Work progress so far (Patreon)
Content
Okay, I'm done with the customizer, just need to check for bugs and that's it. I'm already working on transferring all the body shapes available in the customizer to clothing and working on armor. The weight of the armor now makes sense along with its protection and durability. I've tweaked and replaced some unarmed movement animations to be more natural, though I'm not so good at animation to make them ultra-realistic. But it's already much nicer to watch Judi just running somewhere. Briefly about plans and the armor system... The armor system hasn't changed, as I mentioned earlier, I'll implement it as planned. For example, like what we can do with weapons, changing individual parts gives us different characteristics, and the same will be with armor. I'll start implementing from the lower body to the upper body, because it's easier to transfer all the possible body shapes available in the customizer and there are no huge obstacles like breasts, which are the biggest problem of all mankind. Armor will come in 3 types:
Heavy armor - Big weight, more protection, and less chance of being knocked down or stunned by the enemy. Mostly, it will give you debuffs both to shooting and melee combat, but in return, significantly increase your survivability. However, you can fully customize your armor style, getting different characteristics, as a base will be taken some armor frame with its standard properties.
2 - medium type of armor that won't give any debuffs or colossal protection, but the chances of being stunned by the enemy or breaking your thigh and dying will be higher.
3 - The lightest type of armor that will give buffs to characteristics, increase stamina regeneration, speed, shooting accuracy, and other characteristics, but will practically provide no protection. But as I said, combining different components will allow you to balance the armor type to your taste.
Right now, I'm just using small old placeholders to set up the foundation for the characteristics and write the base for everything related to armor. Then, I'll start modeling various types of armor and their components, and of course, sexy armor outfits will also be included. I plan to finish work on the armor by the 25th and start testing, and then move on to working on artificial intelligence and the sex system , so far... everything is good, no blackouts or anything else, hopefully it will continue this way