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Okay...

The arena has been updated and now works differently than before. We now have a hub as a starting point and 3 different zones:

Abandoned warehouse (where most of the action takes place outdoors)

Forest

Gorge

The arena features dynamic day-night cycles, weather effects, and now there’s the ability to complete an arena zone. To complete it, you need to reach a certain level of infection, after which an event will occur. This event could be the appearance of a YUNA crystal or a boss. At the initial stages, a crystal will appear because the boss will be a bit difficult for the character with low stats.

After destroying the crystal or killing the boss, both will drop YUNA remnants. Remnants can be used to upgrade skills or unlock modification slots and perks . The amount of YUNA remnants you receive depends on the current infection level in the arena zone.

Afterward, two paths will open for you:

Get back to the HUB.

Move forward to another arena zone, which will be more challenging than the one you just completed.

Transitions between zones happen without loading screens, though you might need to wait 2–3 seconds if you’re using an HDD.

If you complete all three zones, a passage to the first zone will open in the third zone, creating an endless loop that continuously increases in difficulty.

All modifiers have been integrated into the gameplay already , both in the story and arena modes. In the story mode, you need to reach infection level 3 and destroy a crystal, or you can earn YUNA Remnants by killing enemies. The amount depends on the infection level. However, it’s better to play the arena, as it’s much simpler and faster to familiarize yourself with the modifier mechanics there.

All modifiers can be changed at any time. All you need is to unlock a slot, and then you can choose one of two modifiers that you need and switch it anytime.

The sex mechanic is still in progress. I’ve added skills for group interactions and also a skill that allows Judy to stay down after. It’s already in the game, but it’s not yet visible in the skill tree. I’m currently updating enemy AI because it sometimes freezes due to the sex mechanic. Overall, I’m working on making the sex mechanic capable of defeating enemies. It’s playable, but... it still needs more work

Also replaced 5 placeholders for backdoor animations for the symbiote

worked a little on the balance and now armor is really important, because enemies can kill with one hit if the infection level is very high and the armor indicator is minimal

(I will change the design of select the modifier interface after adding modifiers for sex mechanics)

Files

Comments

Ben Weiss

Looking real good!