a little information (Patreon)
Content
Okay,
a little information
Loading screen now works as it should, and those with widescreen monitors won’t experience issues with it anymore. Hints on the loading screen now change automatically, so those who are interested to read can just wait without pressing the space bar. The speed of change depends on the text length, and I’ll be updating the hints over time, adding both gameplay-relevant and lore info.
Also fixed a bug where the character would fall through the map after loading, mostly affecting those with HDDs. Yes, it's still present.
Fixed bugs that broke some side quests due to over-optimization—something I accidentally broke but have now fixed.
YUNA has been added. Specifically, not the story-driven YUNA, but the one consumed by Ghouls. It currently has a low drop rate from enemies, as it’ll be available through events, story quests, and side quests in different forms. Basically, Judy will consume symbiont remains to increase her YUNA levels.
Adding trait points that can be improved by the level of YUNA in the body decreases its level but enhances Judy's abilities.
Added a visual transformation for Judy that depends on her YUNA level:
the more YUNA she consumes, the worse she looks and the stronger she becomes. YUNA can also be used to upgrade trait points, which act as basic power-ups and significantly impact Judy’s strength.
Body modifiers have been added—more specifically, body mutators. There are currently 16 mutators (2 for each body part). Some skills become available when a particular modifier is selected, such as
a hand modifier allowing Judy to attack with her right hand;
a legs modifier for a fast sprint;
face modifier enables her to consume enemies in melee for health recovery
All modifiers are linked to YUNA levels in the body, meaning the more YUNA, the stronger they work, and vice versa. Modifiers can enhance some attributes while diminishing others.
Not everyone might like the changes in Judy’s appearance and I’ve added a customization option that lets you adjust her infected look at high YUNA levels. In the YUNA tab, you can modify her infected appearance, changing the color, glow, or even adding metallic effects to skin tones or modifications.
Updated landscapes and grass. Now, the grass generates automatically, casts shadows, is dense, looks good, and doesn’t consume much memory as it loads only when needed and disappears when not. I also added settings to disable the grass completely.
If you're worried that the grass might overwork your graphics card, rest assured, it’s well-optimized and tested on 1060 3GB, 980, and 1650 cards. Additionally, contact shadows can be toggled, and you can disable all grass completely
Updated the graphics part of the project; it looks better now, with no harsh contrasts. Fog, sky lighting, and auto-exposure have been adjusted, though weather effects have been slightly downgraded due to optimization challenges.
Infection levels have also been updated; at lower infection stages, enemies won’t always be fully infected across multiple limbs or the body.
Once I finish the work on the capture system and add a few sex animations for it, I will integrate it with the corruption and enemy arousal mechanics.
If you're unclear about what I’m working on, please check the Suggestions channel on Discord, where posted relevant information from people since my thoughts are a bit scattered right now.
Also, if you have ideas for modifiers (their appearance and how they would alter Judy's appearance for the sex mechanic), feel free to share them in the suggestions channel. Visual examples would be especially helpful, as I’m looking to create something appealing and not off-putting to those more interested in the sexual aspects rather than the corpse consumption mechanics. You might find information and examples there about how the mechanics will look after the changes, as I’m currently basing my approach on what’s in that channel.
I made something else, but I don't remember what, the update will be released this year.
More info soon.