Okay (Patreon)
Content
Once again... Okay,
First of all join Discord server for more info !
The arena has been updated and now works differently than before. We now have a hub as a starting point and 3 different zones:
Abandoned warehouse (where most of the action takes place outdoors)
Forest
Gorge
The arena features dynamic day-night cycles, weather effects, and now there’s the ability to complete an arena zone. To complete it, you need to reach a certain level of infection, after which an event will occur. This event could be the appearance of a YUNA crystal or a boss. At the initial stages, a crystal will appear because the boss will be a bit difficult for the character with low stats.
After destroying the crystal or killing the boss, both will drop YUNA remnants. Remnants can be used to upgrade skills or unlock modification slots and perks . The amount of YUNA remnants you receive depends on the current infection level in the arena zone.
I won’t talk about the technical and visual parts; they’ve simply become better but more demanding. I spent a lot of time balancing the visuals and performance, and now I’m confident that I won’t be touching the graphical components anymore, just as I won’t be focusing on the technical side. I might work on performance a bit more, but I’m not certain. My goal is to aim for 30–40 FPS on high settings for GTX 1650 and similar GPUs, and so far, I’m achieving that FPS
Here some things that have been done through December:
Inventory Changes
Many mentioned that there wasn’t enough space...
Now there are 6 main slots for all consumables. Some of them can stack. For example, you can carry 12 condoms or 20 cigarettes in a single slot, but not items like inhalers, antidepressants, etc.
All items in slots are displayed on the character's belt.
Inventory interface updates are in progress...
Skills
Made a new skill tree which is not for combat or crafting.
Minigame
The UI has been redesigned, and there are now 6 main indicators:
Stamina, which allows pressing A/D keys.
Symbiote Health — reduce it to suc seed.
Stress Level — if it drops to zero, you lose.
Arousal, which acts as a resource for skills.
Focus Bar — every correct key press gives a damage bonus.
Mentality Bar — the longer you don’t press anything, the more resistance to stress you gain. This is useful because Judy passively takes stress damage during the process if you don’t press anything.
Save System
Several fixes have been made to enemy behavior, mainly to improve recognition of Judy and reactions during the sex mechanics.
Added 3 save slots. Not sure if they work correctly yet, so more testing is needed.
Animations
Added 15 new animations (3 per enemy, except for tentacles and the Father, which are still in progress).
Subscribe to get more info on what haven't been mentioned here and other changes on things like:
Experience System
Symbiote Mechanics
Semen Visuals
Enemy behavior
Infection Mechanics
Egg Mechanics