Home Creators Posts Import Register Favorites Logout

Content

[New information added August 26]

So, our beloved https://store.steampowered.com/app/3321460/Crimson_Desert/ got a major update , and with the occasion the game jumped to a nice round 2.00.00 version number. You can go to our usual place to download the new early access release of R.E.A.L. (v2608.26.2) which will allow you to keep playing this delightful experience in VR.

There's also a huge new release of DLSS/Ray Reconstruction by NVIDIA that brings RR up to version 4.5 (preset F). Performance hasn't really changed, so a powerful card is still needed to be able to feast on all that eye candy. But at more or less the same fps, what we're getting is a plethora of amazing improvements in image quality. I asked Brandon's permission to quote him directly on this matter:

"I'd say it is a major improvement across the board really. I don't see the same smeary lighting issues or grainy shadows in places. Even using DLSS balanced, it looks fantastic. It is hard to find any shimmering, ghosting or lighting artifacts when using upscaling now."

"And the water! Way less shimmering on the water when you are up close too!"

"And that awful DLSS ghosting on moving objects is almost non existent!!! Birds, leaves, I didn't even notice any really. It is actually quite amazing. Could still be some in some instances, I didn't go check out the fireflies or confetti.

This is the first time I would actually go the RR route despite the resolution drop honestly. It looks absolutely beautiful. And you don't have to sacrifice too hard because it still looks that way using upscaling."

A technical note: the new DLSS/RR library is not officially out yet, so just updating the game won't get you the bells and whistles. You need to use something like DLSS Swapper to force the new Preset F, which comes with version 310.7.129 of the dll. Or if you use the NVIDIA App to override the game choices, be sure that you have activated the "Opt in to access Beta or experimental features" checkbox, otherwise the latest version won't be available.

Again, thanks to Brandon for helping me sort that out.

So what are you waiting for? If you haven't yet started your playthrough of CD, or if you have been distracted by the many other games we can play in VR these days, this might be the perfect moment to dive in!

[Original post follows]

https://store.steampowered.com/app/3321460/Crimson_Desert/ got two more official patches, and guess what? VR support was broken.

I fixed it now, and Brandon tested it super thoroughly!

You can safely update the game to version 1.18.02, which I hope will remain current at least for today, and then install my new early access release v2608.17.2 from the usual place. Remember that you need to rerun RealConfig after unpacking the archive and overwriting the old files.

Besides restoring VR functionality, I also fixed the crosshair in CD. It will now be drawn at the correct depth (in contact with the surface you're going to hit) instead of somewhere in the middle between your eye and the hit point. I have no idea how long this bug had been there, maybe even from the beginning? It didn't keep you from aiming correctly, but it made the crosshair look slightly doubled. Anyway, it's working properly now.

Also, I was asked to extend the PPD slider to support resolutions up to 50 pixels per degree. It was an easy change, but you will only get the extended range it you can prove that you are a power user, because it's very likely that hitting those extreme pixel densities will make the game you're playing overcommit VRAM and grind down to a halt, possibly bringing the whole system down with it. Hint: one way to show that you are a power user is by manually adding the line ExpertMode=1 to the [RVR] section in the RealVR.ini file before launching the game. It needs to be done separately for each game where you want the extended upper limit. Also, power users don't complain when their adventurous decisions get them in trouble; they just reboot and keep on tinkering []-D

Enjoy!!

Comments

Adam Munoz

Thanks Luke for keeping me in VR! Muuuuch better than the world around me, lol.

Joël Querci

Thanks Luke! You are the best! ❤️

Brandon(Post Maester)

I don't know about "super thoroughly" but I tested quite a few things 😁 There is so much stuff in this game!

Ryan Thompson

50? In most games I’m running between 16 and 25 on a 5090.. For what games and with what kit are people managing anywhere near 50? I’m Humbled and Astonished

Disco Dan

God bless 🙌 🙏 ❤️

Bob

Why do devs want VR patched? It benefits the game by adding more players lol

Tomo

this is beyond human eye resolution you basically playing like Bee with 10 x more pixels lol

Tomo

what is max PPD now ? I dont know as I never dared to go passed 30 with my Q3 - but Dream Air incoming so I am couriiiiioussss

Brandon(Post Maester)

I mean, I am up to 45 on my Aero in Dead Space. PPD values and resolutions are different for each headset though. For smaller FOV headsets, it is easier to get that, provided they are high enough resolution for it to make sense. All about fov and balance and what you prefer, I guess. It is not going to happen in something like Crimson Desert of course 😂 Unless you want it to look like an actual desert, devoid of any visual beauty.

gil fortin

Dead Space VR troubles me so much , i got to take a break from time to time. I dont understand how this game run so beautifully in VR compare to other title. All the particules and lightning effect makes darker environment way more terrifying . Already played on flatscreen and even then i thought it was scarry . If you have heart condition , consult your doctor prior to play this :-) .

Tomo

damn 40? who can run 40 smoothly? not me

Brandon(Post Maester)

You will probably be a lot closer with the Dream Air. Quest 3 needs a crazy high res to reach 40. I am doing 45 on my Aero in Dead Space. That is with the fov limiting sliders, but I still go all the way up to 40 first :) Pretty stable 90fps. Just depends on the game and headset. Aero has a pretty small fov, especially vertical.

Tomo

holy smokes ! I was living under the VR rock for so long.. these figures are mental. can only imagien the clarity. ExpertMode=1 = activated.

Tomo

what a treat

Tomo

you adjust anything manually in DS ? like manual adjustment of resolution somewhere or just run bat file and work with the slider?

Lotte Xia

Thanks Luke! I've actually been running your VR mod for a while at 50+ PPD before this release. My rig is Dream Air + 9953 + Pro6000, and I play in mono mode using DLSS presets M or L. The one thing that's holding me back is FF7 Rebirth: I can't push the resolution past 4976*4976. It seems like the devs hardcoded that limit, because the moment I try to go higher, I get a DirectX error. Is there any way to unbind the actual render resolution and the window size, the way UEVR does it?

Brandon(Post Maester)

I just use the PPD slider and then lower the fov limit slider to 850-900 or whatever I/you are comfortable with. How the sliders affect your fov on the Quest 3 is probably going to be different than on my Aero because of the FOV differences. And again, way easier for me to hit 40ppd on the Aero compared to the Quest 3.

mkyl nthny

I'm running into an issue where the window for REAL VR is way too big and spills off the screen. I can't seem to get the size to change at all. I'm sure I'm overlooking something simple, but could someone give me a hand?

Brandon(Post Maester)

Not that I am aware of. I think he can depending on the game, because for some games the window size is still pretty small, but I am not actually sure.

Brandon(Post Maester)

Depending on the game, you can use the PPD slider or pick one of the lower custom resolutions in the game settings, if Luke was able to add them. That will shrink the window. If you are running a pretty high res for VR, then the window being that big is because it is a higher res than your monitor. Gamepad is recommended for reasons like that :) Unless you mean the REAL overlay itself. If so, I'll link a navigation doc I made that goes over shortcuts for resizing as well. https://docs.google.com/document/d/1UZt0Z-mzZC0-EEe2nseQRQrKcacd1phLaX2WRkyPGaY/edit?usp=sharing

lucia

Thanks, Luke... I'm totally hooked on Crimson Desert now!

Alex M

is it possible to get FOV restrictions working in Elden Ring, i see the widget , but it has no effect.

Brandon(Post Maester)

Hmmmmmm, I'll have to check that out, thanks for reporting. What headset are you using and how is it connected if not DisplayPort?

mkyl nthny

Ah, yes I meant the REAL VR overlay itself - I can't see the top menu tabs. That doc was very helpful, embarrassed I missed it. Thank you so much!

Marcin Augustyniak

Still waiting for The Walking Dead of Harran… bringing the huge, real-life city into Dying Light :)

Alex M

thanks for looking into it, i do have a few mods, maybe theres interference, will check later im running quest 3 with virtual box over tethered usb 3 link

Brandon(Post Maester)

The doc isn't on here anywhere; it is something I made for one of the number of videos I was going to make but haven't 😭

Brandon(Post Maester)

What runtime does the usb link say it is actually using? Oculus and OpenXR should both work with the fov sliders.

WickedScav

About to finish TLOU2, flawless experience, thanks Brandon. Preparing for U4-ATE using the latest early access version (v2608.17.2) but I'm getting a flicker every few seconds which also seems to reverse (or at least ruin) the stereoscopic images for a ms. The output is most stable with AERv2 and gets worse the higher I go with the divider (AERv2 < 1/2 < 1/3 and so on). Also the depth of menu screen with the hanging skeleton is completely messed up. I'm using the latest nighty build of VRto3D, so it's quite possible, that this is a bug with VRto3D and NOT your tool, as I don't own a HMD...

Brandon(Post Maester)

Thanks for reposting :) All thanks for your TLOU2 experience in VR should go to Luke 😉 I remember having visual issues on this one and it turned out the resolution scale setting was set lower than 100 and that fixed it for me. That doesn't mean that is the issue for you, but check that. You can also try the "frame delay compensation" slider in the REAL overlay to see if that fixes it.

WickedScav

Thanks, increasing the resolution scale to 120% did the trick (100% for some reason was not enough). Performance is amazing, at 3200x1800 VR resolution and 3840x2169 render resolution (40 ppd) with all settings maxed out on Ultra, I still get 150-160fps. Can wait to start playing this game. Still need to finish TLOU2 quickly :)

A B

Hey, mind helping me please? I recently upgraded to a new PC (new OS everything) my old PC the realvr mods worked just fine and now for some reason it doesn't work. I have the .bat working and it installs the files for the games then when I try to play it it says "This application is not supported by the real vr mod". I tried Cyberpunk, Uncharted and Stray.

A B

Windows 10, even the old pc had that windows and it works there fine. Is there any software or something I need to download that requires the mod to work? Also, my headsets I used are Quest 1/3, index.

A B

I went back to my old pc and tried it and it works fine, on steam too those games, what's weird is that I'm playing other VR mods and games and it works no problem.

Brandon(Post Maester)

Pick 1 of those headsets to focus on, you want to use the Quest or Index? Well try to get one working first :) Windows 10 should still work.

A B

Quest is the one I use the most, via cable meta link.

Brandon(Post Maester)

Alrighty, assuming you have a game setup and ran the config file without any errors, what happens when you connect your headset to the PC and try to run the game?

A B

Nothing, an error pops up and says "This application is not supported by the real vr"

A B

I tried Cyberpunk, Uncharted and stray. Yes all on steam, those worked just fine on my old PC.

Brandon(Post Maester)

What version of REAL are you using? Any of the newer versions won't work with Cyberpunk because of the DMCA.

A B

Yep, I'm aware about that and I was using the older version and the correct version of cyberpunk (I also tried the other VR mod and that works). Even with that uncharted and stray should be working, seems like the framework doesn't work on my new PC for some odd reason.

A B

Nope, the .bat file works just fine and says press any key to continue then when I try to play the game it crashes and gives me that error. Are there any framework related softwares I need to download maybe my OS missed or messed up on? I might just end up reinstalling windows for this :/

Brandon(Post Maester)

If the game crashes, that may be a sign of something. Does it generate a RealVR64.log file in the game folder where the REAL files are? Have you tried disabling Steam Input? They are legit games running from your Steam game directory right?

A B

Yes, I own those games on my steam account and not sure if it does generate that file. I'll try it again soon.

Tiger Man

Hey Luke what about Puredark's AFW ? i guess that combining that with your custom FrameGen would be amazing!!

flobv

I thought about that too. But isn't AER v2 like a similar kind of thing ?

Brandon(Post Maester)

I don't think they could be combined like that. I only tried AFW very briefly in RE Requiem. Has it improved? How are the artifacts for you? It seemed to have noticeable artifacts when I tried it but that was a while ago and I didn't bother tinkering at all really.

Tiger Man

not sure if aer v2 picks vectors from the game or reinvent them on the final output, is a lot different in that case, it may still be useful to duplicate frame but over a stereo pair instead of a single alternate eye

flobv

It's still a work in progress, but it has very minimal artifacts, if used properly. It's basically like native stereo 3D. Actually Puredark's AFW is specifically designed for AER. So Luke's framework would be a perfect candidate. Since people complain about artifacts in Luke's framework, adopting AFW would be a net win.

Tiger Man

you need decent fps, the minimum is 60 fps, so 30 fps for each eye, anything lower will start showing problems, i think all games can run 60fps aer easily, so that is not a problem imho. when it runs well and is implemented correctly it works like a charm. If not combined maybe a good alternative to aer v2, that i love but i never use it at 1/3 for example is really disturbing for me. at 1/2 with decent fps is still usable, but afw looks insanely better. The fact is that it cannot be used "after" it needs input from the game, and you need properly separated histories and vectors for both eyes, something that Luke's doesn't provide (and that's why it uses dlss(s) fix, with proper eye separation it shouldn't be needed), but maybe he can use what he has done for aer v2 and see if it can be applied to afw too. who knows ?

Sasshi

There is a Crimson Desert Enhanced Update,does anyone already check if it breaks VR again?

Brandon(Post Maester)

Ha, probably will. Looks like some big changes. Unfortunately, I don't see any graphical improvements listed :( I'll update and check it out.

Brandon(Post Maester)

Yup, looks like it might be quite broken. I'll let Luke know. Thanks for mentioning it. I'll put some instructions for downgrading after I am done making and eating my pancakes :) For now, you can just copy the entire game folder to another location and then let Steam update the game. Then drag all the files from your game copy into the game folder in your Steam game folder and replace. That will set it back to what you currently have before updating.

Brandon(Post Maester)

Todays enhanced update broke CD again. Looks like it might be pretty bad. Copy your current (not updated) game folder before updating, let Steam update the game and then copy the files from your not updated copy into the updated game folder. That should hold you until Steam tried to update the game again. which could honestly be tomorrow. If you need to roll back, here are basic instructions for Steam. Open the Steam Console Press Win + R Type: steam://open/console Press Enter. A Console tab will appear in Steam. Download the old version In the console, type download_depot 3321460 3321461 5632309820413013913 Press Enter. That should download the previous game version to [Your Steam folder]\steamapps\content\app_3321460\depot_3321461 Just copy the files from inside that game folder into the updated game folder in your Steam game folder.

Disco Dan

The game that keeps on giving... though everything in life is a double-edged blade. Dudes, and I was keen to try out the new RR preset F too! Oh well.... Can I buy you some coffee beans Luke?

Brandon(Post Maester)

The new RR preset is amazing! Even with upscaling it still looks fantastic!

VRt

I found a trick for those still struggling with RR, try turning it on but then turn of RT, it seems to leave everything in a better state with almost no shimmering but way better performance, there is also a mod on Nexus to stop RR force lighting to max, so you can drop lighting for better performance.

VRt

Had artifacts in Racoon City when looking at distant buildings

Brandon(Post Maester)

Are you using an AMD card? For Nvidia that doesn't work well because the game enables a bunch of extra stuff with RR that just stays enabled even if you turn down lighting quality. I remember trying it months ago. I asked AI just in case something had changed and this is what I got. Although 10% would be welcome as long as it doesn't add that extra noise. "It does work on Nvidia — the lock is removed and you can set Lighting Quality below Max while RR stays on. It just doesn’t deliver much for most RTX cards. Recent Nexus comments (August 2026, latest 1.16.01 version) show the split: Some mid-range cards (3070 Ti) get a big, usable FPS jump and RR becomes playable. Higher-end cards (3080, 5080) often see almost nothing: 2–5 FPS or flat-out “no visual or performance difference between Medium/High/Ultra/Cinematic/Max once RR is on.” The original author noted ~10% on their Nvidia hardware plus extra noise. That still holds for a lot of people. There is also a NoEnhRT variant of the mod that stops RR from forcing the hidden enhancedRayTracing flag. That version gives a tiny extra bump on some rigs, but it’s still modest. So, the common “it doesn’t work on Nvidia” takeaway is half-right: the setting change applies, but RR’s neural denoiser is so tightly coupled to the Max-quality sample data that lowering lighting often just adds noise or does almost nothing. AMD users keep reporting much larger gains from the same mod. If you want to try it, grab the current Nexus version (MrHallsworth’s update of the original Nostyx mod) and test both the regular and NoEnhRT files. Clear shader cache after installing. On a 5090-class card the difference is usually too small to bother; on something like a 4070/5070 it can be worth a look."

VRt

Would be a game changer and blow peeps minds

Alex M

Luke is the goat, thanks for a quick update. RenoDX reshade addon for CD has so many graphical improvements, wish we could use that mod somehow.

Alex M

Oculus runtime. So it turns out FOV restrictions stopped working in ALL my VR games at the same time, so its definitely something on my end. If you have any ideas let me know, i have no idea what i changed. I haven't really been trying to fix it though, been busy. i don't see why the tethered ethernet would make any difference , but i'll try Wifi when i get a chance. If you are a big quest 3 user, tethered ethernet / gnirehtet / sidequest is the optimal setup. EDIT: i went looking for a guide for you, and apparently this is actually an even better setup https://www.amazon.com/dp/B0C3GHBLB6?th=1 . Maybe do a blog post about it, this is not well known, that's gonna be way better than over Vbox Wifi or over Meta's piece of junk link, and 70$ cable.

VRt

I'm actually on 3080ti with 5800x3d, it's strange coz I can no longer replicate what I did after restarting the game but there was one huge bug, going in buildings your character turns completely gray

Simplex

Thanks for the link in the post ❤️

Natasha Owens

Luke. Are you able to work with Unreal based games? I ask as the UEVR is janky as all hell and I am TIRED of wasting hours of my time per game to end up with a mess that makes me want to stop playing VR entirely and go back to flat screen. I just spend most of today trying to get Subnautica 2 running in VR. Truly spectacular visuals and the underwater presence is breathtaking (literally). But MY GOD is it a nightmare to run using UEVR. I eventually came to the conclusion “This would be SOOO much better if Luke Ross modded it as I would not have to waste hours of my time and when its working it would just WORK! I don’t care about janky barely usable hand controls, I just wana play this great game in VR” I know you have been avoiding games that are on Unreal, is this because you don’t want to compete with UEVR or some other issues? Please Luke. Only you can save us.

Disco Dan

Sadly my 4090 is struggling with the latest update, my G2 just shit itself, getting the black eye overheating thingy. Currently have it disassembled, mounting a 50mm fan and redoing/ adding some thermal pads and as I'm a bench Jeweller, I'm hand fabricating some silver heat sinks for some of the ic units. The synapse chip is the culprit judging by the thermal image on hp's website. So a custom heatsink for it, remove the dodgy rf shield they put. Talk about barebones cooling solution, the alloy spreader in there is a bad joke and only one ic is actually bedded to it with a tiny bit of thermal pad. No wonder these things melt ur face off! The g2 was awesome in 60hz 1/2 mode, 90hz 1/3 mode on my psvr2 not as clean frametimes. Too buggy. Fingers crossed I can resurrect my old baby G2.

Brandon(Post Maester)

Have you tried asking in the game's channel for a gamepad profile? I also don't like motion controls much in most games, so I usually just play UEVR games with a gamepad. I can't I have had a hard time getting UEVR games to work decently unless there is some conflict between the game and UEVR itself, but usually you can adjust cvars or check a couple boxes and they end up working fine. In the case of Sub2, I was using Joey Hodges backend, and it was working decently well for me a while back. But overall, there is now a group of people that usually build profiles and try to get them working, so it doesn't really make sense for Luke to try and do the same games multiple people are already working on. I think most people would rather Luke just do a non-UE game for more variety. Plus, there is the whole crowd of VR users that want motion controls. I think it would just raise a big stink in the community if Luke did games that already work fine with UEVR, especially if the people over there already put a bunch of effort into getting them working.

Brandon(Post Maester)

🤞 Wow, I hope the improvements you are making end up giving you a G3! Yeah, the quality of the headset build and QC seemed somewhat poor. My G2 wouldn't even work with my MB for months because of the cable and USB issues. Only headset where that was a major problem. I still very much enjoyed that headset after it worked reliably though, but getting it to work reliably was a major pain. It might be time for an upgrade 🤷‍♂️

Brandon(Post Maester)

What do you mean? With the latest REAL version, your character turns gray? I didn't seem to have that issue when testing.

Disco Dan

I'll just thrash the psvr2 till the small form factor hmds get better and one releases with a 60hz mode. Given how demanding games are in vr I thought a 60hz mode would be a no brainer. We need some oleds with 60, 90 and 120hz options. Cheers Brandon ✌️

Brandon(Post Maester)

Pimax EVO gives the option for more refresh rates now. I think there was a 60hz option in there.

Brandon(Post Maester)

No patches failed to apply. I didn't run around testing much but it looks fine :)

Disco Dan

Will check it out champion, cheers! 😎

Max AC

I can't manage to get this one set to a usable level, even on the 5090. 1/3 fps introduces too many artifacts. 1/2 kind of works at 72 fps but with a mushy resolution and it tanks when you go indoors. You have to play at a very low resolution or DLSS ultra performance, to have somewhat stable fps. The shadow artifacts are a big problem, still present at lighting set to max and even if I enable the new RR profile F, the artifacts are gone, but now there's a difference between how they are represented in each eye. It seems this was a good test, but I don't think I can be used for a full playthrough of the game.

Martin

I just want to take a moment to thank Luke. The best VR experiences besides HL Alyx have definitely been Cyberpunk and GTA V so far. I also enjoy experimenting with other VR mods and UEVR, but I've never had this kind of polished experience anywhere else. Especially the VR mods with forced 6DoF motion controllers have never satisfied me. I prefer playing a game the way it was originally intended. The comfort of regular gaming combined with the added immersion of VR is, for me personally, the best of both worlds. Sometimes I'm puzzled by Luke's choice of games, and I'll probably never understand why James Bond or Death Stranding need VR mods, but so be it. On the other hand, I'm absolutely loving the Doom mods right now. No hassle, just install the mod and off you go.

Darren Stoller

Hi Brandon, I just get a black screen with crimson desert, obviously I'm doing something wrong. I have emailed you the file mate.

Reece Nugent

Can anyone help me adjust the HUD in HZR? I am doing it in the HZR section and using the x/y axis sliders, like in the description of what you are ment to do, but its changing nothing in my game. I cant see any HUD elements when in game, and I barely see the weapon wheel, it moves with my head, and is just out of view.

Brandon(Post Maester)

I don't notice much fps difference at all when switching between indoor and outdoor. Are you going into a building with tons of NPCs from an outdoor location with not many? Sounds like something is up, especially the artifacts showing up differently in each eye. Do you have HAGS on? Do you have different DLSS or other settings conflicting in different softwares like DLSS swapper and Nvidia App? Using SSW ASW or anything like that? Other mods installed?

Reece Nugent

thank you, wasnt sure where to post it!

Darren Stoller

It's a shame but I'm really struggling with kill the leviathan. I have a lightened gamepad so the joysticks are ultra sensitive and trying to hit anything is really difficult. Oh well back to doom dark ages then :)

Brandon(Post Maester)

Can you use software to adjust the sensitivity? Or in the game settings?

Laust Sørensen

Thanks, Luke, for all the games you’ve included so far! I blinked, and now we’re already on game version 2.00.01, and the framework isn’t working for me. 🤨 It must be hard to keep up with a game that gets updated so often!

Darren Stoller

Managed to get through it after multiple attempts

Darren Stoller

Does the tarnished DLC work with the elden ring framework?

Brandon(Post Maester)

Probably, if it only adds new outfits and appearances and stuff like that. Haven't tried it though. Doesn't look like the game has any updates due to the DLC, so it probably works fine.

flobv

There a race going on between VR modders right now to implement DLSS 5 in VR. Would be a great moment to step in and show them who's the boss :) If you manage to be the first to add DLSS 5.

Brandon(Post Maester)

Well, that is certainly the best place to use it! 😁 I wonder if anyone has tried with potato style graphics to see how far you can lower the graphics and have DLSS 5 still enhance things..... The one they are testing is not the finished product either, so maybe the official release will have better performance along with drivers for it......🤷‍♂️ Someone on Discord said they got DLSS5 working in Cyberpunk with REAL, so maybe it is pretty easy to implement after release.

Laust Sørensen

The framework doesn't work for me on CD v 2.00.01. I cleaned everything up and reinstalled the Framework, but the game hangs on black screen on startup. Worked fine before :)

Brandon(Post Maester)

Make sure frame gen isn't on in game settings or something Nvidia app isn't turning it on or changing other settings. It works fine for me currently. If you want to put a copy of your RealVR64.log file on pastebin and link it here, I can see if anything stands out.

Brandon(Post Maester)

Actually, I just tried it in Cyberpunk. I have to say, some things, like the NPCs do look a lot better. But yeah, runs pretty rough 😒

Stephen Gallagher

I'm surprised this works at all. Kind of cool. If you have time, I'm curious about what sort of FPS can you get if you drop the settings to low, no RT, using Quest resolution?

flobv

We need some magic from THE ONE AND ONLY, to make it run smooth. Clearly this new DLSS5 technology is the future of video games.

daevid

Hey. What you think about latest DLSS5 leak. Can you make it work with RealVR?

Brandon(Post Maester)

I was able to use it in Cyberpunk so far but not CD. I don't think Luke will try to get anything working until it actually releases, if so :) I have mixed thoughts about it personally. Being able to make naked ladies look more realistic in Skyrim VR is definitely a plus, so it is hard to be totally against it 😉 I will find it quite humorous if DLSS5 starts making unattractive female protagonists in modern games more attractive 😋

Brandon(Post Maester)

OK, if you want a brief look at the future of DLSS, in VR, you can use this fork of Optiscaler to get it working in some games :) You will have to learn to use a gamepad with one hand because it is going to cost you the other one and both legs 😒Seriously, the performance cost is steep for now. Just download the Optiscaler fork, put all the files in the same game folder as the Real files and run the setup_windows .bat file :) I had to pick d3d12.dll as the Optiscaler file name for my Nvidia GPU, or games would crash on startup. Luke recommends the .asi option for AMD GPUs. You will then have to press insert ion game to open the menu and open the DLSS NR panel down on the left side to use the checkbox to enable DLSS NR. There are some sliders for NR control, but I didn't try them yet. It was like almost 3am and I needed to get to bed. You can lower the strength down to 75% to cover some of the fps loss and it looks like it still works pretty well 🤷‍♂️ Still a big hit though. You will also need a copy of the DLSS NR file that you drop into the same folder. Should be pretty easy to get, not sure if I should be sharing it here though :) This is totally at your own risk, if you try it in a game and things end up broken, don't blame me!!! I got it working in DS2023, Cyberpunk and Hogwarts Legacy so far. Didn't work in CD, the whole world was just grey :) https://github.com/Dagherbou/OptiScaler_DLSSNR/releases/tag/v0.1.1-dlssnr

Cyril Preiss

Hi did anybody tried dlss5 in VR ?

AaronCLS

it'll likely tank your fps, and that's if it works

Brandon(Post Maester)

If you look at my post right below yours, I cover how to try it if you want to :) Yes, it will tank your fps but the detail it adds to some things like NPCs can be quite remarkable. It is a fun experiment. If I had to choose, I would pick the new Ray Reconstruction over DLSS5 neural rendering, but like Ray Tracing, this is probably the inevitable future of modern games. Maybe someday it will help with game optimization. They could use low poly objects and train AI to render them with a particular look 🤷‍♂️ Or, we get brain interfaces and all this becomes obsolete 😁

Sabine G.

Hey folks, I am currently trying to get Ghost of Tsushima back up running. It was all nice and sweet with my Quest 3 but I can't get it running with the Pimax Dream Air. My current setup roughly is: Pimax Evo + Sboys driver to fix a distortion issue. Games are using OpenXR (works so far with all other games though I had to input PreferredAPI2=2 into the RealVR file to make them launch instead of usually just going with auto). Ghost of Tsushima loads a bit, I can see the RealVR overlay and then adios. I tried to switch the Steam input settings to no avail, renamed the sl.interposer.dll (not starting at all) and deactivated DLSS. Tried two different RealVR versions, the latest and the one from like 4 weeks ago. https://pastebin.com/zS255C5S

Brandon(Post Maester)

Hmmmmmm, I don't see anything right off in the log file. I'll have to try it later this evening. I haven't tried that game in quite a while :) I am listening to Dungeon Crawler Karl with my fam right now. Glad to hear you upgraded from the Quest 3 to the Dream Air, what are your thoughts? Pretty crazy visual upgrade? Oh! Don't rename the interposer file. It is a hard requirement nowadays I believe. I think that advice was from when it was relatively new.

Brandon(Post Maester)

I don't think Luke can just make it run smooth 😁 Unless he implemented some entirely different behavior to make up for the performance loss. I did see that there was a slider or two that you can use to lower the strength and get some performance back. I hadn't tried them yet because it was almost 3am and I needed sleep :) That will be a fun experiment for later tonight.

Brandon(Post Maester)

Still works fine with my Aero. I can't try Sboy's driver with my Crystal Light unfortunately. But I don't see anything in the log that would seem to indicate that is the issue either. What controller are you using? Have you disabled the extra rendering stuff in pimax Evo, like foveated rendering etc, whatever is there?

Cyril Preiss

thanks, i had tried the reshade way and it doesn't work, had the same issue with gray world in CD (in 2D). will try with optiscaler instead.

Sabine G.

The image clarity, sharpness, the colors, the blacks are just amazing. The weight is also a fantastic plus. I am having issues though and getting a replacement soon. The image gets blurry when I move my head. The original Pimax Play gave me a horribly warped view as well. But I still want to stick with the Dream Air, I'll get it to work. :) Ah and I also miss VD. But the Oohs and Aaahs I moaned when launching HL:Alyx, 007, Automobilista 2,... it was like using VR for the first time and I used to think that it couldn't get much better than with the Quest 3. I am using an XBox Controller but I think I also already tried the Playstation Controller. And yes, no FOV crop, no eye tracking, no foveated rendering. What a shame that I can't get it to run. Tsushima would probalby also make me pee with excitement.

daevid

Since we love photorealism to be as much close as possible in VR, then yes ( hey, focus to faces:D ). Just we need pray for 5090 in SLI to be a reality. nV says official release is in 2 days, but just for some game, so official release for bunch of games is not happening as this leak is. This or that, there is a major potential with graphic improvement (in some specific areas), same as RT can be judged with same metrics, isnt?

Brandon(Post Maester)

That is just an issue period with CD. Optiscaler will produce the same issue. DLSS NR isn't compatible with CD unfortunately. It does work across a number of games, but to varying degrees. I got it to work in AFOP but it doesn't work as well in that one. Kingdom Come 2 it makes much more of a difference. Horizon Forbidden West also worked. Not sure why it breaks with CD. The Optiscaler option does give you access to the dev sliders though, which is really nice. You can still get mostly the same results at 50% resolution (strength) and gain back some performance for example. And adjust how much it affects detail and skin. It seems to not work as well in really dark scenes in some games, so the ability to adjust for that is really nice to have.

Brandon(Post Maester)

Any crash info in Windows Event Viewer? Did you just recently reinstall the game? You could also try without using Sboy's driver and see if it that stops the crashing.

Tomo

funny that you saying that with the Q3 as I said exactly the same thing to B few days ago lol. My Quest is now on display for the good old times to remember, Dream Air incoming in 3 weeks or so cant wait. I am not even playing until it arrives. I want to see if its really a brand new VR experience as I too thought how can it get much better as the Q3 is really NOT bad at all :)

Cyril Preiss

hi, The game is broken for me too, as soon as i enable VR it crashes.

Brandon(Post Maester)

Can either/both of you screen shot your settings for the game? There must be a reason it is crashing for both of you and not me :) Cyril, what headset are you using?

Sabine G.

The Windows Event Viewer gives three errors (google translation inc.) 1. Faulting application name: GhostOfTsushima.exe, version: 1053.9.623.1807, time stamp: 0x6a3aafbd Faulting module name: nvgpucomp64.dll, version: 32.0.16.1656, time stamp: 0x6a870e05 Exception code: 0xc00000fd Fault offset: 0x000000000059d967 Faulting process ID: 0x669C Faulting application start time: 0x1DD3BC501976366 Faulting application path: C:\Program Files (x86)\Steam\steamapps\common\Ghost of Tsushima DIRECTOR'S CUT\GhostOfTsushima.exe Faulting module path: C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_a3944b54ff18b284\nvgpucomp64.dll Report ID: 502e7570-69df-4dcb-960d-edd05025bf5a Full package name of the faulting application: Application ID relative to the faulting package: 2. Faulting application name: GhostOfTsushima.exe, version: 1053.9.623.1807, time stamp: 0x6a3aafbd Faulting module name: sl.dlss_g.dll, version: 2.4.0.0, time stamp: 0x6604acd2 Exception code: 0xc0000005 Fault offset: 0x0000000000025560 Faulting process ID: 0x669C Faulting application start time: 0x1DD3BC501976366 Faulting application path: C:\Program Files (x86)\Steam\steamapps\common\Ghost of Tsushima DIRECTOR'S CUT\GhostOfTsushima.exe Faulting module path: C:\Program Files (x86)\Steam\steamapps\common\Ghost of Tsushima DIRECTOR'S CUT\sl.dlss_g.dll Report ID: 7fad1cf7-c6e7-4b07-a008-ca0035530378 Full package name of the faulting application: Application ID relative to the faulting package: So something like overclocking issue (I am not overclocking), NVidia driver (have the latest) or unstable Intel 13th or 14th Gen CPU boosting? Can`t make much of it.

Brandon(Post Maester)

Those look like they are related to frame gen. Did you make sure you don't have FG on. Have you made any changes to DLSS using swapper or Nvidia app?

RossH

Like other Luke Ross mods, 007 First Light looks great and performs extremely well. Unfortunately, with the game scaling, I cannot see some of the game text prompts and dialog display. How can I reduce the scale or change placement of this text so it is visible within the headset display area? Changing the world scale or the UI scale does not help.

Brandon(Post Maester)

I just tried with my Crystal Light, but I have to use Oculus runtime still. Works fine though, with DLSS 5 too :) Have you tried switching back to PimaXR and Oculus runtime? Looks like you don't even have DLSS active, you could try using DLSS just to see if it makes any dif. Probably not though. I guess you could also try replacing the streamline file that is noted in the crash info with a newer one, but I don't know if that would do anything or cause issues. If you want to try, I will link an updated folder. MAKE SURE YOU BACKUP FILES YOU REPLACE FIRST! https://github.com/NVIDIA-RTX/Streamline/releases/tag/v2.12.0 You just download the zip file, go into bin/x64 and grab the sl.dlss_g.dll to swap into your GOT folder. You could also try replacing the other sl. dll files but only replace the ones that the game actually already has. Again, most likely won't fix things, but you never know :) Of course, a fresh driver install could also help 🤷‍♂️ I am just spitballing ideas. But try going with Oclus runtime again without Sboy's driver first.

Sabine G.

Sure I can try that streamline file. As I said, I tried with DLSS on and off with no difference. I would like to avoid going back to the original Pimax Play without Sboys to be able to switch to Pimax OpenXR as the warp effect is like being drugged inside a fishbowl.

Stephen Gallagher

I’ve had some issues with Sony games and DLSS swapper. I think it’s related to them all being tied to a launcher hub. If I swap the DLSS files on one game it will cause an unrelated game to crash. To fix it I had to uninstall all the Sony games, clear the shaders in both the Nvidia directory, and also the files in the common Sony launcher directory. I learned to never swap dlss again with Sony…

Stephen Gallagher

I think it was the game settings in %LOCALAPPDATA%\\ but I can’t remember. I used one of those GPT bots to find the settings that are located in a folder outside of the game install.

Darren Stoller

Hi, would it be possible for Luke to post the Elden ring setup please as I've got it to work but I cannot change the resolution (I must be crazy trying this game again).

Brandon(Post Maester)

Resolutions are in the game settings, he added custom ones right in :) Make sure you have it in windowed mode.

Brandon(Post Maester)

Actually, clearing your shader cache is another potential trouble shooting step. Thanks for mentioning it :) If you are going to do that, might as well just DDU and do a fresh install though. I mean, not all the time, but initially.

Darren Stoller

Just shut down PC for the night. It wasn't full screen I thought that was wrong. So changing to Windowed will show the other resolutions then?

Brandon(Post Maester)

I haven't had that issue with Sony games. Only crashing because of Steam Input on my end. Have DLSS swapped them a bunch 🤷‍♂️ Just tried DLSS 5 in a few of them too :) @Sabine, if you try with PimaxXR and Oculus runtime and the game doesn't crash, then at least we know it is a conflict with this game running through SteamVR most likely or something with that setup.

Stephen Gallagher

I should test next time before I give advice. Mine crashes too at launch with Sboys & Pimax Dream Air. Tried clearing the shaders as well, no luck. Looks like you and Luke should get some new exciting VR gear to help us out 😁.

Sabine G.

I picked up my Quest 3 again and started Ghost of Tsushima, and it works just fine as long as the preferred API is set to auto. It also crashes when it is set to OpenXR. But the issue is with the Dream Air when I have set it to auto, it crashes right away (every game) with a swap chain error, and DirectXR doesn't work as well. Here is another log, maybe this one helps. https://pastebin.com/a5sx6jSW I also swapped DLSS for all Sony games and always without issue. I'll eventually try the deletion at some point but I think the runtime is the culprit somehow.

Disco Dan

Creamy Desert devs at it again!

JOVO

Hi, now since dlss5 iIS AVAILABLE i tried to install it with onclick installer. The game is watchdogs 1, 2, 3. So the requirements got installed . The game launches. But reshade is not loaded so no neural rendering possible just dlss . I got an error in onclick saying that the dxdgi.dll from reshade is not loaded, I guess because real vr use a dxdgi.dll , too. So which one should i rename and what to choose(d3d12.dll?) or does that neural rendering not work at all. Is it possible to get detailed instructions for all luke ross vr games? THX

Brandon(Post Maester)

Yeah, the custom resolutions should show up in the game settings, similar to Cyberpunk or Kingdom Come 2.

Brandon(Post Maester)

Did you set Meta as your OpenXR runtime when trying OpenXR with the Quest 3? I used OpenXR with my Aero and the game ran fine.

Darren Stoller

Thanks, the only problem having now is trying to press ok on the err-fg mod, nothing works.

flobv

Yes, but the relative cost saving when using DLSS 5 is much more significant. DLSS 5 is much more GPU hungry than previous DLSS. So foveated DLSS 5 is much more justified than old DLSS foveation, imo.

Brandon(Post Maester)

You mean the mod to add DLSS? You will need to enable gamepad input for it or use the mouse. You will need to go into the .toml file and enable gamepad input. I think he has a seperate .toml file on his Patreon "If you can't use the home button" which might work. Don't remember for sure. I don't have it set up currently.

JOVO

Thanks , i switched from optisacler to the reshade version, so i switch back again,

JOVO

thx

Brandon(Post Maester)

For now yeah :) Things are changing so fast with DLSS 5 that who knows what the best option will be on a given day 😁

Laust Sørensen

Thanks, Brandon. I have a .bat file that lets me switch between flat mode and VR. I think there was a fuck-up where the settings file from flat mode ended up in the VR folder.

Sabine G.

No and I am lost where to do that. VD here, Pimax Evo there, SteamVR also on board,... I just plugged it in with VD (VDXR) and tried it. It still runs fine with runtime selection on Auto which I always used for the Quest. if you mean within the Meta App, I haven't touched that in years. I also tried a fresh installation which ran the shader cache.

Stephen Gallagher

I just got it running. Let me try my best, maybe Brandon can chime in if I missed something. This is using the native drivers so unfortunately the screen distortion isn't great like Sboys. In Pimax Evo, go to Developer Mode and disable the Pimax Open Port and set the Runtime to Steam VR. Next, in Steam VR, go to settings Startup/Shutdown. Then select "Manage Add-Ons." Turn on "Pimax" and shut all the other options off. Then in Steam VR settings, go to "OpenXR." Manage OpenXR API layers and turn on the compatibility layer for OculusXR Plugin. I think the Meta Horizon software has to be installed for this option to appear. Also make sure to have the PreferredAPI2=0 in the realvr.ini. Mine did boot into the game with these settings. Hope you can follow all that.

WIG

Hey Guys how are people getting on with DLSS 5 reshade leak is it working well with real mods? I am very interested in the NR aspects of DLSS5 in vr even if performance isn't quite perfect

Alex M

i have no idea how people are using DLSS 5 with LRVR, could someone explain how this is done? The hookups for DLSS5 i've seen are reshade addons.

Brandon(Post Maester)

The Optiscaler fork is pretty easy and reliable at the moment. I'll paste what I posted a couple days ago. Plus, it has its own uninstaller :) OK, if you want a brief look at the future of DLSS, in VR, you can use this fork of Optiscaler to get it working in some games :) You will have to learn to use a gamepad with one hand because it is going to cost you the other one and both legs 😒Seriously, the performance cost is steep for now. Just download the Optiscaler fork, put all the files in the same game folder as the Real files and run the setup_windows .bat file :) I had to pick d3d12.dll as the Optiscaler file name for my Nvidia GPU, or games would crash on startup. Luke recommends the .asi option for AMD GPUs. You will then have to press insert ion game to open the menu and open the DLSS NR panel down on the left side to use the checkbox to enable DLSS NR. There are some sliders for NR control, but I didn't try them yet. It was like almost 3am and I needed to get to bed. You can lower the strength down to 75% to cover some of the fps loss and it looks like it still works pretty well 🤷‍♂️ Still a big hit though. You will also need a copy of the DLSS NR file that you drop into the same folder. Should be pretty easy to get, not sure if I should be sharing it here though :) This is totally at your own risk, if you try it in a game and things end up broken, don't blame me!!! I got it working in DS2023, Cyberpunk and Hogwarts Legacy so far. Didn't work in CD, the whole world was just grey :) https://github.com/Dagherbou/OptiScaler_DLSSNR/releases/tag/v0.1.1-dlssnr

black hawk

Hi I am new (sorry). where can i discuss the problem I have?

black hawk

Hi can i not run horizon west decently with i5 1400f 16 gb ram and 3060ti ?

Brandon(Post Maester)

@Sabine, for the Quest 3, you can just simply select Meta as your OpenXR runtime in the Meta app general setting menu. If you are using the Pimax headset and you want to try Oculus runtime to see if the game works, then you just need to set PimaxXR as your runtime in Pimax EVO, with OpenPort off and auto should hopefully revert back to Oculus. Or just set Oculus as your runtime at that point, in REAL. You can also adjust using PreferredApi2 in the [RVR] section of the RealVR.ini file. =0 is auto =1 is Oculus and =2 is OpenXR I am pretty sure.

Brandon(Post Maester)

The key (subjective) word is, "decently". It depends on what you mean by that. It is a somewhat demanding title still and you are running it in VR. What kind of fps do you get playing at 4k flat with that system? Then you have to realize that even 4k up close in VR is not going to look like 4k :) You have to account for puting a camera inside the game up close to everything, similar to having a 720p image and then using it for your monitor wallpaper, it is going to look worse. Which you would solve the same way by increasing the resolution of the image. The 8GB of VRAM is going to be pretty limiting for games like this in VR. Definitely change settings to low starting out, be ready to hit a resolution wall because of the low VRAM. You can also use the fov limiting sliders to increase the image quality of lower resolutions. If you watch my Crimson Desert video, I cover those sliders, which may be a big help to you in this case. If you are using Virtual Desktop, it has the same kind of sliders. https://www.patreon.com/realvr/posts/oops-he-did-it-165963242 Also, there is the fallback of using mono rendering mode which can help with performance and visual quality. It is the render from one eye, so no Stereo3d, but if you really want to play the game in a more immersive way than your monitor, worth trying. Your headset is another important factor. If you are using a something with a larger fov but relatively low panel resolution, that can make performance/visual quality more difficult too. Although a high-resolution headset wouldn't make much sense over a system upgrade.

Alex

Hi everybody. Last Crimson Desert update broke the mod? Or it's only to me? Game start normaly and I see in VR the first menu as usually, but when load a game, it's remain in a big floating screen.

Max AC

Yeah, it's broken for me too.

Brandon(Post Maester)

OH, it's gone...... 😁 If you have any questions about upgrading let me know. You definitely don't want an APU getting in the way or any integrated graphics. Unfortunately, Nvidia is still the go to for VR but AMD can also work fine but may not be as compatible with some stuff like AER V2 or DL(S)SS in some games. Although Optiscaler does allow you to use DL(S)SS in a number of games. The GPU market is a mess, I hope you are able to find a good deal on something!!

mkyl nthny

So, I just noticed I don't seem to have an option for AERv2 in Doom TDA - is that to be expected? Also I have noticed in that game that turning with controls quickly causes some kind of blurring or tearing like the world is lagging behind. This doesn't happen when looking around with the headset or turning 360 though so I'm wondering if it's something on my end, or if it's just a limitation of what we're getting to do here. It just makes the game a bit harder to follow since it's already so frantic

Brandon(Post Maester)

Yeah, I think tearing or doubling is pretty unavoidable in this one, but it depends on the rendering mode you are using. The literal AER V2 rendering mode caps at 2x your refresh rate and uses AER without any interpolation, so that is pretty useless in a performance hungry game like this. It is default in the other DOOM games because performance easily allows for it, especially on a very high-end system. If you are using 1/2 or 1/3 the interpolation will cause more artifacts or tearing in this game, but this also depends on the fps you are playing at as well. AER V2 would probably help with this a lot at 144fps if you could use it with your headset set to 72hz or something but even that isn't really feasible. Without making drastic visual sacrifices. So, experiment and see what rendering mode works best for you but expect some degree of doubling, tearing or artifacts from rotation. The difference between this game and the others really comes down to performance load. As with most modern games 😢 Of course, make sure you are not using anything like ASW and are hitting the fps cap for whatever rendering mode you are using.

Tiger Man

OK read carefully this guide: 1 - use dlss swapper and change dlss ingame to 310.5.3 or newer and enable preset M, and set DLSS Performance in-game 2 - pick your dlss5 NR file according to your gpu https://github.com/RankFTW/rhi-repo/releases/download/dlssnr-310.8.0/nvngx_dlssnr_310.8.0.zip https://github.com/RankFTW/rhi-repo/releases/download/dlssnr-310.8.0-RTX40/nvngx_dlssnr_310.8.0-RTX40.zip 2b - put the dll into game directory 3 - Download my Optiscaler build here https://github.com/tig3rmast3r/OptiScaler_DLSSNR_VR/releases/tag/v0.1.1-dlssnr-vr2 3b - Unzip into game directory and install using the bat file as winmm.dll 4 - Download my OFXR-Bridge here https://github.com/tig3rmast3r/OFXR-Bridge/releases/tag/v0.1.0 4b - Unzip anywhere, launch it, arm it and select nvidia (medium) backend + 50% OFA size 5 - Open the game, press INS and enable DLSS5 Tested only Ghost of Tsushima atm but at least OFXR works almost anywhere with Luke's games FPS before this guide = 89 FPS after this guide with dlss5 = 89

Tiger Man

many thanks to "Master of Findings" flobv :) and to all the guys involved on the above projects.

Kent Kumpula

Anyone else having trouble not getting a full VR roomscale experience anymore? I don´t know if I have changed some settings (not intentionally), but all I get now is a large window in front of me... What I see in this window, is indeed in VR. But I want to be able to look around and turn my head, not look through a window... I have no idea what to do to get back to full roomscale. :(

Jonny Smith

Is it still broken? When it's fixed I'll re-sub :D

Brandon(Post Maester)

What game? Not really :) I had it happen briefly in Hogwarts but the old trick of turning off DLSS for a moment fixed that. That is just a quirk with that one though.

mkyl nthny

That makes a ton of sense! I was worried I was doing something wrong lol. Thanks Brandon.

Brandon(Post Maester)

I seem to be locked to 45fps in KCD2, which I thought maybe was just showing half, but it feels more like 45, and the latency is a lot higher than when I run at 90fps. Does the fps reported by REAL show up at half? The extra latency could just be from OFXR. Pretty neat!! Thanks for posting it :)

Brandon(Post Maester)

Yeah, still borked at the moment. You can roll back the Steam Version though. Not sure when a fix will drop.

Justin

Ack! Just my luck., broken with latest updates when I finally decide to check it out. Was curious to check out the latest with DLSS 4.5 stuff. Please Let us know if there is anything new on that front as well with the latest NVIDIA driver updates a few days ago. Sounds like the latest rec is DLSS RR 4.5 preset F? I'm a little confused on the DLSS 4.5 vs 4.5L options.

Tiger Man

yes, download v0.1.1 with its internal fps overlay, also make sure you are in openxr mode in luke menu and donh go over 1/2 aer or you get too much latency

Brandon(Post Maester)

I am using an Aero, so it defaults to OpenXR. Also using legacy rendering mode. I did try 1/2 too but yeah, the latency is already up quite a bit just with Legacy so 1/3 was way too much.

Tiger Man

i have a question, is it true that with expertmode + aerv2 (without fraction) we get synced aer? cause a guy is claiming that on discord but i can't see that, to me it looks aer pretty mich equal to legacy aer. OFXR would benefit a lot from a proper stereo image and give back some fps, works great in other mods with synced aer.

Brandon(Post Maester)

Ray Reconstruction got updated to 4.5 and uses preset F. DLSS 5 would be the newest actual DLSS with Neural Rendering but that is a different beast. DLSS 4.5 Super Resolution has been out for a while. For DLSS SR or upscaling, the presets change as they advance. E is a much older preset from earlier DLSS 3 days but cost less performance, K is a later one that looks better and handles motion better and L and M were the newer DLSS 4.5 presets. You can mostly stick with default unless you want to try out K for better motion stability and a bit less performance hit over L or M and E if you want more performance but worse image quality. Unless you are really into tinkering with everything, you could just stick with default :)

Tiger Man

and ofxr works bad with legacy it needs both eyes each frame, best result i got is with 1/2 v2

Brandon(Post Maester)

No, it is the same as Legacy. It just caps at 2x your headset refresh for games where that is feasible. So 90fps per eye instead of 45. Assuming 90hz and you actually get the full 180 fps.

Tiger Man

oh ok that's the difference thanks

Alex M

Nice! thanks, i later saw i wasn't the first person to post this URL. LRVR lack of reshade addon support, as well as its inability to compile many modern shaders now because they're using modern Reshade FX language features... are these problems really that hard to solve (rhetorical question) It seems like this might also be worth passing to LR, https://github.com/art-from-the-machine/reshade-realvr-dlss5-patch, > A minimal fork that loads alongside another ReShade-derived injector (R.E.A.L. VR) purely to host add-ons. Built to run the DLSS 5 add-on in VR. someone trivially made a reshade addon loader that works alongside LRVR. I haven't tried it yet, but i did read the patch. In Crimson Desert the RenoDX addon is a fantastic piece of work, and i miss it in VR.

Alex M

Turns out it was the runtime, when using 'Auto' with Virtual Box (maybe tethered ethernet plays a role here in how 'Auto' resolves) , 'Auto' selects 'Oculus' Runtime, and FOV restriction does not work, but if i force set 'OpenXR', FOV works.

Brandon(Post Maester)

This actually shows that it is not simple to do. It allows Reshade to run without being able to adjust anything using the UI and looks like it doesn't apply effects from the description. Yeah, not sure what all it would actually make compatible other than running DLSS 5, which you already can with Optiscaler, which has access to a UI with sliders and everything. This in itself doesn't seem that helpful unless it actually allows addons to run and fully work. I'll give it a shot, but even if it allowed you to use something like Cheeky DLSS, configuring everything from the Reshade.ini is not something most people would probably want to bother with. But yes, making addons compatible with an older, very custom fork of Reshade is not a simple thing.

arnt

Hey, So are you saying CD is supposed to work now? I thought the latest update botched it and I have been craving playing for a few days now lol. Anyway at least I cant get it working, just opens up in a flat screen..

Brandon(Post Maester)

No, that was the hotfix before the last update. The last update broke it. Hopefully should get a fix in the next couple days :)

arnt

Ahh I see! Thanks for the reply!

Gary Langridge

Been messing around with dlss 5 and cant ad it to current modded game because of the reshade dll file ,question is can we remove it and let reshade add the required file it needs

Brandon(Post Maester)

Can you remove the framework and use Reshade and DLSS 5? Sure :) Can you use Optiscaler to use DLSS 5 with REAL? Yes :) Or you could just......To be continued.......

Alex M

If you do end up trying that Reshade fork, fyi, Cheeky has issues with Crimson Desert there's an open github issue, from what i hear Hogwarts Legacy is your best first attempt, someone said UEVR + Cheeky was fantastic. If they had binaries i would have tried it already, but i don't have visual studio installed, so its a bit of time & effort to compile.

Alan Gonçalves

Hi Luke, I’m an VR Friend Patreon subscriber, and I’m trying to play Crimson Desert in full 360° VR using your mod. I followed all the installation instructions, and the game does open in my VR headset. However, it is displayed on a large flat virtual screen instead of running in immersive 360° VR. Has anyone experienced this issue, or is there a specific setting I may have missed? Please let me know which settings, screenshots, or log files you need, and I’ll provide them. Thanks in advance for your help!

Brandon(Post Maester)

It is currently broken after the last update. Hopefully a fix will be dropping soon 🤞

Darren Stoller

Finished Dead space, really enjoyed it. I wonder what new game is next?

NGP

I HIGHLY rec trying RDR2 in LR VR (but you’ll have to go get an older version unfortunately). I played start to finish in VR and put like 90 hours into it. Also 2077 (110 hours) and gta5 (many many hours)

Jonny Smith

So if we roll back the version on Steam to 2.00.00 in the meantime, will that work?

Lyle Walsh

ah thanks for posting this, me too!

Lyle Walsh

you mentioned expanding the ppd slider to 50. Where is this slider, I cant find it??

Brandon(Post Maester)

You need to enable expert mode for that. Under the [RVR] section in the RealVR.ini file add ExpertMode=1 That should add the slider increase as well as open up other AER V2 modes, but be careful. All that stuff is only enabled that way for a reason 😉

Brandon(Post Maester)

You may just hear something shortly 🦞 (That is a happy lobster)

Reg Staples

Agreed - I can't believe how much time I wasted in RDR2 just shopping lol. Watch and old Western with John Wayne then jump back in for a great time! ;-)

Martin

I tried it yesterday, but unfortunately I wasn't impressed. You can really tell that Luke had to stop developing the mod very early. There are a lot of crashes, and the controls aren't perfect yet. When I looked in a certain direction, Arthur didn't move there immediately. it took about a second before the movement direction switched.

black hawk

Thanks for the reply. I am not very well versed with computers, I only want to play games n stuff. What I don't understand is should I go for CPU upgrade or GPU and which one (the bare minimum to run games in decent quality in VR using this mod)?

RossH

Finished the game - game looks great, another superb fix by Luke! My dialog (open problem report about micro-OLED performance issues) with Pimax continues, and Gank said the support team is looking into the REAL image quality differences between EVO/Sboys3 and Pimax Play/Pimax OpenXR drivers for Super micro-OLED. In my testing, I tried to ensure that the SteamVR render size was comparable between the 2 modes (approximately 29 Mpixels each), but the Pimax Play version had better image quality, in my opinion. They are investigating and may want more information about the pipeline processing. I know that Luke's rendering size does not match the SteamVR size.

Brandon(Post Maester)

I would totally play Another Crab's Treasure in VR! I don't think anyone should spend time porting it, but I would totally play it.

Tomo

hi I just got my Dream Air and started to play around with it, is the blurriness on the side of the lenses normal? bit annoying tbh how to get rid of the blurrienss/distrotions on the edges left and right?

Brandon(Post Maester)

I haven't heard anyone mention it. Maybe contact Pimax, Quality control can be a real issue with them. Also hit up the Flat2VR Discord and ask people that have one. I have only heard people complain about distortion in the center which is pretty common in Pimax headsets until you use Sboys3's driver and profile.

Harald Hadi

Under the [RVR] section in the RealVR.ini file add ExpertMode=1 i did this but have no slider, my game is rendering at 8.0 ppd it looks awful [RVR] AutoStartVR=1 CantThresholdDegrees=0.060000 ConstrainFOVAspect=1 Contrast=0.000000 ExpertMode=1

Brandon(Post Maester)

The game has to have the PPD slider already there :) If the custom VR resolutions are in the games settings, then it won't add a slider.

Sabine G.

So the initial installation was a running one from the Quest3 days. After the switch I also tried a fresh installation on a different drive. I have currently just given up on Tsushima.

Sabine G.

And the issue is gone at least for me. After receiving a replacement Dream Air the fucked up 3D is now gone and I could skip the Sboys driver + SteamVR. Tsushima is running now under Pimax OpenXR just fine again. :)

Brandon(Post Maester)

Alrighty, enjoy it! You can now even try some foveated NR in there :) Now that I think of it, I haven't even tried it in Mono....... Probably looks even better.

Sabine G.

What? I have the Option to use foveated rendering? Oh, that's new to me. I only tried it in MFCS.

Brandon(Post Maester)

Yup, follow Luke's post to install Reshade with addons and then drop in my Cheeky fork. Works with GOT and most DX12 games tested so far. And BG3 now too.

black hawk

Hi, Why far cry 4 works so bad in vr whereas Horizon dawn and days gone works good. I couldnt even see properly, it was all blurry, any ideas?

Brandon(Post Maester)

Make sure you don't have anything like motion blur or depth of field on. Did you already pick a larger resolution for VR for the game?

black hawk

I dont touch anything, i let the settings remains same what the mod sets it on. Should i ?

Brandon(Post Maester)

Yes, you will need to adjust resolution for any game. Sometimes you will need to use the PPD slider in the main tab of the REAL overlay and sometimes Luke was able to put custom resolution settings into the game's settings. For FC4, they are in the game's settings. Also, always a good idea to look at the games settings and make sure things like motion blur or depth of field are off or as low as possible. There are also a number of settings in the REAL overlay main tab you may want to try adjusting. Rendering mode, head shake, deblur. You don't have to if you are happy with things. But there are lots of things that are there to give you different options, so worth trying them out.

black hawk

So heres the thing. I just tried fc5 and the game runs in 2k with ultra settings in Vr no problem but only hands and my body are well clear, rest everything is blur. There is no option for motion blur but depth of field is off. When i try to record, the outcome is great but when i play the game in vr, its the above problem. The REAL settings you are talking about, if i change those settings do i have to restart the game or it changes without restarting. I am sorry I am new to these so asking lot of questions.

Brandon(Post Maester)

Far Cry 5 is different than 4. For FC4 the resolution settings are in the game settings, and you can just pick them easily. For FC5 and 6 you have to set the windowed mode to borderless and use the PPD slider in the main tab of the REAL overlay. After adjusting the PPD slider to a resolution you want to try, hit adapt resolution and it will say bellow it that it created that custom resolution in the game settings. It should then show up in video settings where you pick the window mode, just make sure you are in borderless. It is a bit finicky, so you may need to go into video settings, back out into the game and then go back in before it shows up. This game is the hardest one to get a custom resolution selected in 😂