Mid August news of development (Patreon)
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Okay...
One of the many changes in Arena also affected the HUB quite a bit...
By the efforts of these who played the arena in previous versions of the game exterminating hordes of symbionts - survivors managed to get out from concrete box closer to the nature and settled a village/camp thanks to you.
NPCs are in process. The longest part now is throwing in different models, textures, animations… overall it’s active work, just slowed down by tons of little things that take time. They kinda have their own work schedule. Right now they don’t have much to do, but eventually I'll implement more interesting stuff. That schedule can be changed without problems, even by weekdays. For now you can eat and watch them working hard.
Dialogue system is almost finished. I rewrote it to make it way easier to handle huge amounts of text, and now you can actually see what each dialogue does (Icons will show up in dialogues)
Barter
I've made a new feature which partially implemented. New NPC who offers resource exchange. If you have no luck finding what you need on your runs - just go check what he has to offer. You will be able to raise reputation, to have better offers and more stuff. The shop refreshes every day.
Loot drop is updated, loot now has weight. Inventory has physics, so the more materials you carry, the heavier and harder it is to run.
New engineering tree is implemented and in process pf development, it won't take much to finish it. There will be perks to affect your bag, loot weight, armor etc.
And onto other things
Huggers - added 5 front and 5 backdoor animations, last 3 etc are in progress. You can check Judi doing some fitness in Discord Server (Don't forget to link your accounts to get a role)
Arenas can now randomly become transit zones so you will be able to loot more.
Working on new HUD (kinda 3D thing on the side for you to see your stats). Also now you can fast-forward time sitting on a bench.
Symbionts’ weak spots now take 3x damage to armor where it’s thinner, so it actually makes sense to shoot in the right place.
You can shoot while crouching now - doing that gives +20% weapon range efficiency, -20% recoil, and +20% accuracy.
So yeah… I’m working on NPCs, on locations and models. Long, boring, but I keep going.