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Some basic bugfixing. Please let me know here or on the github  if you run into more issues.

  • Added soundspace and windlight to the cage where players start in part 3 of the new quest.
  • New stack count texture which should be vastly more visible.
  • Fixed a bug causing the boss bar on non-NPC bosses to immediately auto-hide
  • Fixed an issue causing the interact sound to trigger multiple times
  • Fixed an issue causing monsters to aggro players on the same team when taking damage


Comments

Anonymous

Big Monster Boss Worm thingy needs to Vore you when your defeated and then spit you back up :X

Kadah

Ugh, I looked at the level names and spoiled it. xD