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Okay, damn...

Still working on the armor, a lot of time went into the code, the save system, the weight system, the calculation system, and so on.

Finished with a basic setup for Pants and Shoes and their modifications. You can replace modifications with different characteristics and paint them, or simply combine them to get different weight and armor results, as well as appearance. So far, I've only transferred about 20% of the armor models into the game because I all modeling by myself and then adjust them for Judi so that she fits into them at any size and doesn't tear them due to her big butt or legs.

Implemented a small damage system, very minimal, just to visually understand what's broken and what's not.

Added a new resource for repairing armor, or rather each of its modifications. In case you don't have resources, you can simply replace the modification with another one, or just remove all the modifications , leaving only pants and shoes, or just remove everything.

Also added dirt and blood effects to Judy's body, changed the interface for armor, but it's still in progress and now serves for me to see the indicators.

Added roll control, so that during the roll, the player can change the direction of the roll to make it easier to use, rather than just make roll like a tank.

Since the weight now affects movement speed, I've made the character control even more responsive to compensate for slight penalties from overweight (there will be skills in the skill tree related to armor, so it will further simplify the selection of armor types in later stages of the game).

Right now I'm working on the code and simultaneously adding armor, and adjusting it to each part of Judy's body, trying to make sure that all armor components can be combined and don't overlap. I still need to finish writing the code for the upper body armor, and then I can start working on other armor characteristics, and I'll be able to work faster then, as the foundation always takes more time than what comes after it.

I also spend some time on optimizing shadows because shadows consume a lot of unnecessary resources.

Overall, it turned out to be much more nerve-wracking and time-consuming than I expected initially, but I've already added 3 types of pants and 8 typical modifications to them, 1 type of shoes and 4 types of modifications to them.

I think I'll spend a few hours on the customizer to add tattoos and piercings, maybe something else, just to distract myself from the armor, as I've already started to lose faith in humanity due to such monotonous and prolonged work.

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Prince Unsmoothtoes

I joined (today) just to let you know to "hang in there". We may not all be that bad (of a person) but we will continue to support you with hugs and lots of support. Be strong. I know you can do it!