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This is the public release of the new quest. Changelog:
  • New Quest - Visit Amber Deepquarry in the Fort Erect tavern.
  • Replaced the spell stacks numbering texture - Spell stacks will now be vastly more visible.
  • Skel (the first boss) will now only be able to use his milk siphon 3 times in a battle, and his bone traps have had their damage reduced by 75%.
  • Sizzbel and Jizbel (the second bosses) have had their HP reduced to 400 (down from 600) and 600 (down from 1000) respectively.
  • Landmarks on the world map should now be a lot more visible. (Might require browser cache clear)
  • Spell mana cost, cooldown and ordering should now properly show on the HUD thong page.  (Might require browser cache clear) 
  • Fixed an issue where monster HP status showed up incorrectly.
  • Fixed an issue where dead monsters could be healed
  • Fixed an issue causing the loading timer to expire long before the quest was finished loading
  • Hopefully fixed an issue causing monster status scripts from stack heaping
  • Unique effects will now properly stack as one
  • Fixed an issue where the boss HP bar on MQ03 would immediately hide.
  • Fixed an issue causing the interact sound to trigger multiple times
  • Fixed an issue where monsters were able to aggro a target on the same team from a lingering DoT.


Dev changes:

  • New feature - Followers 
  • Quests (with code updated on rez or by saying debug got Level) will no longer be removed when using the clean-up command unless rezzed with a nonzero start param.
  • Monster status & runtime flags are now exposed to the parseDesc macro
  • NPC Spells can now be toggled on/off by script
  • The DevHUD script is now on github.


Comments

Anonymous

The whole new level feels very similar to the level with the Gnolls. In fact I would say that the Gnoll level MQ05? Was a lot more enjoyable! But that's only my opinion!

Anonymous

The mini games is what really sells it :X