pimax microOLED Super/Windows 11 Pro/9950X3D/FE5090/96 GB. Game looks incredible and outstanding performance before the freeze.

Michael Saab

anyone playing 007 that has setting changes they would recommend?

Brandon(Post Maester)

I haven't played much but I can say that turning volumetric fog down to low avoids the red dot issue if you are playing at 4000x4000 or more. Medium may have worked too, I don't remember for sure. Medium or Low.

Brandon(Post Maester)

Not sure but looks like there are some DLSS issues. They could just be a result of something else though. Did you make any DLSS changes? You could also try disabling DLSS to see if it still freezes or DL(S)SS. Although turning that off for 1 1/2 hours is quite a long time to test disabling something that makes the game look much more stable.

Gyula Papp

Dear Luke! You do a great job, I've been a patron for years. I have a problem. The mod is always made for the newest and therefore most expensive games. Crimson dessert 70€ 007 First light 70€, DEATH STRANDING 2 80€.... Sea of ​​Thieves is a cooperative multiplayer game, unfortunately the developers there have modded the unreal engine so much that UEVR can't handle it. 2026 is 40€, and I think many people regret that it doesn't have a VR mod. Couldn't we have a vote on what the next mod should be? I understand that the newest ones are popular, but there are a few old games that we would like to play in VR and it won't cost billions.

RossH

Yes, in fact I did make a DLSS change. I used DLSS Swapper to swap in version 310.6, versus the default 310.2.1 version (I routinely do this in most recent games I have played - without issue, until now). I have swapped back to the game default, and I will see if I encounter any more freezing. Thanks for taking the time to analyze the log file, Brandon! Excellent support once again! Note that I shifted to DLAA rendering and am still getting over 45 fps with the enormous Super microOLED render window sizes thanks to Luke's great screen optimizations.

Cyril Preiss

hi, thanks, i have tried this but the setting i have enterend is not taken into account, the values are reverted to 40ppd. Is is another question, is there a way to use a better vr friendly ration than 16/9 ?

Brandon(Post Maester)

If you check the resolution is reports under the PPD slider in the REAL overlay, it should already be a VR friendly resolution. That is the resolution your headset is using, not the resolution in the game settings.

Brandon(Post Maester)

Well, that sounds more like a symptom of low performance possibly 😂 45fps is really low, so that might cause the DLSS issues and possibly freezing too, if there is a sudden performance spike that just pushes things too hard. I have no way of knowing for sure though. Usually, changing the DLSS upscaler version shouldn't cause a problem, but I also can't say it never will. Changing the frame gen version will cause issues.

Michael Saab

Why can't I seem to find the volumetric fog option, which tab is it found?

Riskyshrimp

Almost all graphics settings medium, x2 texture filtering, motion blur off, reflection high fog medium, dlss balanced, I'm playing mono in real config and 25 on slider, I'm on Psvr2 and game runs super smooth at about 120 frames and looks fantastic. I have a 5090. I'm loving this game so much at moment and is eating up all my time😀

Michael Saab

I just tried your settings on my 5090 as well - hot damn you made it look good on my play for dream. Thanks for the suggestion

nasa2049 nasa2049

Hi Brandon, Mr. Ross First of all, I would like to sincerely thank you for your incredible work. What you have achieved with VR is simply unbelievable. Being able to experience games like Crimson Desert in VR with this level of immersion is something I could only dream of a few years ago. Thank you so much for making experiences like this possible. It is truly appreciated. I'm playing Crimson Desert with a Quest 3 and an RTX 4090, and I absolutely love it. After the latest game update, I noticed that the cutscenes are now displayed on a large flat 2D screen instead of stereoscopic 3D. In my opinion, this is actually a fantastic improvement. The image is perfectly clean, and the floating black bars and depth issues are gone. I really prefer it this way. I only have one small issue. The subtitles are displayed just below the 2D screen, so I constantly have to lower my head to read them. Would it be possible to adjust the cutscene screen position, move it slightly upward, reduce its size, or increase its distance from the viewer? Even a simple vertical offset or screen distance adjustment would solve the problem. Thank you again for your amazing work. Experiences like this are truly extraordinary and almost unimaginable. I wish you all the best and look forward to your future projects. Best regards.

Brandon(Post Maester)

The REAL VR Framework is honestly all Luke's work :) I also truly appreciate all the incredible hours of VR enjoyment it has brought me over the years. There is always the option of using the 2d screen in the REAL overlay, in the CD tab. That would display the cutscenes in 2d and should be easier to see everything. If you look at the original game post, there are a couple mods Luke recommends in there for the borders on cutscenes and the subtitles.

RossH

Log file for another freeze, after 50 minutes of gaming - see https://drive.google.com/drive/folders/1X8K_Qzcpro4qc8HIgOrAe83KmzfSn6ND. Switching between map and current view when freeze happened (no significant graphics loading change). Using DLSS v310.3, a version only slightly beyond base 310.2.1 version, for DLSS only (not frame generation or ray reconstruction).

JA

Been another update since, should we just keep playing on the last supported version without anything broken for now? Ive been backing up CD and 007 to be able to roll back easily as these are the 2 I'm playing currently with this amazing framework!! Also do you mind us costumers using gameplay footage with the REAL VR Framework for our personal channels. Ive been recording some gameplay and just nice scenery in CD and been diving into making different forms of content including VR gaming. So just wanted to know if you are ok with us using our own gameplay with your framework and posting it? Thanks for everything you do for the community Luke❤️

VRt

Has anyone played Crimson Desert recently and experienced almost zero shimmering? I played last night and had to look hard to find it, it was looking absolutley amazing, Ill have to retrace my steps but lately I havent tinkered with graphics just mainly installing mods. I wander if some of these mods have helped hide it, its still there but you really have to look hard to see it.

Brandon(Post Maester)

Depends on a few factors, but Luke did a really good job of cleaning up this games DLSS implementation with DL(S)SS as much as he could. What mods are you using that you think may have helped? I know the one graphics mod I was going to mention now has to use Ray Reconstruction because they broke some of the changes it made in the latest update. I'm not aware of any others that actually do very much.

Brandon(Post Maester)

Not able to see the log, it says it can't be processed. Any info in Windows Event Viewer after it happens? Have you tried increasing performance, so you are not playing at 45fps? What rendering mode are you using?

Brandon(Post Maester)

Luke said he is working on a fix. Not sure if anything other than the cutscenes was broken after the hotfix. I don't think Luke minds if people showcase the framework with gameplay, especially if it is in a positive light :) That is actually great. Just please don't refer to it as a "mod" or anything similar. It is a VR Framework.

VRt

Well the only recent mod I installed since I notice this change was Damiene catwalk which alters animation, Im also using female Kliff (Kliffette) mod. Actually Kliff male does have way more shimmering. I dropped everything to low and started bringing up setting 1 by 1, I set shadows, lighting to high and veg to medium, textures and models to low, it just looks way better, DLSS balanced or high seem to work best and still looks great. to be honest though I only really noticed an improvement after install those 2 female mods especially the animation, maybe its a placebo but shimmering be gone

Tomo

how is life with the Pimax headset Luke? I know you been the Q3 user for long time - you swapped over to Pimax as daily driver or still lots of things to iron out? is it really a big difference to the Quest ? worth the $$, efforts, set up etc? would love to hear your feedback - if its really worth it.

Maemo

Restore ASW enablement on Oculus in new frameworks exactly like the old ones. Cable connection now auto-blocks it with no notification (pre-Cyberpunk matter it prompted “keep ASW on?” and worked flawlessly). OpenXR produces layered/striped artifacts in cutscenes; Oculus had almost zero issues. Please bring back the choice notification

gkardos

Hi, thanks for your mods! Since I'm new here, could you please post a link to the settings I need to configure to play Indiana Jones? Thanks

RossH

I had no problems reading the log file at https://drive.google.com/drive/folders/1X8K_Qzcpro4qc8HIgOrAe83KmzfSn6ND. I added another one today, the latest freeze. Nothing appears in the Windows Event Viewer (not a surprise, since the system thinks the game is still running without issue). I am using AER v2 rendering mode. 45 fps is actually very good (especially for DLAA with max graphics settings and 4096x4096 VR render window size). Most UEVR games I play render at lower frame rates. For example, Expedition 33 averaged around 30-40 fps, with 0 freezes.

Brandon(Post Maester)

You have expert mode enabled and use AER V2? That seems pointless at 45fps. Or are you using 1/2 or 1/3 AER V2? Honestly, I would try moving the fps up to see if it stops the freezing. DLAA is quite performance heavy and running at 45fps means you are pushing performance quite hard. I don't see anything in the log that outright means freezing or crashing. I get those same warnings as do other users without crashing or freezing. If you are fine playing at 45fps, then go for it, but I am just saying that means you are really pushing your system hard, which could cause instability. Do you have any overclocks? GPU or CPU?

tennenbaum

I forgot and can't find it via the search here (which is a Patreon mess): What's the controller key binding to change to first person view in Uncharted 4?

AaronCLS

FYI new DLSS 310.7 is out

Brandon(Post Maester)

Yeah, doesn't look like any major changes. Just dev tools and whatever "stability fixes" means in this case. Looks like a pretty minor update though.

Richard Mayne

Has performance with Crimson Desert improved?

Brandon(Post Maester)

I don't think game performance itself has improved with the recent updates, no. Could be slightly better, could be slightly worse. It is hard to tell when testing really. I haven't noticed any major improvements though. Luke did make some great improvements to DL(S)SS for this game though, if you haven't checked it out since then.

Void3008

crimson desert needs a fix , both loading and cutscenes turnd to 2d screen they used to work correct in vr before update

John Zigmont

Kingdom come just got a update does mod still work?

Brandon(Post Maester)

Yeah, seems to work fine when I ran it initially and no broken patches. I didn't spend much time playing though, so let us know if you find an issue.

Brandon(Post Maester)

It is the first headset he has officially endorsed here, so I think that says a lot :)

VRt

Better to not update CD, just play offline. You could try downgrading, Im still 2 updates back and everything works fine

Jose Manuel Gonzalez Garcia

Hi, I’m a VR Friend member. When I run the RealConfig.bat directly inside the Atomic Heart game folder (where the .exe file is located), I get this error: “This folder doesn’t seem to belong to any of the supported games. Please make sure that the zip archive is extracted to the very same folder where the main game executable is found, and not for example into a subfolder.” Does anyone know what could be happening? Thanks in advance

Brandon(Post Maester)

What game? Make sure you don't run as admin, but just double click on the config file to run it. Also make sure you have dropped ALL the files from inside the REAL folder into the game folder where the games main .exe file is located. Sometimes they have multiple .exe files but the main one will have a larger file size.

Jose Manuel Gonzalez Garcia

I followed the instructions step by step. I extracted all the files directly into the Atomic Heart game folder, where the .exe is located. Still getting the same error.

Kent Kumpula

Can anyone run Crimson Desert in VR after the latest updates? I just finally got som time and decided to try it out today... Launched the game in flat, installed the REALVR... now the game won´t even start... it never gets past loading. :(

Brandon(Post Maester)

The cutscenes currently have issues, they will display in 3d but you can't look around. Luke is working on fixing that. It should boot up and run in VR otherwise though. You may have frame gen on, that seems to be the number one cause of it not starting in VR properly for people. If you need to disable REAL to check, just rename dxgi.dll to dxgi_.dll Then rename back again after checking game settings to get VR back.

Brandon(Post Maester)

Haven't played that game in forever. I'll reinstall and give it a shot.

Brandon(Post Maester)

All good for me. Installs and boots up fine in VR, no broken patches. You have the REAL files in the win64 folder? And you are double clicking the config.bat file, not trying to run as adming yourself?

Jose Manuel Gonzalez Garcia

I followed all your steps correctly, I don’t run anything as admin and I double click the config.bat file. I previously used the UEVR injector, but I already cleaned everything and the game runs fine in flat mode now. Some leftover files from that injector are probably interfering with the config. Any idea how I can clean it properly?

Jose Manuel Gonzalez Garcia

I’ve been playing it in flat mode right now. The game leaves a lot to be desired, so I wanted to give it a try in VR to see if it’s more enjoyable. Since I already paid for it, I might as well make the most of it. There are definitely better games out there.

Brandon(Post Maester)

I really enjoyed this game in VR. I liked the humor and everything though, so that makes a difference. Plus, there wasn't as much to play at that point. Now there are tons of games to pick from so....... I would just do a fresh install of the game, though UEVR doesn't add any files to the game folder, it has it's own separate folder system. So maybe when you "cleaned" things, something got messed up. I have no way of telling really. I'd just try a fresh install. Delete the game folder manually and then install again through Steam, or whatever platform. What platform do you have it on?

Sasshi

How am i able to move the the real ovelay with the PS5 controller. I know it was easy before somehow,but i totally forgot how.

Kent Kumpula

Thanks, that was it apparently, it works now.

Stephen Gallagher

Looks like Sboys3 released a beta driver for the SLAM Dream Air a few days ago. https://github.com/sboys3/CustomHeadsetOpenVR/releases . I was wondering if you had a chance to use it and if you could make any comments about the performance using the Luke Ross framework and/or UEVR. Any info would be super helpful. Thanks!

Brandon(Post Maester)

Yup, looks like some serious progress but still needs work for most of them. Luke has the light house version and I just have a Crystal Light. Hopefully some others can report back on success. But I am very much looking forward to using the Crystal Light with this driver once the distortion profile is fixed.

Brandon(Post Maester)

Looks like further Pimax headset support is starting to roll out for Sboys3's Native SteamVR driver. Definitely worth keeping an eye on, even if you don't have a Dream Air. I am trying out beta support for my Crystal Light, which requires Pimax EVO (also new). You have to sign up for beta access to EVO if you wan't to try it. It actually has a 72hz refresh mode now too, which is awesome. Fantastic to see Pimax finally working hard on their software!! You will also need to have OpenXR selected as your runtime in the REAL overlay before launching Sboys3's software in Pimax EVO or games will just crash, because they are still trying to use Oculus runtime, at least that is what happened for me with the Crystal Light. Pimax EVO early access https://pimax.com/pages/pimax-evo#access Sboys3's Github https://github.com/sboys3/CustomHeadsetOpenVR/releases

Sasshi

I tried that but in 007 it doesn't work for me

D S

I have a question for Luke: why does openxr mode not work with Pimaxopenxr, which was developed by mbucchia and adopted by Pimax. Luke himself had a Pimax headset. I wonder why the two do not work together. Supposedly, mbucchia asserts that his runtime was 100% openxr compliant (per openxr standards). So why do the eyes flash and jitter when using the modes together. All my other openxr games work.

Brandon(Post Maester)

There seems to be a 1 frame delay on their side. If you use 1/2 rendering mode, you will notice that it becomes almost stable. That is something they would have to fix on their end, I don't know why it is there. I can now use my Crystal light with OpenXR using SteamVR with Pimax EVO and Sboys3's software. I just don't have access to the distortion profile to edit it yet. But no frame delay at all.

D S

I tried again. On my Dream Air, it's flashing and has a weird 1 frame shift jitter. I dunno. I'm using pimaxplay with 1.03 firmware, PimaxEVO causes desktop mouse/keyboard interruption currently so I won't be trying that.

Brandon(Post Maester)

If you are using the same setup or Sboys3's driver, you should just be able to use SteamVR and OpenXR, without needing PimaxXR at that point.

RossH

Nothing is overclocked - just factory settings from Falcon Northwest. The game is actually NOT pushing my PC that hard - the temperatures rarely exceed 85 C (typically in the low 80's). In fact, I have progressed to Siam area of the game, and my average frame rates are now in the low 60's (still using same max graphics settings with DLAA - this is real tribute to Luke's REAL performance focus and visual optimization). Outstanding visuals! However, the freezing is MUCH more prevalent in this area of the game, typically freezing in less than 15 minutes of game play. I was able to recover full VR functionality only once so far, by switching among PC applications (browser, Task Manager, Pimax Play, game). In all other cases, I had to force quit the game (task switching did not work, either). The UEVR games I played with Pimax Super microOLED and Pimax OpenXR include Outer Worlds 2 (90 hours) and Resident Evil Requiem (40 hours), with 0 freezes. The graphics settings used in these games are comparable to those used in The Great Circle (with REAL games demonstrating better performance). I suspect that Luke may be using Sboys3's driver (and his OpenXR version) in his Dream Air headset testing. How many other users have Pimax headsets and are using Luke's Oculus OpenXR work-around? This problem appears to be something in the VR rendering chain, versus the game itself - during the freeze, sound continues, the controls are inoperable, a 3D forward view is frozen in space with black side and rear views, and Steam/Windows indicate the game is running normally. At this point, I plan to test Death Stranding 2 to see if I encounter any freezes with this game...

Brandon(Post Maester)

Have you tried using Sboys3's driver yet? It works with other Pimax headsets but still in early access/beta at the moment. I was able to get my Crystal Light working with it Worth a shot, since it seems to give better performance too. Make sure to set the runtime to OpenXR in the REAL overlay before running the game with Sboys3's software or it will crash trying to use Oculus with auto still. At least that is what happened to me. You may need Pimax EVO, which is worth installing anyways. https://pimax.com/pages/pimax-evo#access

Sasshi

ok. Enable the steam input was the solution. Thank you for the help :)

Darren Stoller

I'm also having a problem with sboy3 driver through Evo with the dream air. I keep getting (very brief grey screen) intermittent signal loss with my base stations. As soon as I reverted back to classic pimax play driver works fine. This only seems to happen with Luke's framework as I've tried Skyrim and there was no signal loss at all.

Eric Régnier

Hi Luke, Hi Brandon. as always, thank you for your hard work that make me feel more alive than ever. I especially feel more alive than ever these days because I finally get the ultimate setup : 5090 + 9800x3d + dream air slam + sboys3 driver. However, I have an issue with the R.E.A.L mod as it stills tries to boot the pimax in oculus mod on startup on ne setup game. This trigger a crash to desktop because pimax stack is now directly using steam VR. Changing manually PreferredAPI2=2 in RealVR.ini make game run properly and benefit from the sboy3 driver power (I can now run CP2077 full 4k per eyes almost all ultra + RT enabled, this is absolutely insane). Can you handle this specific case for the pimax headset using sboys3 driver which will likely be a growing number of people usecase , so the mod toggle the value properly if pimax + direct steam VR is detected. This would improve "autosetup" of the mod for I guess not a so complex env vars check at startup. Thank you. Another thread I would like to adress, is that I find patreon an absolute garbage platform to navigate, find things, have some sort of help full FAQ from user comments and feedbacks, while at the same time your patreon account is full of insights and ressources in a terrible state mess. I would like to work on a website / app for you that exports all patreon content, process it with AI and build a proper organized FAQ from there, and why not much more in the future to handle this enthousiastic VR sub community. I however need your consent and likely more discussion to refine such a tool conditions (organisations / access model ...) Please let me know if my suggestions / inquiries makes sense and which one / both likely has chance to come to R.E.A.L.I.T.Y

RossH

The EVO/Sboys3 combination seems to work OK (small distortion) with my Super microOLED headset. Sboys3's driver only supports the narrow (versus normal) FOV mode for this optical engine, closely matching the Dream Air FOV. Under Pimax EVO, I set Runtime to SteamVR rather than Pimax OpenXR. It is working for the UEVR games I tested, using OpenXR mode for UEVR (thanks to Sboys3 driver). However, I cannot keep the REAL games from crashing. Is there a setting in the RealVR.ini that I can change to stop the attempted autorun with Oculus? The game crashes before I can access the REAL UI in the game to change runtime OpenXR...

Brandon(Post Maester)

Yeah, I mentioned changing it before running with Sboys3's driver :) You can change the API to 2 in the RealVR.ini file. Under [RVR] Also worth checking setting in pimax like sharpening, quad views etc to make sure they are not on and causing conflicts.

Brandon(Post Maester)

Weird, maybe they have a Discord? I haven't looked. I didn't have any issues when trying with the Crystal Light, other than I can't edit the distortion profile yet. Of course, I am using inside out tracking so that could be different. @DS, if you have the lighthouse version of the Dream Air, you shouldn't need Pimax EVO anyways. It is nice because it adds some additional features, but you shouldn't have to use it like I do. Being able to go down to 72hz and use 1/2 is a big plus.

Brandon(Post Maester)

Try running the game without Sboys3's driver and switching to OpenXR runtime in the REAL overlay. Or, you can go into the RealVR.ini file for the game and under the [RVR] section change the preffered API to 2. I believe it is 2 for OpenXR. Yeah, that is what I have in mine where I set it up. PreferredAPI2=2 Also make sure you have SteamVR set as OpenXR runtime.

RossH

Not sure how to change the API to 2 - do you mean change AutoStartVR=2, or some other RVR setting like PreferredAPI2? I can see one issue with the Sboys3 SLAM setup - I no longer have the ability to shift between desktop browser (with game walkthrough) and the VR game. The PI key on the controllers does nothing under this driver/EVO setup. Have you found a work-around for this?

Brandon(Post Maester)

PreferredAPI2=2 Look for that line and change it to 2, that should be OpenXR. I just use the Windows key to switch out all the time. Never use a controller. On some games where that doesn't work like the Vulkan titles (DOOM, Indy) I just use Ctrl+Alt+Delete to open task manager :) I don't know if that is the best way but that is what I do 🤷‍♂️

RossH

Thanks. Unfortunately, because Sboys3's new driver only uses a narrow FOV setting for the microOLED engine, the game's menu screen and overlayed GUI items like Indy's health are blurred. Using standard Pimax Play with a normal FOV setting yields crisp/normal menus and overlays, with about the same fps performance as the EVO version. For now, I will just deal with the freezing and wait for an official Pimax driver release. Thanks for the help and suggestions, Brandon!

Brandon(Post Maester)

Just keep an eye out for updates to Sboys3's driver, it will improve upon support for different headsets, I'm sure :) I am excited that Pimax is finally working on their software too. Should be some good days ahead for Pimax users finaly.

JshodanVR

Excuse me Luke, is it possible to add a UI toggle on/off for the games? Or alternatively, could you make it feasible to use the ReShade Shader Toggler addon (by otis), which easily hides annoying UI elements that break immersion in VR? Thanks.

JA

Awesome, sorry just seeing your response now, didn't get a notification for some reason. I label it as Luke Ross R.E.A.L. VR Framework and don't speak of it as a mod! Its most definitely in a positive light as I love the work luke does! I just showcase how much of a great outlet it can be for people. I struggle with mental health and Lukes framework on good games is a place i can go and escape even just for a little bit it helps! ❤️

Crafty The Fox

As far as I know, Watch Dogs 2 is broken on AMD graphics cards; is there any way that could be fixed? REAL VR fails to detect the games main rendering pipeline.

Brandon(Post Maester)

Can you put a copy of your RealVR64.log file on pastebin and post a link to it here?

Brandon(Post Maester)

Have you tried playing the game flat? Maybe try renaming dxgi.dll to dxgi_.dll to stop REAL from injecting just to see if it still runs fine without it.

Riskyshrimp

Just noticed doom dark ages on steam has new achievements ready for dlc on 7th July, almost finished 100%ing oo7, it would make my summer for a Luke doom dlc update 😎😁

Crafty The Fox

The game runs fine flat (even if REAL is injected), REAL just dosent seem to pop up or detect the game. Im on the newest 26.6.4 drivers and a 7900xtx.

Jason Williams

Watch Dogs 2 doesn't seem to be working in VR. Anybody else tried it recently?

Brandon(Post Maester)

Are you using an AMD or Nvidia GPU? Can you put a copy of your RealVR64.log file on pastebin and post a link here?

Sabine G.

Just played it two days ago. It stopped working at Ubisoft a while ago (something with CPU core addressing that I couldn't fix) so I gave it a try on Steam as it is currently 95% off and it works still fine there for me.

Jason Williams

So I bought it on Steam but I do have a ubisoft account that seems to be connected everytime I launch the game. Should I skip that?

Sabine G.

I skipped it. I still received all achievements but started fresh. I am not sure if the choice here matters though. Wishing you luck!

Brandon(Post Maester)

@ Jason, if you pick it up on Steam, let me know if it works or not for you. It works fine for me on Steam, even when it launches Ubi after running the game.

Brandon(Post Maester)

According to Sabine, it wasn't working for her through Ubisoft but worked fine on Steam. It is 95% off on Steam right now, but I can't guarantee it will work on AMD. You could just refund it though if you try and it doesn't work.

Kyle

Brandon, Kyle - could we reconvene with your helping me install this on my p.c. [?] Would you message me on Discord when you have a free minite? After the 4th is fine

Brandon(Post Maester)

Yeah, sorry. Been busy with lots of family stuff :( I am actually headed over to my usual 4th visit to Westport tomorrow. I am not at all looking forward to it this year, unfortunately. I can hook up with you on Discord while I am over there :) I will let you know when I get settled in the next couple days.

RossH

The "back"+"start" button combination no longer activates Death Stranding 2 REAL menu with my Xbox controller. The keyboard controls work, however (inconvenient to use). VR display looks good so far - just started game. Even when the REAL menu is present, the controller interacts with the game rather than the REAL menu. Any suggestions? By the way, I finished The Great Circle and The Order of Giants DLC with my microOLED headset using standard Pimax driver and Luke's Oculus work-around. The visuals were incredible, and the game's performance was consistently 45-60 fps with DLAA setting. I experienced several more freezes, but I could work around this issue.

Crafty The Fox

I should have mentioned I have the game on steam, multiple people in the Flat2VR discord have mentioned that it works on their systems (all NVIDIA).

Tomo

After reading some comments about pimax headsets (dream air) it sounds like you need a small degree in vr to get it all running - coming from quest 3 where pretty much all works out of the box it sounds like an daunting task - am i right? I know its worth it but is it really a one off set up and all works or is it game by game set up and taked real skill? A step by step guide what to do would be perfect for first tine users ..

Stephen Gallagher

I played with it for the day and got most everything running. If you have a 5090 it would be hard to go back to a quest after seeing the visuals. My experience has been better than expected so far. Tried at least 4 LR games, 4 UEVR and a couple RE games. Biggest hiccup I’ve had is trying to get the menus to work on REFramework. Can’t seem to get the standing height in RE4 correct while playing seated. But I feel like all this is expected when doing flat to VR. But in general the SLAM version is pretty good to pick up and play, never trialed lighthouse so I have no idea if they’re annoying to set up. I’d buy this headset again. Just be prepared to spend a day getting acquainted with the headset, but it’s been fun.

Tomo

thanks for taking time to reply. sound good and optimistic! yes I have the 5090. so looks like your SLAM version is working well. I was considering slam vs Lighthouse and somehow I felt lighthouse version would work smoother and is bit lighter. need to do more research on that topic but your answer is agood start!

Brozgar

Brandon, does the gamepad works for you? Which one do you use? I reported an issue on discord and tried a few combinations, the only way for me to make it work is to turn on my steam controller, but play on xbox series x controller (steam one doesn't work, same with Dualsense). Super weird, the flat version also has some issues, but with steam input enabled all 3 controllers work there.

Crafty The Fox

I would like to ask though, if this is something that could be fixed in a future update? I know older games and AMD cards especially arent the priority, but it would be nice to have.

Crafty The Fox

This is an issue with the game. The game only has support for basic xinput, and not wireless bluetooth controllers I guess. The official wireless xbox one/serires adapter works fine with the game, and wired xbox controllers work. Dont remember if wireless ps5/4 controllers work

Crafty The Fox

Jason, AFAIK the game does not work on AMD. I am also on AMD and im in the same boat as you. it looks like im also getting the same error :(

Brandon(Post Maester)

Yeah, it is not that hard to set up really. It is still kinda buggy though, so waiting a bit isn't a bad idea. Especially if you go with SLAM version.

Brandon(Post Maester)

Try enabling or disabling Steam Input to see if that helps with the overlay issue.

RossH

Thanks for the suggestion. Disable Steam Input setting worked only one time (?? - cannot get it to work again). I had been using Default setting. When I tried the Enable Steam Input setting, the REAL menu appeared, but the game immediately crashed. As a result of this issue, I discovered that Luke uses whatever position the headset is in when the game starts as the origin position. By putting on the headset and sitting in my desired location first while using my VR controller to launch the game, I could avoid the need to use the REAL origin reset button. So far (in Australia now), I have not had any mysterious freezes with DS2 like I had with The Great Circle. I am still using Super microOLED Normal FOV with standard Pimax Play and Pimax OpenXR (and Luke's Oculus work-around), with max graphics settings. Running around 60 fps with Quality DLSS setting (there is no DLAA setting, and the game's mode to use upscaler only for AA slows game to around 45 fps and looks worse IMO).

Jason Williams

Thanks at least I can't stop trying now.

RossH

Death Stranding 2 looks incredibly good (Quality DLSS setting, which I think looks better than AA upsampling only mode) and performs extremely well (60 fps average with AER v2). Luke Ross's visual FOV optimizations and DLSS work are exceptional! Too bad Sony plans to stop releasing to PC its exclusive games like this in the future. No issues so far (part way through Australia), using Pimax Super microOLED, normal FOV, Pimax OpenXR (not Sboys3's driver - so Oculus work-around), 5090/9950X3D/96 GB.