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We're coming full circle now.

In this deluge of AI-generated VR conversions, some masterfully executed, others... ahem, less so, many of you have been loudly asking that we go back to the West.

We were pioneers back then, remember?

Ah, those were simpler times. We software engineers assumed we had secure jobs that would carry us all the way to peaceful retirement. Mathematicians thought that spending their lives working on a few almost impossible-to-crack problems was noble and worthwhile, not to mention fun. Interpreters devoting something like twenty years to master a foreign language, with all of its beautifully absurd subtleties and complexities, believed they had found purpose and meaning.

Today all of that seems to be gone. So far gone that we get chastised if we so much as ask for a little more RAM for our personal computers (ew, personal! That sounds so terrible). All hail AI!

So yes, let's go back. Let's just pretend for a little while longer that sanity will prevail. Even though we have allowed all the power in the world to concentrate in the hands of a tiny group of people who speak and act as if sanity was a cockroach they will stomp on in their march toward success. A minuscole group of people who define success as something that's so insane, normal folks need special tools to even wrap their heads around it.

I hope that nothing bad will happen to our little community of VR friends, if we try to enjoy this wonderful masterpiece again for a while:

https://store.steampowered.com/app/1174180/Red_Dead_Redemption_2/

Much has changed, and much more is going to change very soon, with a speed no human can fathom. Let's just sit around the fire for a while, sing a few songs, put down a few beers, reminisce about our glorious past.

Let's just be our best selves, our happy and carefree selves.

🔥

The game-specific post with the installation instructions and recommendations for RDR2 is here, while the early-access archive can as usual be found on this page.

Release 2611.5.2_early_access of the R.E.A.L. VR framework also has fixes and improvements for several of the other games it supports:

GTAVE

https://store.steampowered.com/app/3240220/Grand_Theft_Auto_V_Enhanced/

I reworked the injection code so that now it's fully compatible with Alexander Blade's ScriptHookV, and in particular with his ASI loader for GTAVE, xinput1_4.dll, which you can find in his distribution at https://www.dev-c.com/gtav/scripthookv/

That should make compatibility with the immense number of 3rd party mods MUCH easier, with no more need to rename files, download special launchers, resolve conflicts and all that jazz.

I'm especially interested in hearing from you if the Manual Transmission mod is now working correctly in VR with GTAVE. I did test it, and the only hitch I noticed was the need to select Native Input in the Manual Transmission mod menu so that my Xbox gamepad would be recognized for gameplay and not just to navigate the menus. But since I don't have a wheel I wasn't able to carry out a proper, full test, so please let me know in the comments!

Another improvement to GTAVE that you'll find in this version is for people who can't or don't want to use DLSS in the game (I respect you, even though I can't say that I understand you). There should be no more frame pacing issues, like FOV glitches, swapped eyes or flashing back and forth from 2D to 3D.

CD

https://store.steampowered.com/app/3321460/Crimson_Desert/

The new release is fully compatible with the latest version of the game and with the DLC that just came out. They have changed a gazillion of tiny things though, so you might want to go back to vanilla and then reinstall any 3rd party mods you're using with the game.

In particular, you'll need the No Letterbox and Better Subtitles mods to view the cutscenes properly, without ugly black bars.

Thanks to Brandon, I can also suggest that you install the DLSS Noisy Clothing Displacement Fix: it will magically get rid of the ugly pixelated borders that the characters have always had in the game, even at the highest levels of quality.

It is my impression that the two most recommended mod managers for CD, Crimson Browser and JSON Mod Manager, don't work correctly anymore. Maybe there are some tricks to make them behave, but they're no longer being maintained and they're rapidly becoming obsolete. My favorite solution at the moment is the Definitive Mod Manager. I especially like the "Fix Everything" button! It's right down my alley.

Brandon is also cooking something special for CD... It should be ready SOON(TM) ^_^

ELDEN

https://store.steampowered.com/app/1245620/ELDEN_RING/

There's been some amount of bit rot there, due to official game updates, my own regressions, and new conflicts with the important ERSS-FG third-party mod that implements much-needed DLSS compatibility. I really don't get FromSoftware with this one, honestly. Why wouldn't they implement official support for upscaling? It's not as if the ELDEN engine is capable of reaching high resolutions natively, due to some extremely poor design choices (what ever happened to the brilliant developers who wrote the engine(s) for the Dark Souls games?). So why refuse the upscaling help?

Anyway, I fixed VR support and now it works correctly again, but if you want DLSS you will need a specific version of ERSS-FG, namely "ERSS-FG-v4.16.2-ReleaseSE". It can be downloaded from the author's Patreon page. He also has a more recent version 5 there, but it shows severe rendering issues with VR that I haven't been able to solve for the moment, so stick with 4.16.2.

If you want to check it out, you'll see that the archive contains the mod itself, ERSS-FG.dll, with its library folder named ERSS2 and two loaders, D3D12.dll and ERSSReShadeStub.addon. For VR play both loaders need to be removed, as they would interfere with my own hooking. Just drop the ERSS-FG.dll file and the ERSS2 folder inside the "ELDEN RING\Game" folder; R.E.A.L. will load them automatically. Also remember to add the line "ImGuiUseGamepadNav = true" (without the quotes) to the initial section of the ERSS2\ERSS-FG.toml file, otherwise the ERSS mod overlay will not be navigable with the gamepad.

Until the next time!!

Comments

UEVR Profiles

Oh boy you did it! I will finally be able to get rid of my old 1436.28 version! I hope you managed to fix the 2 bugs I was talking about in your GTAVE post and that are quite annoying in the old REAL VR for RDR2 version. They happen in 1st person view but maybe in 3rd as well: 1. Riding a horse and physically looking behind makes the horse suddenly turn 180°. 2. Holding something (lantern, bow...) and moving forward makes the character turn randomly left/right. Thanks again for all the work you do for the VR community!

steph

interesting read as usual :) and pleased to see rdr2 back in your vr library, to be honest i already played and finished this game using your previous work and it has been amazing ! thank you for releasing a new version tho ! also thanks for the update for others games specially CD ! cheers ! and i agree about ia changing the world at an insane pace and about a few pple having too much power in their hands over the rest of humanity, this is not going to end well.... let's enjoy vr while we can :D

AaronCLS

Nice work, guys

NukNukOne

HAPPY HAPPY HAPPY DANCING HAPPY HAPPY HAPPY DANCING HAPPY HAPPY HAPPY DANCING.

NukNukOne (edited)

Comment edits

2026-11-07 00:00 Dear Luke, when I read you 2 new post at the coffe table this morning, I could not stop do a happy dance
2026-11-06 10:58 Dear Luke, when I read you 2 new posts at the coffe table this morning before goin to work, I could not stop doing my happy dance. Now that I have calmed down, I justed wanted to say thanks you very very much for repairing ELDEN, and pointing me in the direction how to get DLSS Upscaling for it too. Then, you also give us RDR2, which I just cannot wait to try. I did not expect to get both these gifts so soon. So, while I thought I would be waiting for both of them a bit longer, I got Lords of The Fallen (2023) back on my PC and got it working with the UEVR + AFW brachned version. In VR this game is absolutly stunning, the detailed world, the light effects..its melting my 5090 but oh boy....... The AFW works decently, but not so so perfectly as your AER2 could do it. So... this leaves me with a huge problem: What to play next, Elden, RDR2, LOTF. Man, I have not even finished HarryP yet, because of GTAVE. (Which I finally finished in Story mode, and I am still smiling about that!) Thank you for letting me worry about trivial things while the real world is spining out of control. And, thank you for yet another artisan-runtime-converion. And thank you, that I am able to stick my head in the sand..huh...headset...and forget the troubles of the real world a couple of hours a day. Thank you for your clear instuctions, the good read and the recommendations to other good VR mods. And its Friday too!! Man....feeling my happy dance coming up again.....:)

Dear Luke, when I read you 2 new posts at the coffe table this morning before goin to work, I could not stop doing my happy dance. Now that I have calmed down, I justed wanted to say thanks you very very much for repairing ELDEN, and pointing me in the direction how to get DLSS Upscaling for it too. Then, you also give us RDR2, which I just cannot wait to try. I did not expect to get both these gifts so soon. So, while I thought I would be waiting for both of them a bit longer, I got Lords of The Fallen (2023) back on my PC and got it working with the UEVR + AFW brachned version. In VR this game is absolutly stunning, the detailed world, the light effects..its melting my 5090 but oh boy....... The AFW works decently, but not so so perfectly as your AER2 could do it. So... this leaves me with a huge problem: What to play next, Elden, RDR2, LOTF. Man, I have not even finished HarryP yet, because of GTAVE. (Which I finally finished in Story mode, and I am still smiling about that!) Thank you for letting me worry about trivial things while the real world is spining out of control. And, thank you for yet another artisan-runtime-converion. And thank you, that I am able to stick my head in the sand..huh...headset...and forget the troubles of the real world a couple of hours a day. Thank you for your clear instuctions, the good read and the recommendations to other good VR mods. And its Friday too!! Man....feeling my happy dance coming up again.....:)

Przemek R

Hi Luke, Loving the new GTA V Enhanced VR mod! I noticed that the Horizon Lock / Gyroscopic Stabilization for vehicles (which detached the camera's pitch and roll from the car like a gimbal in your previous R.E.A.L. mod) seems to be missing. Could you please consider adding this feature back in a future update? It's not just about preventing motion sickness—having that stabilized camera simply makes driving in VR so much more enjoyable and pleasant overall. Thanks for all your hard work!

itsjustjayy

Is there any way you could get the GTAVE mod compatible with Natural vision enhanced? Thank you for the work GOAT!!!!

vintcern

Hell yes! Thank you Luke!!(Hopefully this means we’ll eventually get CP2077 back too, even though that wound is still fresh)

FlyingWaffle

thanks for fixing the DLSS off issues in gtave… DLSS off gives me very high resolution and with ray tracing and 90fps (ray tracing acts as a antialiasing solution too) but the pacing issue was making it impossible to use. in the meantime I figured that DLSS dlaa works great too at very good rez and with classic lighting shaders on very high, all locked at 90fps, AS LONG AS I TURN GRASS TO STANDARD (i don’t wtf they’re doing with the grass to be such a resource hog) But I still would use DLSS off because even dlaa gives distracting depth mismatch (in on rtx 4090 with latest drivers), driving on the golf course is an extreme example, with the neural net struggling to generate proper stereo ground

FlyingWaffle

when it comes to RDR2, that’s great news, it’s just too bad i played the shit out of it with your previous implementation (and then also in 2d back when it came out). There’s just not much replay value in the world once you beat it, unlike GTAV, where you can always drive around while listening to music and goof around forever.