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Okay...

This month was unexpectedly tough. As, in total, I had issues without power now and then for about 8 days, then something happened to my internet… basically, 15 days of chaos. Thanks to the russians I guess. But yeah, I’m working, all good.

Polishing the armor

So I've started armor overhaul. Decided to begin with the chest-plate, replaced most of the armor, split it into additional modules, added neck protection and an underarmor shirt. Armor can be upgraded now just like the weapons.

Some chest-plates are made from scratch, some slightly reworked, and some are just left as they were before.

All armor stats re-balanced, armor weight now affects Judi’s posture (she gets kinda bent forward when it's too heavy (this can be mitigated with perks)).

Added heavy-armor movement effects - when it's really heavy, the camera sways a bit, etc.

Reworked the armor equipping system - now armor and its components attach to each other properly to avoid clipping with the model.

Updated blood, dirt, and torn-fabric shaders on armor.

Customizer update

Added options to change upper body width, lower body width, upper body thickness, lower body thickness. Went over all body types, fixed some stuff, tweaked some stuff, reworked some stuff.

Graphics update

Sharper and more varied skies, slightly different skylight, fog effects redone - now they’re lighter on performance.

Removed volumetrics completely - they’re too heavy and hard to optimize.

Ray Tracer updated - now there’s ray traced skylight for high-end PCs, lighting from the sky done via rays - looks really nice.

Post-processing effects also improved - better bloom, light adaptation, all that stuff.

Some environment assets now use 4K textures - well, from 1024 up to 4K depending on the object size. Overall the game looks crisper now, especially textures on Judi. Performance has not been harmed in the process.

All testing done on a GTX 1650 with 4GB VRAM, so it should be fine.

Added a facehugger

Just called him “Hugger”. He's already in the game, running around, biting - fully implemented. Currently making his animations. General ones are already done. So far 6 oral (available in the Discord) and 2 front animations done as well - animating the rest.

Some other things are in development and I'll make a new post about them soon.

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Comments

Billy

Hi, when approximately will we see the update?

Ben Weiss

Really excited for the next update! Stay safe out there